Alx
Member
szaromir said:There's no IR camera anymore?
The depth sensor is the IR camera (actually it's IR camera + IR source + chip measuring depth)
szaromir said:There's no IR camera anymore?
Ah, thanks. Do you have more info how the depth measurement works?Alx said:The depth sensor is the IR camera (actually it's IR camera + IR source + chip measuring depth)
While the system apparently tracks up to six people at a time, it is only capable of tracking two "active players."
Right, there's also everything elsejaypah said:honestly there's bigger problem with Kinect besides faking demos that were shown to work on the show floor.
Are the drawings posted on that site? I don't see them anywhere and they seem crucial. Nonetheless I got the basic idea, thanks.Alx said:edit : I suppose it's this one, but it's quite boring to read, and I never was really good at optics.
http://www.faqs.org/patents/app/20100118123
Alx said:Not exactly... all Primesense would say is that the source emits "coded light", the sensor read it back and the chip translates it to a depth map. But what is exactly behind the "coded light", I don't really know.
It should be possible to find the Primesense patent, though.
gofreak said:I'm guessing it's somewhat similar to systems that use visible light; they project light that has geometric patterns onto a scene, and then by analysing how the patterns are bent and warped by the scene, they can calculate depth etc. Except the primesense approach uses IR instead of course.
There's a big difference, people who bought Wii Fit understand that they have to stand and actually want to exercise. People who buy Kinect don't want to stand up all the time to play 'normal' stuff such as driving and action games, and they don't want to have to stand to do simple things like using the dashboard and controlling movies. And tickling tigers.Vizion28 said:You know, there is an accessory which sold over 25 million that only plays 1 player at a time. It is called Wii Fit. Also,did you know that it is required for you to stand to use the accessory?
gofreak said:PSeye offers 'uncompressed' yuv or yuyv. Not sure how that compares to '32-bit color'.
But in fact, in pretty much every respect - asides from the depth camera of course - those specs are inferior to PSeye. Lower camera capture rate, smaller FOV, lower quality mics (PSeye's are 16-bit 48hz).
That's not what I'd expect from something far more modern and apparently many times the price. Which is why I think there's something wrong with that picture i.e. the proposed price in particular. I'm more certain than ever than the $150 stuff is pure manipulation of value perception ahead of a real price reveal.
Vizion28 said:You know, there is an accessory which sold over 25 million that only plays 1 player at a time. It is called Wii Fit. Also,did you know that it is required for you to stand to use the accessory?
Perhaps the audience Microsoft is aiming for doesn't value 4 player simulatenous gameplay. And perhaps they wouldn't mind standing. I mean, the 25 million Wii Fit users don't mind.
It's understandable that you dislike Kinect but please stop declaring it a failure because it doesn't appeal to you. The video game world doesn't revolve around your preferences and tastes.
:lolVizion28 said:perhaps they wouldn't mind standing
dose said:People who buy Kinect don't want to stand up all the time to play 'normal' stuff such as driving and action games, and they don't want to have to stand to do simple things like using the dashboard and controlling movies. And tickling tigers.
Alx said:While I understand the complaints about the possibility of controlling the interfaces while seated (which MS promised will be in the final device), I don't think people buying Kinect will expect to play "normal stuff such as driving and action games". If they want to play "normal" games, they should use "normal" controllers. There's no point in introducing a new control system if you use it in the exact same games as before.
I even have the opinion that the games unveiled at the moment are too conventional.
What's bad about it that wasn't already known? Revolutionary technology?JaggedSac said:Gamestop has some bad info it appears:
http://www.gamestop.com/Catalog/ProductDetails.aspx?sku=020055&loc=ntlpreorder
* Color VGA Motion Camera 640x480 pixel resolution @30FPS
* Depth Camera 640x480 pixel resolution @30FPS
* Array of 4 microphones supporting single speaker voice recognition
* Fully compatible with all Xbox 360 models
* Revolutionary technology that includes body recognition
ITA84 said:What's bad about it that wasn't already known? Revolutionary technology?
ITA84 said:I thought the Play.com specs listed both 320x240x16bit and 640x480x32bit modes. Maybe I missed some other spec sheet.
Y2Kev said:I really think this is going to be a very affordable bait and switch.
linsivvi said:nothing beats 8 players Mario Kart DS or Bomberman in the same room.
They forgot to add in the Xbox Live Gold subscriptions!Shred0r said:Already seen this? The actual Kinect costs when wanting to play with 4 people...
Although i assume i could borrow the showel from someone to save money.
http://gamervision.com/users/sarah/articles/the_real_cost_of_microsoft_s_kinect
Schrade said:Interesting. If these specs are real, then they've certainly dropped since it was first announced. I seem to remember their RGB camera able to go to 1600x1200 or something.
Also what's funny is the PS Eye can do 640x480 at 75 fps.
Color depth is different, of course.
gluv65 said:Lifted from B3D
Kinect having trouble with the color black.
1:23mark
http://www.youtube.com/watch?v=3UuMPz9ncQI&feature=player_embedded
Per Dumbo11
Black means a colour that absorbs visible light, things that are black don't necessarily absorb near-IR light.
From the near-IR images that I've managed to find:
- some clothing does not show up properly on near-IR cameras, the near-IR light mostly passes through it, but the light will reflect off the skin behind it. (it's possible that loose clothing of this type could cause problems if it partially reflects the light - creating a ghost/flickering image?).
- black leather seems to be very, very black for near-IR.
iamaustrian said:now that's really horrible, if true
Luckily it'll pick up the tour dates on the back of the T Shirt.BritBloke916 said:I'm sure it's nothing to worry about. Videogamers, technophiles and all other forms of geek are noted for their extreme reluctance to wear black clothing.
Oh, we don't need anything so formal. GAF is an equal opportunity Kincest basher, fully licensed and authorized to troll this stupid waste of money wherever and whenever we see fit!ralexand said:I guess this is the official Kinect bash thread.
PSGames said:From 2:10 on all Black long sleeve shirt and no problems at all: http://www.youtube.com/watch?v=h5J9dTOfbm4
dose said:There's a big difference, people who bought Wii Fit understand that they have to stand and actually want to exercise. People who buy Kinect don't want to stand up all the time to play 'normal' stuff such as driving and action games, and they don't want to have to stand to do simple things like using the dashboard and controlling movies. And tickling tigers.
chespace said:As for sitting down to play the Forza preview we showed -- I don't expect you to know this of course since you weren't at E3, but you can play the game sitting down and Dan showed this in the demo booth.
So there you go, some reassurance or something. :lol
Joystiq said:Microsoft has clarified that Kinect is very capable of recognizing a user that's sitting, an aspect of the new tech that continues to be a point of confusion. "Kinect can be used while sitting when an experience is developed with sitting in mind," a representative for the company confirmed to Joystiq today.
As for previously revealed Kinect applications that are being developed with a seated user in mind, Microsoft pointed to navigating the Dashboard, along with using the ESPN, Zune and Video Kinect apps as "experiences where we expect people to be sitting."
Microsoft concluded that what it showed at E3 was "only the tip of the iceberg" and that it's going to be "natural for Kinect games to be designed to get you off the couch: dancing, running, dodging, bending and kicking." It's just good to know that we'll also have opportunities to stay seated and move as little as possible to connect to this motion-based gameplay technology.