Tormentoso said:And i am the blind fanboy,so i wonder what cost most putting motion on the DS3 even that it suck,or not putting it at all,come one i am talking from a component point of view,the DS3 has motion sensors (not wii like) but have them,and has build in rechargeable battery,the xbox 360 controller lack any of those 2 components and still is $50 get my point now.
A Twisty Fluken said:How many of those games require the balance board?
yankeehater said:The first DS3 controller I bought stopped accepting charge a while ago. So I wound up buying another one because there is no way to swap out the battery. When the battery pack in one of my 360 controllers died, I just threw some double a's in it until I got a new battery pack.
beast786 said:yankeehater
n=1
Tormentoso said:Not i don't act like $55 is cheap but then again,$50 for a 360 controller without motion or rechargeable battery look even worst,not to mention that $80 dollar controller.
Tormentoso said:Look dude any one who cheer for the 360,can't actually talk about expensive thing and rape,Wii owners either, i know the PS3 came at $600 and still $300 now but is a much better value in almost every single department that the other 2 consoles are,probably even from a controller point of view.
I doubt it's required for almost all of them, but what difference does that make?
Is GunCon a platform because there are multiple games available for it? What about Buzz! with its quiz games and mini games controllable only by buzzers? Was the Nintendo 64 Memory Expansion pack a separate platform? Some games wouldn't play without it.
I think you are trying to make a distinction between the two that is, at best, academic.
Yeah I'll never understand the love of an integrated battery.yankeehater said:The first DS3 controller I bought stopped accepting charge a while ago. So I wound up buying another one because there is no way to swap out the battery.
Tormentoso said:Dude that doesn't mean that pros and cons can't be discus,it has been that way since i enter the thread,and i wasn't the first to complain about its weakness.
For starters more important than the price,is the fact that the tech has problem while you are sit on a couch,something MS has heavily advertise,since it was only know as Natal,hell people say that MS is going completely at the casual market,but that is now.
Because in the unveiling on last year E3 they clearly say how they would provide core gamers with a level of control they never dream possible.
In fact i tell you this last E3 from what i saw,it looked like MS was way ahead of sony's move tech,which only showed some empty bland demos,but now we know many things were faked,what we did not imagine is that they would continue to fake things this E3 as well with the tech been so close to release.
And refuse to come forward and spit the price,so close to release you have to see that.
pr0cs said:Yeah I'll never understand the love of an integrated battery.
My first DS3 after a year wouldn't hold a charge. I made the mistake of trying to replace the battery in it with my sixaxis battery (since the 6axis is shit) and there was no way in hell to figure out how to put the stupid fucking thing back together again.
I'll never be a fan of integrating the battery, it's a terrible design idea.
Oh, please. If you want every thread to be a circlejerk you're welcome to go elsewhere.flyinpiranha said:Uh ... because it's a Kinect thread. Usually these things have people who are interested in the product ... or in this particular products case a shit ton of people just bitching about every random little thing they can see and make a .gif of.
FoneBone said:Oh, please. If you want every thread to be a circlejerk you're welcome to go elsewhere.
yankeehater said:I just dont get why some people try to push it like it is some kind of extra value for customers. The way the 360 and Wii handles batteries is much better. It is silly to me that people will argue that a DS3 should be more expensive because you cant swap the batteries.
JesseZao said:I think I figured out this guy's "assigned" angle. He jumps into threads to spout pro-sony vom, while making anything he writes induce headaches. This then causes people to bail-out of the topic, no longer keeping themselves updated about the original topic.
levious said:did you call sony when your battery died?
Mael said:xbox fanboys can't really speak of price gouging because of 50 bucks controllers but not the other much more overpriced accessories? give me a fucking break, the DS3 is a barely functionnal controller with a design that stems from some paradigm that is not longer used now 10 years later.
It's even worse when you break down the reason they push for why it's more expansive :lol
It's like you like paying for Premium stuffs.
I repeat the only reason why nobody cares about the price of the wiimotes is because of the multiplayer options that makes the games fun.
Same way why xbl is seen as "not overpriced" because it open up values for the consumer that they see as worth it (hence why xbl is such a big deal for x360 and why WiiPlay keep spanking every fucking accessory and games not called Wiisports).
The question was never about price but value, if the consumer see no values they will NOT buy.
As it is, the market has spoken : Wiimote : not overpriced.
If you have a problem with that, there's 2 ways for you : get an economy course or deport yourself in a country were the market is less free than this one.
And again the market disagree. If you're talking about values for the consumers, you don't get to chose if the consumers gets its money worth or not, the market gets the say.
If the product A is selling more than product B, chances are the consumers see more values in buy A over B.
The rest is fanboy banter.
Depends. Does Wiifit shares the same values as Wii, or the buzz accessory with the ps2?
As was shown this e3, kinect is fundamentally disconnected with anything that happened on the 360 before.
Hence it's a totally new platform.
yankeehater said:No. I didnt think they would do anything about it. Maybe I should have though.
Tormentoso said:Say what so the DS3 is barely functional now wow,and i am the one been call fanboy here,dude the design for the controller is so damn good that MS was force to copy it,damn mate look at the 360 controller 4 shoulder buttons,2 analogues hell the DS3 and the 360 controller functionality wise are basically the same that good the design was.
Fourth Stooge said:Counter-trolling for Tormentoso:
This is one of those times when opinions can be demonstrably wrong. Especially Tormentosos. Again...
The Move is a solution looking for a problem. How is that Sixaxis thing working out for the hardcore games? Oh, thats right no one remembers Sixaxis or wants to especially Sony apparently No one with a PS3 boycotted Killzone 2 or Resident Evil 5 because there was no waggle. The big selling point for Move? Being able to play traditionally hardcore games like Killzone 3, SOCOM and retro-fitted Resident Evil 5. Exactly what the PS3 (and 360) were already excelling at.
Sony cannot even convince people on a hardcore gaming forum that Move is not a black Wii for HD. Welcome to 2006. The only people worked up about Move are the console warriors who were impressed with text chat rooms last year. Even those folks were not demanding more Sixaxis support. And now waggle is the next great thing? The Move does not add anything to an already great experience. In effect Sony is preaching to the choirtheir geeked-up army of Kevin Butlers.
Many of us on here who have 360s and PS3s will end up with both Kinect and Move. Eventually. Thats who we are. But how does Sony sell Move and a PS3 to a non-hardcore person, like a soccer mom or someone not already persuaded of PS3s value right now? How do they explain that its different than the Wii likely already in their living room? Oh look, a black Wii with a ball on top, isnt that cute. It looks like my shower massager. Try telling a soccer mom that a two-person Move setup will require 4 wands ($50 each), 2 nunchuks ($30 each), and a camera ($20), or some confusing combination of the bunch. Thats six controllers added to the living room, likely scattered on her precious living room floor. Thats six controllers to charge so add a powered USB hub and USB cables on top of that mess. And then explain its like a Wii but with serious hardcore games in HD. Its like a Wii but with better Z-axis tracking. Its like a Wii but with better gyroscopes. Its like a Wii but Its like a Wii but But, but, but . Fuuuuuuuck . Then tell them the Move is hardcore, most games will not actually require Move, and they can design their own levels in Little Big Planet 2. Good luck with that.
The sales pitch with Kinect? It sells itself. Its the Wii/Move hand waggles vs. Microsofts full-body convulsions. The avatar on the screen jumps when you jump. Swing your arms and legs around and the avatar dances. Reach out and pet a tiger with your open hand. Thats it. Just put a camera in front of the TV and things happen. Magic. Will it be good for anything beyond dancing, rhythm and exercise games? Who knows but it will be damn good at each of those.
In the end, there can be only two? And that will be only Wii and Kinect. Possibly only Wii. Move is a me-too product from 2006.
If you think Im wrong, enjoy Home and your text chat rooms. I hear those are still quite popular with some folks.
I know you're being facetious, but was anyone actually impressed with the text chat? :lolFourth Stooge said:...The only people worked up about Move are the console warriors who were impressed with text chat rooms last year...
CrayzeeCarl said:I know you're being facetious, but was anyone actually impressed with the text chat? :lol
flyinpiranha said:And the DualShock copied the SNES ... dude, this goes on and on. ALL controllers have the same functionality (for the most part) with the buttons, it's where you place those and how well they fit into a hand that matters ... and even then it's just preference. It's like computer mice, the basics of it are a scroll wheel, 2 side buttons, 2 face buttons ... doesn't mean all mice are the same.
The design was "so damn good MS was forced to copy it"? Heh, really? I'd say they took a cue from the Dreamcast controller way more than from Sony's controller. Even Nintendo abandoned that base design ages ago with the NGC and now the Wii in order to be more ergonomic.
Shit ... you really know how to derail a thread. We're talking about controller ergonomics in a thread about technology that DOESN'T REQUIRE A CONTROLLER.
Hats off to you sir.
Yeah, I think you missed some of its more 'fervent' supporters with that assessment. :lolSalaadin said:I think the biggest praise it got was "Ehh, I guess itll do until we get voice chat"
Tormentoso said:Say what so the DS3 is barely functional now wow,and i am the one been call fanboy here,dude the design for the controller is so damn good that MS was force to copy it,damn mate look at the 360 controller 4 shoulder buttons,2 analogues hell the DS3 and the 360 controller functionality wise are basically the same that good the design was.
No is because for year people have see the controller as something is necessary,a second controller is always a most in a console dude,since consoles started n o matter the price.
Tormentoso said:And live player pay for online play because there is no choice,either pay or don't play on a era where online play is so hardly push,what can they do,bu i am sure than if MS give the option to player to get silver free with online play but without the options like cross game chat and party invites many would be the ones not going for gold,but since there is no option you have to pay.
In other words what you are saying is that if people see Move and and Kinect and think the value is right,the whole argument of over priced means nothing,ok dude i can live with that.
Tormentoso said:I am not sure why you say i should deport my self to other country,maybe you are trying to find out if i am foreigner or want to know which country i am from is not the first time it happen to me because of my broken English,from Puerto Rico in either case a US citizen since i was born.
Instead of attacking me personal,take a break bread deep and calm down dude don't take it personal,is just and opinion.
Chrange said:Yeah, I think you missed some of its more 'fervent' supporters with that assessment. :lol
Fourth Stooge said:Counter-trolling for Tormentoso:
Penguin said:Kinect looks the oddest, but between itself and the Move it has the greater potential to sell to a different audience
Kotaku said:Rigopulos said that the team is looking into the possibility of bringing Dance Central to the Playstation 3 with the help of Move. We think it's possible, he said.
The Wii? Not a chance..
Tormentoso said:Sure dude it copy the 4 diamond shape button,added 4 more shoulder buttons and the cross for pad,but on a design completely different from what the flat shaped Nintendo controller was,which felt much better than the flat Snes controller.
So on what part did the DC had the second analogue and 4 shoulder buttons,Nintendo abandon the controller because they could not achieve the wii kind of control with a controller like the GC or N64,they need it something like a pole,reason why Move is also shaped like a stick,and not like a DS3.
lowlylowlycook said:Isn't this more damaging to Kinect than even the price?
A successful port would really expose Kinect as a dead end, IMO.
cakefoo said:I can't believe people are getting worked up arguing with Tormentoso. Don't even read his posts ffs. It's not worth it :lol
lowlylowlycook said:Isn't this more damaging to Kinect than even the price?
Penguin said:You know I know this isn't the thread for it, but I got to say that is the most bizarre logic this generation.
"Yeah we got Dance Central up and running on Kinect, and we're gonna see if its possible on the PS3! But the console that has been able to sell damn near 3 million copies of a dance game, and that already has an audience, no we won't even bother trying!"
KernelPanic said:Heh MS would probably revel in showing the benefits of being able to play a dance game hands free vs. holding the Move controller(s).
Raydeen said:Wii and Kinect...they finally toll the bell on videogaming for me. Grown indifferent as I grow older..apart from Valve's offering and Fallout 3, I can't see anything to look forward to and I'm sorry, but videogaming is supposed to be a relaxing hobby - if I actually want to run a marathon for Summer Games 2012 around London, I'll put on my Reeboks and do it for real, not jog around like a cunt infront of my TV.
Raydeen said:Wii and Kinect...they finally toll the bell on videogaming for me. Grown indifferent as I grow older..apart from Valve's offering and Fallout 3, I can't see anything to look forward to and I'm sorry, but videogaming is supposed to be a relaxing hobby - if I actually want to run a marathon for Summer Games 2012 around London, I'll put on my Reeboks and do it for real, not jog around like a cunt infront of my TV.
Vinci said:I don't see why. Move and Kinect aren't really competing with one another.
cakefoo said:I can't believe people are getting worked up arguing with Tormentoso. Don't even read his posts ffs. It's not worth it. All you're getting is the satisfaction of knowing you think more logically than him. It's like winning a fist fight against a first grader.
KernelPanic said:They're futilely both going after the Wii market, I'd say yes they are competing. I'm sure neither console manufacturer wants the others' solution to succeed either.
Fourth Stooge said:Will it be good for anything beyond dancing, rhythm and exercise games? Who knows but it will be damn good at each of those.
If you think Im wrong, enjoy Home and your text chat rooms. I hear those are still quite popular with some folks.
Vinci said:If Sony is going after the Wii market, they are doing so in a very half-assed manner. They are nowhere near trying as hard to do that as MS is. And of course they don't want each other to succeed - they're competitors in general. But their motion solutions are dramatically different and the software being showcased for both are targeting different markets.
Fourth Stooge said:Counter-trolling for Tormentoso:
This is one of those times when opinions can be demonstrably wrong. Especially Tormentosos. Again...
The Move is a solution looking for a problem. How is that Sixaxis thing working out for the hardcore games? Oh, thats right no one remembers Sixaxis or wants to especially Sony apparently No one with a PS3 boycotted Killzone 2 or Resident Evil 5 because there was no waggle. The big selling point for Move? Being able to play traditionally hardcore games like Killzone 3, SOCOM and retro-fitted Resident Evil 5. Exactly what the PS3 (and 360) were already excelling at.
Sony cannot even convince people on a hardcore gaming forum that Move is not a black Wii for HD. Welcome to 2006. The only people worked up about Move are the console warriors who were impressed with text chat rooms last year. Even those folks were not demanding more Sixaxis support. And now waggle is the next great thing? The Move does not add anything to an already great experience. In effect Sony is preaching to the choirtheir geeked-up army of Kevin Butlers.
Many of us on here who have 360s and PS3s will end up with both Kinect and Move. Eventually. Thats who we are. But how does Sony sell Move and a PS3 to a non-hardcore person, like a soccer mom or someone not already persuaded of PS3s value right now? How do they explain that its different than the Wii likely already in their living room? Oh look, a black Wii with a ball on top, isnt that cute. It looks like my shower massager. Try telling a soccer mom that a two-person Move setup will require 4 wands ($50 each), 2 nunchuks ($30 each), and a camera ($20), or some confusing combination of the bunch. Thats six controllers added to the living room, likely scattered on her precious living room floor. Thats six controllers to charge so add a powered USB hub and USB cables on top of that mess. And then explain its like a Wii but with serious hardcore games in HD. Its like a Wii but with better Z-axis tracking. Its like a Wii but with better gyroscopes. Its like a Wii but Its like a Wii but But, but, but . Fuuuuuuuck . Then tell them the Move is hardcore, most games will not actually require Move, and they can design their own levels in Little Big Planet 2. Good luck with that.
The sales pitch with Kinect? It sells itself. Its the Wii/Move hand waggles vs. Microsofts full-body convulsions. The avatar on the screen jumps when you jump. Swing your arms and legs around and the avatar dances. Reach out and pet a tiger with your open hand. Thats it. Just put a camera in front of the TV and things happen. Magic. Will it be good for anything beyond dancing, rhythm and exercise games? Who knows but it will be damn good at each of those.
In the end, there can be only two? And that will be only Wii and Kinect. Possibly only Wii. Move is a me-too product from 2006.
If you think Im wrong, enjoy Home and your text chat rooms. I hear those are still quite popular with some folks.
KernelPanic said:Yeah it's half assed but it's still a target. MS is going after that market exclusively whereas Sony seems to be trying to please everyone.
But they're both trying to broaden the appeal of their respective console, by copying Nintendo.