Fourth Stooge said:
How is that Sixaxis thing working out for the hardcore games? Oh, thats right
no one remembers Sixaxis
or wants to
especially Sony apparently
No one with a PS3 boycotted Killzone 2 or Resident Evil 5 because there was no waggle. The big selling point for Move? Being able to play traditionally hardcore games like Killzone 3, SOCOM and retro-fitted Resident Evil 5. Exactly what the PS3 (and 360) were already excelling at.
Sony cannot even convince people on a hardcore gaming forum that Move is not a black Wii for HD. Welcome to 2006. The only people worked up about Move are the console warriors who were impressed with text chat rooms last year. Even those folks were not demanding more Sixaxis support. And now waggle is the next great thing? The Move does not add anything to an already great experience. In effect Sony is preaching to the choirtheir geeked-up army of Kevin Butlers.
At launch, games like Lair or Motorstorm (pre patch) demonstrated Sixaxis was a shit to use it for certain things.
But Killzone, Uncharted, Mirror's Edge or Heavenly Sword had good examples of Sixaxis usage in hardcore games.
In these titles, Sixaxis has been used for secondary actions like to throw grenades, place bombs, etc. As it made sense, because for main actions the typical pad buttons/analog controls were more precise and faster, as needed in these genres. BTW I see potential for similar usage with Kinect in hardcore titles (main actions with pad, secondary with motion).
There are some other hardcore games like Starhawk, Motorstorm (post patch) or Wipeout HD where can be used optionally as main control, and it worked well, but I prefer to use traditional controls in these games.
Right now I also remember Flower, that even it's casual, I (a hardcore gamer) love it. It is controlled just with Sixaxis and a button, and the control is one of the cool/charming features of the game.
Seeing the Wii, we the Sony fanboys know certain hardcore genres work better with a Wiimote-like control style (mainly first person / third person shooters). So as hardcore gamers I think it makes sense we look forward to use Move in games where it makes sense, like Killzone or Resident Evil. Obviously we don't want it in Street Fighter, and we aren't interested in most of the casual shovelware waggle stuff.
And since Move implies you're using the camera+mics, there are another extra cool features that have potential to improve the games, like headtracking, augmented reality of the Minority Report stuff demo, etc.
Fourth Stooge said:
Many of us on here who have 360s and PS3s will end up with both Kinect and Move. Eventually. Thats who we are. But how does Sony sell Move and a PS3 to a non-hardcore person, like a soccer mom or someone not already persuaded of PS3s value right now? How do they explain that its different than the Wii likely already in their living room? Oh look, a black Wii with a ball on top, isnt that cute. It looks like my shower massager. Try telling a soccer mom that a two-person Move setup will require 4 wands ($50 each), 2 nunchuks ($30 each), and a camera ($20), or some confusing combination of the bunch. Thats six controllers added to the living room, likely scattered on her precious living room floor. Thats six controllers to charge so add a powered USB hub and USB cables on top of that mess. And then explain its like a Wii but with serious hardcore games in HD. Its like a Wii but with better Z-axis tracking. Its like a Wii but with better gyroscopes. Its like a Wii but
Its like a Wii but
But, but, but
. Fuuuuuuuck
. Then tell them the Move is hardcore, most games will not actually require Move, and they can design their own levels in Little Big Planet 2. Good luck with that.
Sony succeded previously with the casual market mainly in Europe, specially with titles that needed extra accesories like Eyetoy (wikipedia says 10 millions as of 2008), Singstar (wikipedia says almost 18 million) or Buzz. Invizimals was the 3rd best selling PSP game in Europe in 2009. They bundled them with the accesories needed to make it easier to know what you need, so I doubt they fail selling this software and accesories.
And when selling them the console, we know they also appeal this market with non-gaming extra added value, specially with the movies stuff like when putting DVD in PS2, or BlueRay+HD+3D+digital store to rent movies in PS3.
About the various control configurations, I think it won't be a problem because:
-In the Wii side, they also need buy extra nunchakus, wiimotes, wiimotion pluses and even batteries. And it worked.
-Sony always bundled their casual games with the accesories needed even for multiplayer. And it worked.
-Even I think it will be better to use the Navi, you don't need to purchase it because you can use instead a DS3.
-The casual Move games doesn't use the Navi, and use only 1 Move for each player. From the announced games, only Sports Champion uses 2 Moves for player in the archery, but it is optional, you can play using just one. And I think it is turn based, so you even can play it in multiplayer using 2 Moves without needing to buy 4 Moves.
Fourth Stooge said:
The sales pitch with Kinect? It sells itself. Its the Wii/Move hand waggles vs. Microsofts full-body convulsions. The avatar on the screen jumps when you jump. Swing your arms and legs around and the avatar dances. Reach out and pet a tiger with your open hand. Thats it. Just put a camera in front of the TV and things happen. Magic. Will it be good for anything beyond dancing, rhythm and exercise games? Who knows
but it will be damn good at each of those.
It sounds just like the Move/Eye Pet ads. Move and Kinect ads are clearly inspired in Wii ads. I can't see the difference.