Have no idea why this is constantly getting bashed here on GAF. Whatever - Day 1!
Same reason why many "reboots" of series get bashed - because they're taking a franchise that has established tropes and a fanbase that has enjoyed the series for years, sometimes decades, and then changing everything that made it appealing in the first place.
It's not that change isn't good. It's that you can change while keeping it faithful to what made the series compelling.
QTE scenes, autoplatforming, health regen, a drastically diminished focus on
actual tombs in favor of "set pieces"... this is not Tomb Raider, it's Uncharted.
It's worse in this case because despite some quite negative entries, they were finally on the right track again AND there is no other game series
still that plays anything like true TR titles. The combination of relatively challenging platforming, extended multilayered puzzles, and isolation is simply still not being attempted by almost anything else on the market in this same precise fashion. The comparisons to Uncharted were a joke before; now with this latest TR it's true.
So the added fact that this Tomb Raider is yet the latest entry in the autogame setpiece genre and looks and feels nothing like a TR game in any way, it's obviously going to have people bashing it.
I don't know why this shocks people.
Edit: Oh, it's important to note just the distinction here about change. Tomb Raider Guardian of Light is a astoundingly good game, and it is as changed as can be. But it is pretty universally loved, by me and by many others on GAF. It's not change, it's the TYPE of change