I wouldn't say it was necessarily poor it was just not geared too well towards pulling in a mass audience. They had several events where they brought in YouTube/Twitch personalities and made some event feedback video where people praised the game after trying it. In addition to many "sponsor" streams during betas as well as at launch on Twitch.Marketing for this game was poor. Picked it up on pc this weekend after hearing about it. Played for a while and it was fun. Didn't have issue getting into matches although it sometimes matches you into a generic unbalanced death match for a bit while it fills out teams on both sides (great feature by the way).
It isn't on Xbox has far has we can tell because MS don't push for it as both had an equal chance of it coming has far what's in the public domain shows(separate link for tweet about Sony checking it out). It's mainly not happening along side PS4 due to porting cost/studio size has they can only handle one other platform at their current state.This game should have been on Xbox to take advantage of CliffyB's work on gears, which was Xbox only and has its loyal fans still on Xbox. Although maybe the player base on PS4 is better than steam.
Also the game doesn't seem a good fit for f2p right now, as the heroes are really just classes and there aren't that many of them.
I doubt that was what killed then given the huge uptake in playerbase from several hundred to 51k players then dropped 13k the next month. Of course you still argue it was the wait that made people leave but when you have similar drops in interest like with launch month of the game then something is wrong with the game's appeal. Given you wouldn't expect such mass drop in interest after a short while of dropping the entry barrier.Evolve waited way too long.
However Evolve didn't have the competition LB has. I think you're right hat it won't help much.
Player rentention/lack of good monetisation after conversion is what killed it.
See above in why there isn't a point in trying here too arguably.Really incomparable situations imo. Sure, it's not guaranteed but to assume there is no point in trying is just plain wrong. Paladins is a f2p in this sort of team based, character, fps space and is doing great.
And I would argue they are still somewhat not comparable whilst LB has elements shared by Paladins such as those it doesn't have arena shooter elements like been very fast paced and is generally has a higher skill gap. Without considering the other elements people talk about like art style(Seems fine to me) that seemingly not as inviting.
If you look at other pure arena shooters or styled shooters on the market you will see that they don't have mass appeal as they once might have had. I feel that is one of the fundamental barriers here. Of course not dismissing any of those with the game itself.