Foliorum Viridum
Banned
Shame.
Rage's really long dev time and the fact the game was underwhelming can't have helped them.
Rage's really long dev time and the fact the game was underwhelming can't have helped them.
Let's face it, ID has never been the same since Romero left.
Let's face it, ID has never been the same since Romero left.
What else did they do aside from Rage lately?
No, that is not true with their past games. It is only true with Rage, and look where there that sort of mentality has left them.
their past games were present on all platforms. Carmack just liked developing for PC because it allowed freedom and was commercially viable. Now it allows freedom only.
There isn't a rolleyes big enough for this post.Carmack just liked developing for PC because it allowed freedom and was commercially viable. Now it allows freedom only.
I think Rage would have probably gotten more buzz and success if it was touted as a big balls out PC exclusive shooter like when Crysis came out. At least then it would have had something special about it...
How bad did Rage bomb... wow.
Sad to hear this. One of my buddies was affected by it. With the state that Doom was in just after RAGE was released I figured it would have been all hands to bring it up to speed. :\
Sad to hear this. One of my buddies was affected by it. With the state that Doom was in just after RAGE was released I figured it would have been all hands to bring it up to speed. :\
I agree but it would do the same numbers. Extra sales from hype but no other platforms = ok sales.
It would gain much more traction if it used PC as a lead platform and was also ported to consoles.
That's a shame.
Rage wasn't perfect, but they got what matters the most close to perfect: The gunplay.
Thoroughly enjoyed it for that reason and the amazing visual style.
I think the big problem here isn't the fact that it was first developed for console. It's that the game just wasn't very good. It's not like it did gangbusters on console.
Sad to hear this. One of my buddies was affected by it. With the state that Doom was in just after RAGE was released I figured it would have been all hands to bring it up to speed. :\
Sad. Is this likely related to Rage sales, or is this typical for their studio after big releases?
Your first shot had diceroll spread (before recoil kicks in) , unlike in any other arena or oldschool shooter ever made.
That alone completely killed the game for me, you get in he groove and twitch headshot people left and right but get denied by the game.
It made the hit detection feel like SHIT.
That sucks......Just like RAGE.
I get the impression from this thread that releasing Rage as PC exclusive would've been better, both critically and financially? Just because they stayed true to their core audience?
id, come on baby. Hang in there for Doom 4.
Doom 3 has shown they dont have the talent to compete with the big boys anymore regardless if its PC exclusive or not.I get the impression from this thread that releasing Rage as PC exclusive would've been better, both critically and financially? Just because they stayed true to their core audience?
Possible ID hired staff simply to work on Rage....contracts are up.
No. Because they could have made a more exiting game.
Id games used to be a huge event to PC gamers. Think Blizzard or Valve levels of hype.
Unlike Blizzard or Valve however, that hype was heavily based not on gameplay, but on the incrdible graphical inovations their games introduced. Going multiplatform prevented that, causing Id to really only on it's game design prowess to attract attention. Obviously, it didn't work out to well.
This was an INSANELY competitive holiday season. The game was very solid. I loved it on Xbox 360. What didn't work - the reason that it didn't have legs - is the multiplayer. When you consider what the game was up against, RAGE would've been better served being released in a far less crowded window. Possibly Feb-march 2012. Considering the window, the game didn't have a chance.
I totally don't agree with you. D1-2, Q1-3 had outstanding gameplay AND outstanding graphics. When only graphics left we got Doom III. Then they decided to ditch graphics too.
Maybe im too much of a communist and not enough of a capitalist but it's insane to me that a company that has raked in as much money as id over the years has to lay people off because of one game that didn't even bomb, per se, it just wasn't HUGE.
Retool, figure out what went wrong and move on. Cutting people to create a better bottom line when you are all millionaires just makes me sick.