Keith Stack
Banned
I wouldn't be too keen if that had happened to me. In fact, I'd probably be quaking with rage.
This company is most certainly doomed.
This company is most certainly doomed.
I never said Id games weren't fun also. But to deny that a huge amount of the appeal of Id games was due to their graphical prowess is dishonest I think.
Also, Doom 3 sold extremely well and was a huge money maker for them. Way better then Rage will ever be, I'm willing to bet.
I wouldn't be too keen if that had happened to me. In fact, I'd probably be quaking with rage.
This company is most certainly doomed.
Are you happy the pressures you put on the industry graphics whores?
Hopefully id doesn't lallygag quite as much with Doom 4's release.
id Software's parent company, Bethesda Softworks, confirmed with Joystiq this afternoon that an unknown quantity of employees at the Rage development studio have been let go. "As part of its standard business practice, id regularly evaluates staffing to ensure it has a workforce that meets the needs of the studio. As part of that process, some id employees were recently let go," the statement reads.
At least they waited after Christmas.
Keep chasing that big console money.
Maybe im too much of a communist and not enough of a capitalist but it's insane to me that a company that has raked in as much money as id over the years has to lay people off because of one game that didn't even bomb, per se, it just wasn't HUGE.
Retool, figure out what went wrong and move on. Cutting people to create a better bottom line when you are all millionaires just makes me sick.
The quake from this will doom id, and probably put a few employees in a rage.
Wolfenstein.You are too keen on making bad puns.
If the Rage would've been a PC exclusive it would've sold a lot better imo. They have a much larger fan base on PC.
Doom 3 sold like what? 3,5 million copies?
ID games used to get hyped up just as much as Blizzard or Valve. But as much as I like ID. Rage was like a huge crap on their PC fans. It didn't push PC graphics, it didn't have multiplayer AND it was a bad console port. Sure the gunplay was some of the best I've had in years. But that doesn't make up for the rest of it.
you are right. used to. but not because rage wasn't exclusive to the PC. it simply wasn't that good. on many fronts.
you are right. used to. but not because rage wasn't exclusive to the PC. it simply wasn't that good. on many fronts.
ummmm. The Design Director on Doom left in December. He is now at Gearbox.You know, now that I think about it, and after that quote I'm thinking maybe those that let Doom slip could be the ones that are being talked about here as they weren't 'senior' people (on the Doom project).
I'm very sure that if it were pushing PC hardware to it's limits with not before seen graphics and production values like Doom 3 that it would have been hyped up beyond belief by the community. And Nvidea and AMD would be rubbing their hands at the boost in sales they would have gotten from people upgrading their videocards.
ummmm. The Design Director on Doom left in December. He is now at Gearbox.
You know, now that I think about it, and after that quote I'm thinking maybe those that let Doom slip could be the ones that are being talked about here as they weren't 'senior' people (on the Doom project).
Rage was quite dissapointing IMO and i dont know anyone who bought it , not even when it was 15$ on the steam sale , i assume it did quite poorly.
It wasnt a bad game , just wasnt anywhere near what it should be.
A shame though , hopefully this doesn't end too badly for the people who got laid off :/
Are you happy the pressures you put on the industry graphics whores?
Hope they're all alright. I can imagine how depressing it must be.
People in those positions mostly move on because they know something is up.Difference between left and being laid off. I'm saying the people that let is get to where it was after RAGE was finished could be the ones being laid off. I don't know the specifics as to whom.
I feel "standard business practice" isn't always the most helpful term though.
I mean, "standard business practice" for when you run out of money is to go bankrupt, so that can really contain a huge domain of things.
To me it kind of implies they're only working on one project though, since they didn't really have enough to do two at once if Doom is going to take several more years.
Agreed. So he knew something was up and left before he was fired. Again, speculating on who all was let go (I don't know the specifics, do you?) and that possibly those let get weren't as crucial to the development and/or could be replaced.People in those positions mostly move on because they know something is up.
Ouch.While at id Software I led the design of Doom 4.
Oh I don't doubt that they're attempting to make themselves look good and not raise any alarms. Saying that this the laying off of people is "standard" because we fired them for not performing .
I'm postulating that those laid off are people that we were working on Doom while RAGE was being done. When RAGE was finished, Doom was in an unacceptable state in development given the time and resources dedicated to it. Thus, those responsible were let go.
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Agreed. So he knew something was up and left before he was fired. Again, speculating on who all was let go (I don't know the specifics, do you?) and that possibly those let get weren't as crucial to the development and/or could be replaced.
When I made the 'senior' part of my post, it was to what I know specifically in that some senior development people left others in charge of Doom while they worked on RAGE. When RAGE was done and they got back to Doom, they were VERY disappointed and some things had to be scrapped entirely and started from scratch. Now, were those responsible for that wasted time/effort/money the ones laid off? I don't know, but sounds plausible.
Unfortunate, but not too surprising.
Todd Hollenshead once said something to the effect of "it would be really bad" if Rage didn't do well, and I can't imagine that game hit expectations, even though it didn't totally bomb.
But... their source is Adam Bromell's tweet, via this thread.
Sadly unsurprising, RAGE didn't sell well and the release date wasn't the best spot.
Seriously.
I don't understand. How would trying to make less money help?
Keep chasing that big console money.
I don't understand. How would trying to make less money help?
A dog, crossing a bridge over a stream with a piece of flesh in his mouth, saw his own shadow in the water and took it for that of another dog, with a piece of meat double his own in size. He immediately let go of his own, and fiercely attacked the other dog to get his larger piece from him. He thus lost both: that which he grasped at in the water, because it was a shadow; and his own, because the stream swept it away.