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League of Legends |OT12| No more Lyte, just darkness.

Somehow won a 4v5 ... where 3 of our champs were ADCs ... and one of them was AFK from the start but we couldn't remake for some reason ... and the Ashe had fucked up lag.

This is B5 :[
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]
 

Nev

Banned
cigarettes are also addictive :p

you being the resident oncologist i think you'll understand what i mean by comparing these two :>

I mean, it's not like the game revolves entirely around loot (like every Diablo clone), hextech is just a bonus thing that is just there, don't know what's so bad about it.
 

Talents

Banned
Somehow won a 4v5 ... where 3 of our champs were ADCs ... and one of them was AFK from the start but we couldn't remake for some reason ... and the Ashe had fucked up lag.

This is B5 :[
]

I wish I could try Bronze 5 once. Seems like it would be really fun.

Maybe I'll get unlucky when I finally get my NA account to 30 in 3 years and lose all 10 of my games. One can hope.
 

zkylon

zkylewd
I mean, it's not like the game revolves entirely around loot (like every Diablo clone), hextech is just a bonus thing that is just there, don't know what's so bad about it.
short story is, paid for loot boxes are a predatory system that takes advantage of compulsive players in the same way a casino does of compulsive gamblers

there's no issue with loot boxes themselves, it's selling them for money that's the problem
 

Talents

Banned
Do you get autofill protection for ranked if you autofill in normal?

No otherwise I would abuse the hell out of it. Wish they hadn't got rid of the exploit that let you disable autofill by cancelling/recreating the lobby over and over. That was good.
 

Leezard

Member
All right. Yeah, I guess it would be too abusable if they were not separate.


chogath on PBE:
"Ravenously feed on an enemy, dealing 300/475/650 (+0.7) true damage to champions or 1000/1000/1000 (+0.7) to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain 100/140/180 maximum health.

Stacks beyond 6 can only be gained from enemy champions and have diminishing returns."

I guess it might do something to make a snowbally Cho become ridiculous.
 

faridmon

Member
Man that Colossus change is a bummer as a supp, since its more useful in TF than in lane. Guess I have to revert back to Bond of stones

:(
 

Dobkeratops

OT Hard Carry
chogath on PBE:

!!!!!!!!!!!!!!!!!!!!!!
Feast (R):

Cho'Gath no longer loses half of stacks on death.
Cho'Gath can now have more then 6 stacks

Stacks beyond 6 require a champion kill.
Stacks beyond 6 have diminishing returns.
Cho'Gath no longer gets 2 stacks from champion kill.
Kills on minions and monsters no longer refunds 50% cooldown and cost

kakW2of.png
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kakW2of.png
 
I've played it round a mates a couple of times, and even though I haven't played since Halo 4 I still shit on every one. Game just feels really really casual now.

Ah, see, that's why I had to ask if you played. These days, it seems like a lot of the people who brush off the idea that H5's MP could be considered a highlight in the entire franchise are Halo veterans who kinda dropped the franchise after Halo 4 and most of them don't even have Xbox Ones.
 
Currently also looking into making his kill patter a little more healthy and with more decision making involved. We are investigating the removal of the crit when you leap to the closest target but if you do Rengar will generate full ferocity right after casting his next empowered ability
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