The gameplay, for me, is above average. There are better games out there in that aspect.
What TLOU shines for many people is the story, presentation and the characters.
Exactly it's like thy go out their way to find something to rant about. It's crazyIt always feels like TLoU haters are trying way too hard. It's like the ultimate edgy opinion trying to downplay the game. *sigh*
Today was just more annoyance. The enemy AI while in stealth is pretty bad. I'm at the encounter where Ellie uses a gun for the first time to cover Joel while he goes around choking dudes. I start off doing my thing but notice there's a whole bunch of dudes swarming the area, and furthermore I notice that no matter how stealthy I am the dudes just HAPPEN to walk exactly where I'm walking and I get spotted and killed multiple times. What the fuck. I decide to change up my tactics and go for the lone gunman up at the second floor on the other side of the map since he gave me trouble the last couple of tries. I go into an adjacent coffee shop looking for stairs and find the back room and inside the back room is another food closet in the corner where there's a note. I begin to skim it thinking I'm safe since I'm waaaay off to a corner and far from the dudes...except a second later a dude just randomly shows up, I get spotted, and killed. What the fuck? How did he even know to look in here? At this time during every other try all the dudes where in the other side of the map where I was! The next try I ignore that note and just find my way to the second floor directly, and I choke the sniper dude on that second floor. I retreat to the office just behind that dude and look around and notice that there's a fucking guy who just happens to go up to the second floor to "discover" this dude's body. In the 20 minutes I've been on this encounter not a single dude has ever joined Sniper Dude in the second floor. At this point I'm 99% certain the game just likes to "direct" dudes to where you are completely regardless as to whether or not you're playing stealthily. This "dude" who is "just investigating" "just happens" to jump into the office where I am to check things out. I sneak behind him and choke him. Not two seconds later, another dude just "happens" to "check things out" in the second floor! Holy shit, the game really DOES force the AI to your location regardless if you're stealthily hidden or not! I choke that guy too. Then another guy does the exact same thing! I kill the entire cavalcade of dudes just by waiting them out because I know that the AI just has them "wander" into exactly where my location is. It's not only easily exploitable, it's extremely cheap that the game has the AI constantly follow you even when you're completely stealthed. At least I exploited the shitty AI to my advantage.
The shittiness doesn't stop there. I got into an area that was booby trapped with a couple of dudes on talking on the second floor. I go to the second floor, choke dude 1, and unfortunately screw up trying to choke dude 2. OK, that's cool. But then I respawn in the middle of the room right behind the desk where I choked dude 1. OK, that must mean the game autosaved right after choking dude 1, so I only have to worry about dude 2. I mean it's weird the game would autosave right in the middle of the encounter when the rest of the game it always dumped me right back to the beginning (sometimes making me lose 5-10 minutes of gameplay, annoying in its own right). But whatever. Except dude 1's body is completely gone. Huh? Then not one second later I hear the "omg you're being spotted!" rumble even though dude 2 is walking away from me. Turns out dude 1 is CLIMBING THE STAIRS from the first floor behind me and spotted me. WTF? Why would the game just teleport dude 1 across a floor? Then while trying to melee dude 1 to death the entire level's geometry just disappears and flickers on and off while I'm hitting him. Then I'm done and flickering disappears, and I go to dude 2 in the second floor and he's just standing there, back against the wall, staring right in my direction. So I wait thinking it's part of his dumb generic Bad Guy in Stealth Game patrol path. Nope. I'm there for like 2 minutes straight while this guy stands completely still staring out into the abyss. Fuck it, I just throw a brick at him and beat his head in. All the noise alerted a few guys, right? Nope, the dudes next to the tanks out in the first street heard nothing. In fact, they too are completely still and don't move at all staring into nothing! Yay the AI is bugged. Maybe I can slip past them and into the next part because fuck the stealth in this game. Except I look and look and look and there doesn't seem to be anywhere to go. I'm beyond frustrated at this point so I just look up a guide and apparently I have to kill every person in the area before I get a prompt to prop Ellie up to a fire escape ladder. Just another exercise in frustration, wherein the game doesn't tell you at all whether you have to kill everyone or whether you can simply sneak past them. I get past this area by killing everyone and get to the part where I have to sneak past the humvee with the mounted minigun before I stop playing for the day.
Do this ^. Enjoy the game for the story, acting and the technical marvel that it is. Don't expect much in the way of gameplay variety, especially when it comes to environmental puzzles, and you're good.Play hard with listen mode off for your first playthrough.
reads like OP needs to "git gud" or play on lower difficulty.
TLOU's story and characters are awful dogshit, but the gameplay is really involving and, to me at least, sets a new bench mark for survival horror the way RE4 did a decade prior.
Hard Mode without Listening is probably the best way to experience a first playthrough.
Personally, I don't think the gameplay of TLoU is all that great. I mean it's functional and gets the job done, but the game is moreso praised for it's story, characters and atmosphere more than the gameplay, which is fine as long as you have the right expectations going in. Don't expect MGSV-tier design/mechanics.
I honestly think TLOU has one of the best TPS gameplay out there. The gunplay is sublime. And the melee is by far the best melee I have ever experienced in a TPS.
TLOU's story and characters are awful dogshit
Don't really know what you're going on about with the example with the bloater. All you have to do is go find the keycard, then turn the generator on, and then you can sprint to the door and get out before engaging in any combat.
I honestly think TLOU has one of the best TPS gameplay out there. The gunplay is sublime. And the melee is by far the best melee I have ever experienced in a TPS.
TLOU's story and characters are awful dogshit, but the gameplay is really involving and, to me at least, sets a new bench mark for survival horror the way RE4 did a decade prior.
Hard Mode without Listening is probably the best way to experience a first playthrough.
Yes, play on normal first.
I honestly think TLOU has one of the best TPS gameplay out there. The gunplay is sublime. And the melee is by far the best melee I have ever experienced in a TPS.
Fucking this^
I don't get why some of gaf suggests Survival on the first go. I feel like you miss an entire portion of what makes the mechanics and gameplay fun. The dynamic nature of going in between action and stealth, stealth and action is a big part of what I enjoyed about the game. Survival pretty much negates that, forcing you to play stealth pretty much the whole time.
If you want a bit of a challenge do it on hard.
I completely disagree. Story and characters are great, gameplay is boring and derivative. Not bad gameplay, just nothing exciting.TLOU's story and characters are awful dogshit, but the gameplay is really involving and, to me at least, sets a new bench mark for survival horror the way RE4 did a decade prior.
Hard Mode without Listening is probably the best way to experience a first playthrough.
I just feel like if you didn't like any bit of TLOU story u have no emotions. Like this is as good as it gets in gaming storytelling, what more could u ask for
Joel is a one note psychopath who develops a completely predictable affection for his replacement child. I am completely incapable of forming any kind of emotional bond with a guy who treats the people in his life, even his own brother, as disposable resources.
The people around him? The occasional travelers he picks up? Bill? Marlene? Ellie? They're pretty good, but Joel just stands there, this hollow shell who alternates between being a violent nut and inevitably becoming a gruff father figure to his sassy teenage sidekick. I just can't tune Joel out because this game is Joel's story when it should be Ellie's.
TLOU's only novelty as a story is that it doesn't outright condone the protagonist for being a violent shithead. Otherwise it breaks no grounds in interactive storytelling. It is, at best, a passable movie, and even the only reason it gets praised is because the standard of video game writing is so remedial that a game that tries super hard to be a movie comes off far more advanced than it actually is.
The whole thing is a character study of Joel, and Joel becomes who he is in the prologue. The entire game is about how the events of the prologue - authority figures killing a little girl out of paranoia - lead one traumatised man to lead a violent post-apocalyptic life for the next 21+ years.
He's definitely not a psychopath, because he's not pathological. It's clear that he is who he is in the bulk of the game because of what happens in the prologue. So if a policeman walked into your house and shot your wife, child, parent, whatever, because of some order from higher up, would you ever trust a policeman/the police ever again? No. And if society collapsed, chances are you'd turn your back on any sort of government because of that shit. The 20-year timeskip after the prologue leaves a blank where Joel obviously turns his back on society and any form of authority/government because of his experience, and he falls into the underbelly of an already-rotten culture where violence is the answer to everything. As Tess says, she and him have been 'shitty people for a long time'. That doesn't mean they were shitty people before the outbreak.
That's the logic that follows through from the prologue to literally the game's last second. It's masterfully done.
he lacks even a shred of humanity
Everybody lost someone due to the outbreak, but the game keeps asking me to understand that Joel is acting this way because his daughter.
I'm completely unable to relate to Joel as a character because he lacks even a shred of humanity and that needs to be there. There needs to at least something I can latch onto the guy and say "yes I have felt that," but that wasn't there. It's not a matter of him being an asshole, plenty of fantastic characters are complete shit, but there's nothing beyond imprinting on Ellie.
He throws a tantrum when his little brother is more interested in taking care of his people instead of helping him after he barged into his life after a decade, because Joel's struggles are just so much more fucking important.
The story of the Last of Us would have worked with two changes:Everybody lost someone due to the outbreak, but the game keeps asking me to understand that Joel is acting this way because his daughter.
Big fucking whoop. How many orphans did I make playing that game? Joel was about to fucking murder Henry right in front of his kid brother, like Joel would totally double back to save a stranger from an armored truck. He throws a tantrum when his little brother is more interested in taking care of his people instead of helping him after he barged into his life after a decade, because Joel's struggles are just so much more fucking important.
Look, TLOU was not 3deep5me. I get that it's trying to be this big character study and goddamn does it try, it just didn't work. I'm completely unable to relate to Joel as a character because he lacks even a shred of humanity and that needs to be there. There needs to at least something I can latch onto the guy and say "yes I have felt that," but that wasn't there. It's not a matter of him being an asshole, plenty of fantastic characters are complete shit, but there's nothing beyond imprinting on Ellie.
Like, shit, I care about Mario not falling down holes if only because that means I get a game over. Why the fuck would I want to see Joel's story continue when he has as much to him as the big mushroom zombies?
The game forced Joel's opinion on me, what wasn't elegant at all and I hated the long final fight because of it.
TLOU does stealth better than MGS. The TLOU's AI is light years ahead of MGS.
But it makes it really hard playing a game, if I not support the decision of a character and have to kill people, I see as inoccent. This isn't GTA, where I play a clean criminal and everbody is a over drawn asshole. You can not have realistic characters, build a relationship with them and at the next sequence force me to do something, which i am against. This isn't fun.What makes a good character is that they're idiosyncratic, just like human beings are In Real Life. I can't empathise with my fascist next-door neighbour but that doesn't mean I can't write short stories about him and study what made him the way he is. Many of the best characters in fictional history have been sociopaths, psychopaths, or insane in some way. You don't need to feel Joel's feels for him to be a good character..
But he makes me murder innocent people for him!!!It's Joel's story, not yours.
The story of the Last of Us would have worked with two changes:
1. We don't fight the rebels at the end and we have no information similar to Ellie.
One of the worst of the story, was the forced decision to save Ellie against her wish. I feel like the developers and me have a clear misunderstanding. The journey makes it clear, that the world is shit show and I was all in with Eliie, taking this chance to save the world. I guess, the developers actually wanted to show, that people working together and loving each other can overcome even the harshest environments. But there were many points in the story, where this wasn't enough to save them. The game forced Joel's opinion on me, what wasn't elegant at all and I hated the long final fight because of it.
But it makes it really hard playing a game, if I not support the decision of a character and have to kill people, I see as inoccent. This isn't GTA, where I play a clean criminal and everbody is a over drawn asshole. You can not have realistic characters, build a relationship with them and at the next sequence force me to do something, which i am against. This isn't fun.
This would be okay, if the sequence would not be this long and frustraiting. But goes on for too long, which doesn't make it cleverly not fun (like the MGS4 microwave scene) and instead simply NOT FUN.This was ingenious, though? Forcing the player to BE a character, to really go through with what that person would go through with, was an achievement of interactive fiction.
It's something books or films could never capture. You, physically, taking your gun out and killing people that a problematic human being would kill.
It was ingenious. I felt awful playing it, I felt so bad - but that was good. That was the point. To make you feel things.
Is fun all that matters? This wasn't just a "game" in the pure definition of the word. You're not just trying to score points. This was a work of interactive fiction as much as it used game design to engage the player.
TLOU does stealth better than MGS. The TLOU's AI is light years ahead of MGS.
But it makes it really hard playing a game, if I not support the decision of a character and have to kill people, I see as inoccent. This isn't GTA, where I play a clean criminal and everbody is a over drawn asshole. You can not have realistic characters, build a relationship with them and at the next sequence force me to do something, which i am against. This isn't fun.
But he makes me murder innocent people for him!!!
This would be okay, if the sequence would not be this long and frustraiting. But goes on for to long, which doesn't make it cleverly not fun (like the MGS4 microwave scene) and instead simply NOT FUN.
This would be okay, if the sequence would not be this long and frustraiting. But goes on for too long, which doesn't make it cleverly not fun (like the MGS4 microwave scene) and instead simply NOT FUN.
But We cant just cherry pick, the stuff which is good and ignore the rest. There is a big difference be having a good idea or intentions and actually having good execution. The quality of a story can change very strongly depending on the director, which happens all the time in movies. We talk about The Last of Us in a whole and this is a big problem of the game (Naughty Dog always fucks up their endings, it's crazy).Fair enough, that's a different thing, though. That's an issue of pacing and level design, not story or characters.