LiquidMetal14
hide your water-based mammals
It's pretty deep.
It's pretty deep.
Love the game, but damn that fucked with my head for some reason. I felt disgusting.
bump it away, this thread is like pstd group therapy for this game
You're still a good person.
Seriously the load screens in this game are phenomenal. From standard tutorial to story synopsis to creepy hallucinations to harsh indictments against the player. That's why I always suggest playing this game on a harder difficulty. Your experienced will be enriched if fail several times and are forced to look at the load screens.
You're still a good person.
Seriously the load screens in this game are phenomenal. From standard tutorial to story synopsis to creepy hallucinations to harsh indictments against the player. That's why I always suggest playing this game on a harder difficulty. Your experienced will be enriched if fail several times and are forced to look at the load screens.
I agree with everything said above. The loading screens were fantastic, and went along with the overall mood and tempo of the game. When things started getting real by the second half, it was reflected in the art and subtext in the loading screens. Really gave the game a surreal aspect.
I found a custom INI file that gives the game a HUD On/Off Toggle, as well as mapping many different FOVs to the numpad 1-9 keys.There was a lot of really nice subtle things afoot. I want to replay the game again now especially after putting my new rig together.
It's also free on PSN so for plus members, this is a great chance to try it. I don't regret paying for it but for those fence sitters, now's your chance.
You know I have a Spec Ops bat signal everytime someone posts about it on GAF, right?
I like the idea.Hopefully someone here can help me out. I'm looking for a high-resolution screenshot of a piece of artwork from the game. This:
But I need a clearer and closer image of the shark. I'm getting a tattoo and I want it to look similar to this but the artist asked for a better shot. Thanks to anyone that could make that possible!
Is there any recurring motifs in Spec Ops or is this an original story? Just curious.
Man this game was crazy. Between it and Bioshock Infinite I need to take a break from story heavy games for a week.
that'd look pretty cool.Hopefully someone here can help me out. I'm looking for a high-resolution screenshot of a piece of artwork from the game. This:
But I need a clearer and closer image of the shark. I'm getting a tattoo and I want it to look similar to this but the artist asked for a better shot. Thanks to anyone that could make that possible!
So I decided to give a lecture on this game coming tuesday. Just wondering, does anybody know if there's a movie clip / montage of the change in banter (hostiles neutralized -> fucking die) and/or the change in executions (detached -> closeup) ?
I can't find anything, but it would be useful as illustration of how the actions are the same in terms of input and functionality, but how the change in form alters the discourse. Stills are fine too if anyone happens to have them.
I stopped playing the game once for the exact same reason.Hmm... i definitely should have played longer before stopping, or at the very least beat it, judging by the reactions here. I deleted the game from my hard drive(steam) a week ago halfway through chapter 6. The game had a really cool premise and story from what i saw but it was the very boring game play(IMO) that made me stop playing. Ah well, can't conquer them all.
Here's a clip of a few executions at the end.
http://www.youtube.com/watch?v=9RDfp12VU3g
I'll try to find something for comparison at the beginning. You may just have to describe it.
http://specops.wikia.com/wiki/Execution
Just some adaptive dialogue I can remember off the top of my head:
"I'm reloading!" -> *frustrated growl* "KEEP 'EM OFF ME FOR A SEC"
"Kill confirmed!" -> "Kill is fucking confirmed!"
Adams responding to a player-issued order: "I'm on it, Walker!" -> "Fine, I'll get him" or "Sure, whatever" or "This ain't worth it, breakin off."
"Sniper on the rooftops!" - > "Take him the fuck out" or "I NEED him DEAD!"
"Tango down" -> "He's dead" (as if to brag)
The amount of profanity and obvious frustration reaches almost comical levels in Chapter 14.
I guess I have lower standards for shooters or whatever, but I found it pretty fun from the get go.
Spoiler much?
I think there's a fifth ending that coincides with the first.
I too was amazed to learn that there were additional endings.I believe I plain shot myself
don't have a 360 so I can't compare but I found it way better than uncharted, mostly because encounter design and ammo scarcity made it a lot more interesting, specially in higher difficulties. also no bullet sponges.I do appreciate the gunplay and I advocate for its "above average" status, but I would have a hard time justifying a statement that the gameplay is better than Gears.
It's actually not even close.
"Sniper on the rooftops!" - > "Take him the fuck out" or "I NEED him DEAD!"
We're both right, yo.I remember that being "I want him dead." The dialogue evolving was a really great touch. Goes to show how far context can go in shaping one's perception of the gameplay since I felt like fights got more brutal, but the only things that really changed throughout the game were execution animations+dialogue.
I found a custom INI file that gives the game a HUD On/Off Toggle, as well as mapping many different FOVs to the numpad 1-9 keys.
I would recommend replaying the game with the HUD turned off and the FOV turned way up, it's ridiculously cinematic and an interesting experience. If you do that it HAS to be on Easy though, since removing the HUD removes the targeting reticle.
well only recollection of gears' shooting was geow1 on PC and to be honest I found it very disappointing.Well, ya, I think it's better than Uncharted. But Gears is amongst the most polished third person shooters of the generation, it's at the absolute top of the class.
Just picked this up on pc along with the darkness 2 for £2.66 (BARGAIN!!) so will play soon.