If you took Gears of War and gave it fixed camera angles... would it has the same PLAYABILITY?No, think about this. If you took Gears of War and gave it fixed camera angles, would it become survival horror? Is Fatal Frame survival horror, or is it its own thing too?
Try to kill everything in RE:Remake in hard, even taking down all the bosses without firing a single bullet, there will still be zombies/hunters that can't be killed. Not that you have to either.even on the highest difficulty settings there is enough ammo to kill everything in quite a few survival horror games including RE. If Silent Hill is a lesser Survival Horror title by your criteria than so should Zombiu. It shouldn't be spun off into some subset. Hell, the Silent Hill rankings asked you to kill things for higher ranks. Zombiu doesn't and has less forced encounters than quite a few other survival horror games.
Very tense game. Definitely too hard for some. I know I never beat it...I got to the part where. That part was just way too difficult for me, and I didn't want to loose a character.you get kidnapped and have to fight in the arena
I want a sequel, though. Because it has a lot of potential. The gamepad had some great features, as well. And the fact that you have to look down to check your backpack was brilliant.
If you took Gears of War and gave it fixed camera angles... would it has the same PLAYABILITY?
Try to kill everything in RE:Remake in hard, even taking down all the bosses without firing a single bullet, there will still be zombies/hunters that can't be killed. Not that you have to either.
If it plays like a classical RE, then of course it's a survival horror.You're distracting. If Gears had a fixed camera, it would be mechanically identical to early RE by necessity. Would that be enough to qualify it as survival horror? After all, a game is defined by its gameplay mechanics, right?
And as I said earlier, that was an extreme example to make things easy to understand. Is the combat a focus on RE2 and 3. In other words, do you get better at playing those games by aiming faster or with more accuracy (in which case they aren't SH) or by planning your actions more efficiently?REmake isn't the only game in the franchise, you know. Pretty much every other RE game had tons of ammo; 2 and 3 had enough to kill everything several times over.
If it plays like a classical RE, then of course it's a survival horror.
And as I said earlier, that was an extreme example to make things easy to understand. Is the combat a focus on RE2 and 3. In other words, do you get better at playing those games by aiming faster or with more accuracy (in which case they aren't SH) or by planning your actions more efficiently?
The fact that there is more ammo on those games than on RE:Remake makes them lighter, but not less Survival Horror.
In ZombiU you have to plan your actions well, but there's also room to improve your fighting abilities.
If it plays like a classical RE, then of course it's a survival horror.
And as I said earlier, that was an extreme example to make things easy to understand. Is the combat a focus on RE2 and 3. In other words, do you get better at playing those games by aiming faster or with more accuracy (in which case they aren't SH) or by planning your actions more efficiently?
The fact that there is more ammo on those games than on RE:Remake makes them lighter, but not less Survival Horror.
In ZombiU you have to plan your actions well, but there's also room to improve your fighting abilities.
Wait a second, what the hell are you trying to do here? YOU were the one that said that the "fixed camera" Gears played exactly like a Resident Evil. If it plays like a Resident Evil, then it's a Survival horror.Alright, so the criteria for being a survival horror game is nothing more than fixed cameras and auto-aim? The only thing keeping DOOM, Gears, CoD, and Team Fortress 2 from being survival horror is the camera?
Yeah, that's if you play in easy mode and don't give a fuck about the final score.In RE2 and 3 you get better by realizing that you can shoot everything without having to plan ahead or chip away at bosses. Survival.
In RE you can also improve your skills at evading zombies, if there weren't any combat mechanics involved, then they would be adventure games instead of Survival Horrors. This is why I'm talking about design priorities. In a Survival Horror the range of improvement in your actions is REALLY limited, and the focus is the management.kunonabi said:there is room to improve your combat abilities in SH as well by making better use of blocking, backsteps, and strafing. FF is no different either as shutter chances and combos play a huge role. high level play isn't about combat in RE that's certainly true but Zombiu is no less dependent on evasion, decision making and proper item usage. Being more accurate certainly helps your chances but it isn't the whole game at all. The AitD remake had all sorts of combat options and that was as old school a survival horror game as we've had in years even with all the modern elements.
This is, as I said, because you didn't understand the game. What was interesting about it wasn't the fighting system by itself, but the fact that thanks to that EXCACT and FRAME-CALCULATED fighting system you knew exactly what were your resources and what you could do.Neff said:The game is about 65% of the way toward being an all-time classic, imo. With some more geographical content and variety, and an improved melee system (I don't agree that the bat is sufficient by itself, having every melee encounter play exactly the same over 15 hours isn't the best way to keep things interesting) it would have been a Demon's Souls level companion piece.
First game I bought with my Wii U, was worth it. Not perfect, but the basics are amazing.
To bad some view it as a first person shooter. (thanks Gamespot!)
What??? Well then, Mario games are happy survivros, because they are in happy worlds, and the objective is also to survive. Of course, Zelda are also happy survivors, as well as any game where you can die and has no horror elements.Freezamite, you're arguing a definition of the genre that exists only in your mind. ZombiU is unquestionably a horror game. And survival is clearly the core concept; resource management is central, and the survival aspect is foregrounded by the fact that once you die, everything that you have is gone, including your character. No RE can make such a hard core claim to the importance of survival; no matter how many times you die, Chris and Jill will still be there with all their stuff.
Aside from this, most all of the games you're arguing against were labelled survival horror by their creators and the press. The definition of the genre is much more elastic than you're giving credit for.
I bought the Wii U at launch with ZombiU and never really played it despite its reputation for being a pretty underrated game.
This is, as I said, because you didn't understand the game. What was interesting about it wasn't the fighting system by itself, but the fact that thanks to that EXCACT and FRAME-CALCULATED fighting system you knew exactly what were your resources and what you could do.
No. Most games doesn't have frame-calculated animations so that you have always the same fighting conditions.An exact and frame-calculated system (which almost literally every videogame ever made is anyway, but I digress) based around a solitary, unchanging mechanic meant that I used it in exactly the same way, for the entire game, without ever failing unless I was lazy or careless.
here is another place that do exist, but you cant reach
and here's a table with a beautiful picture
That game was a shooter, ZombiU isn't. And besides genre preferences, ZombiU is a much better game than Condemned.However, the terribly repetitive combat got stale fast. I beat the game (after dying many times lol) but it became more of a chore at the end. I wish it would have taken more cues from Condemned (the best horror game last gen imo). That game had significantly better combat.
I'll happily admit, I certainly don't understand what you're talking about.
An exact and frame-calculated system (which almost literally every videogame ever made is anyway, but I digress) based around a solitary, unchanging mechanic meant that I used it in exactly the same way, for the entire game, without ever failing unless I was lazy or careless. I'll be honest, it got dull. The fact that firearms are a rarity, and are something to be hoarded and treasured, is commendable, but makes the bat's tedium all the more apparent. A range of melee weapons that lent themselves to particular encounters and situations would have livened things up nicely.
It's an awesome game, but it lacks balance and variety. It's so close to greatness, but still so far.
This is one of the games I plan on getting once I get a Wii U. I've had my eye on it since it was released.
LMFAO. The first Condemned was a shooter as much as ZombiU.That game was a shooter, ZombiU isn't. And besides genre preferences, ZombiU is a much better game than Condemned.
That's why I say that you don't understand what a survival horror is. No, Condemned (even the first one) was a first person "shooter/brawler", with a strong focus on hand to hand combat. It's much closer to a conventional FPS than to a FPSH like ZombiU. But well, it's in first person and it's scary, and as I see this is all that matters to some.LMFAO. The first Condemned was a shooter as much as ZombiU.
(full disclosure: I worked on Walking Dead)
I'd actually be curious about the opinions of folks who've played both ZombieU and Walking Dead: Survival Instinct (was kinda sad Patrick Klepek didn't do a review of it, since I know he loved ZombieU). They occupy a similar space in the sense of "zombie games that are more about survival rather than pure action", though obviously ours was much less polished and reviewed way worse, lol. We're not working on a sequel or anything, but it'd be interesting to hear just for my own personal curiosity!
What??? Well then, Mario games are happy survivros, because they are in happy worlds, and the objective is also to survive.
And the fact that you can survive without your equipment is precisely the proof that the game is not a survival horror.
Seriously, your argument is like, what do they say? Grasping at straws?That's why I say that you don't understand what a survival horror is. No, Condemned (even the first one) was a first person "shooter/brawler", with a strong focus on hand to hand combat. It's much closer to a conventional FPS than to a FPSH like ZombiU. But well, it's in first person and it's scary, and as I see this is all that matters to some.
As I said before, game genres has to be determined by gameplay, and if Condemned is the same genre as ZombiU, then Age of Empires is the same genre as CoD (war games, was it?).
Although, using that statement pretty much proves that you've never touched Age of Empires, I'll bite. By using your same logic, I could say Call of Duty is same genre as Amnesia. See what I did there?then Age of Empires is the same genre as CoD (war games, was it?).
(full disclosure: I worked on Walking Dead)
I'd actually be curious about the opinions of folks who've played both ZombieU and Walking Dead: Survival Instinct (was kinda sad Patrick Klepek didn't do a review of it, since I know he loved ZombieU). They occupy a similar space in the sense of "zombie games that are more about survival rather than pure action", though obviously ours was much less polished and reviewed way worse, lol. We're not working on a sequel or anything, but it'd be interesting to hear just for my own personal curiosity!
It got dull to you because you thought you were playing an horror-themed FPS, but this isn't what the game aimed to be.