The GameCube original featured a Game Boy Color as Luigi's GPS.not happening as the game features a ds as luigis gps
Product listing is guaranteed to come from Nintendo. http://www.nintendonews.com/wii-u/n...ansion-dark-moon-wii-u-listing-is-guaranteed/
Man, this is looking good then. I will get it for Wii U if it's gotten the HD treatment.
Actually, I'd argue the missions were a bit long for a portable, due to the inability to save mid-mission and the amount of backtracking involved. The whole game feels like it's straining the 3DS to the limit. Chances are higher-res assets, etc, exist at NGL and would translate well to WiiU. The levels are already intricate in their geometry and environmental detail, and the characters are insanely well-animated. You wouldn't need to tweak much to get it looking great on WiiU. The increased lighting, resolution and framerate, along with true twin-stick controls, could work nicely for this game.I doubt this is happening.
That, and, does anyone really want this? They'd have to do a lot more than bump up the resolution to make this game look proper on a next-gen console. It's pretty low-poly and mission structure is bite-sized.
Excellent on a handheld, but on a console not really.
Product listing is guaranteed to come from Nintendo. http://www.nintendonews.com/wii-u/n...ansion-dark-moon-wii-u-listing-is-guaranteed/
Man, this is looking good then. I will get it for Wii U if it's gotten the HD treatment.
they say year of luigi is another reason why it would release, but does anyone think this would actually release this year? just a few months left.
Just imagine..
Dark Moon using NintendoLand's Luigi's Mansion minigame lighting
I think I came a little.
I hope it is true
Actually, I'd argue the missions were a bit long for a portable, due to the inability to save mid-mission and the amount of backtracking involved. The whole game feels like it's straining the 3DS to the limit. Chances are higher-res assets, etc, exist at NGL and would translate well to WiiU. The levels are already intricate in their geometry and environmental detail, and the characters are insanely well-animated. You wouldn't need to tweak much to get it looking great on WiiU. The increased lighting, resolution and framerate, along with true twin-stick controls, could work nicely for this game.
Ugh, I hope it's not happening. I'd rather the guys at Next Level Games spend their time and resources on a new game. I don't care how desperate the WiiU is, I've already played this game and so have a ton of Nintendo fans. Only hardcore gaffers are going to double dip.
It should've been developed for the Wii U in the first place. The sequel is meant to look better than the original.
It should've been developed for the Wii U in the first place. The sequel is meant to look better than the original.
My god, it hasn't even been a YEAR! It doesn't make sense to me at all.
Based on WWHD and interviews with Nintendo, isn't it now known that ports to WiiU take very little time and dev power?
Ugh, I hope it's not happening. I'd rather the guys at Next Level Games spend their time and resources on a new game. I don't care how desperate the WiiU is, I've already played this game and so have a ton of Nintendo fans. Only hardcore gaffers are going to double dip.
I doubt this is happening.
That, and, does anyone really want this? They'd have to do a lot more than bump up the resolution to make this game look proper on a next-gen console. It's pretty low-poly and mission structure is bite-sized.
Excellent on a handheld, but on a console not really.
I would like to see this, but it's true that it doesn't need it. IMO, It should have been developed for Wii U in the first place, but that ship sailed. I think that instead of porting new games, they should continue reviving older ones. And if any game deserves a remake right now, it's Metroid Prime.