bishopcruz
Member
Port / Remaster the SATURN Grandia please.
So very much this. The difference between the two is astounding.
Still not as bad as harmony.
I don't even... Harmony had its issues, but Legend was crap.
Port / Remaster the SATURN Grandia please.
Still not as bad as harmony.
This is one of the differences that someone once told me.
You know how in Grandia's battles, the characters run around on a field, and the camera follows them around and zooms in and out, and the characters can move up and down depending on terrain? That's because the characters were running around on polygon-based terrain.
In the Playstation port, characters were running around on a 256x256 bitmap picture of polygons that had previously been rendered in realtime by the Saturn.
So the Saturn version can look better when ported to modern technology, but a muddy zoomed-in 256x256 bitmap is always going to be a muddy zoomed-in 256x256 bitmap.
It's sort of like how the PS2 version of Resident Evil 4 has instances where it's running recorded video of the GameCube original doing things in realtime. It's a trick to make the game work on a system it wasn't designed for. Later ports were cleanly based on the GameCube original, they weren't ports of the already-compromised PlayStation port.
This is one of the differences that someone once told me.
You know how in Grandia's battles, the characters run around on a field, and the camera follows them around and zooms in and out, and the characters can move up and down depending on terrain? That's because the characters were running around on polygon-based terrain.
In the Playstation port, characters were running around on a 256x256 bitmap picture of polygons that had previously been rendered in realtime by the Saturn.
So the Saturn version can look better when ported to modern technology, but a muddy zoomed-in 256x256 bitmap is always going to be a muddy zoomed-in 256x256 bitmap.
It's sort of like how the PS2 version of Resident Evil 4 has instances where it's running recorded video of the GameCube original doing things in realtime. It's a trick to make the game work on a system it wasn't designed for. Later ports were cleanly based on the GameCube original, they weren't ports of the already-compromised PlayStation port.
The VAing isn't the real issue with the game. It's the cadence. From what I can tell, the original JP version has a very specific speed to how the text appears and the line is spoken. When they localized the game, that didn't change either because they didn't want to or they couldn't. As a result, the voice acting is very unnatural because of the strange pauses between lines. The VAs themselves aren't bad at all and probably would do quite a nice job if they could have, lol.
Thats an odd change considering the PS1 was the polygon machine back in the day.
So I take it that this means I shouldn't get the PS1 classic version of Grandia then? Looking forward to what Gungho will be putting out.
My dream for Grandia would be that they take the Saturn version w/the PS1 translation, give it the usual PC bells & whistles, add some harder difficulty options, and add/localize the expansion pack-esque bonus disk that we never got. I know that's asking for a lot, but I can dream, can't I?
Dragon King Slice!
They should touch up the Grandia translation a bit, but I don't think re-translation would be necessary. Just change the mysteriously age restricted "cafes" back to sake bars or whatever they were originally.
What about the big barrels of coffee?
My dream for Grandia would be that they take the Saturn version w/the PS1 translation, give it the usual PC bells & whistles, add some harder difficulty options, and add/localize the expansion pack-esque bonus disk that we never got. I know that's asking for a lot, but I can dream, can't I?
Keep in mind that the bonus dungeons were added in the PS1 version as well.
Can Dragon Force be next? :V
Do the Sega CD version, show everyone the joy of a real world map. Lunar has to be the only classic RPG where people fondly remember the (inferior) remake.
GRANDIA IS MY FAVORITE RPG!
GRANDIA IS MY FAVORITE RPG!
I'm still waiting for this.
It's not going to happen, I know
WD's VA for that time was more than fine, it's SCEA and Grandia that were lame.And suddenly the thread stops talking about VA being bad :V
Will throw big piles of cash at a perfect Grandia port - Eng/Jpn VA choice, localisation looked at to be more faithful, etc.
What I am expecting is the PS1 version, maybe with a VA choice. Which is also totally fine.
If they still have the Playstation source code, most probably they still have the Saturn source code as well.
And suddenly the thread stops talking about VA being bad :V
Woah, brings back memories. My dad actually did the voice of Zagat, which is how I got introduced to Lunar (he brought home a free copy).
Lunar is by far my favorite JRPG. I hope SSSC and Eternal Blue both get on PC! I'd definitely talk others into picking them up.
The time has come for a little... child abuse.
Would it be possible for this to come too?
What is it?
It's a photograph. It captures visual information that is analogous to what you would perceive with your eyes, if you were physically there.What is it?
What is it?