Adam Tyner
Member
I'd imagine it's more of a marketing concern than a technical one. If the software/OS is capable of saying "for the console, I need to use this resolution, these assets/effects, etc., and for the handheld, I use these", it shouldn't be any real leap to just make a game work only for one or the other.How is Nintendo going to solve the problem of developers just wanting to make NX console games and not make it compatible with the NX handheld?
I would tend to think that the possible consumer confusion of "which NX device will this NX game play on?" is something publishers would want to avoid, though.