How do I do the Wuhu Loop glitch?
I followed this to a tee, but my Lakitu keeps dropping me to where I should.
I followed this to a tee, but my Lakitu keeps dropping me to where I should.
MKWii had several course breaking shortcuts of varying levels of glitchiness.I'm struggling to think of shortcuts that rely on glitches in any of the recent MK games.
I don't understand Nintendo's response at all. This is why no one trusts them to develop an online system that doesn't blow.
MKWii had several course breaking shortcuts of varying levels of glitchiness.
Mushroom Gorge - You can mushroom onto the wall and drive on the mountain that's to the left of the starting point to behind it for a full lap.
Grumble Volcano - It is possible to get on the platform to the left of the starting line without a mushroom. Use the accel-while-at-a-braked-stop boost and aim right to clip up. Once you're on there you can loop around and have it count as a full lap. (I've seen this online.)
Wario's Gold Mine - If you mushroom from in front of the starting point onto the green pipe under the bridge leading back to it, you'll either get a clipping error and pop back into the track with 90% of the lap completed or you'll fall and lakitu will place you back on the bridge but for it to count for the full lap you have to drive back a bit before approaching.
Bowser's Castle - There is a clipping error involving the spiral pathway after the lava halfpipe where you just skip a large portion of the track. I've only seen it in time trial vids though.
Maybe more but those are what come to mind.
The recent update to the 3DS eShop has added in the functionality for DLC, which would presumably also allow for patches. Mario Kart 7 probably just missed the cutoff.Will the WiiU support patching? What about future Nintendo titles? They are making too many mistakes recently to keep this policy huh?
I just play in the GAF community.
I was talking about OS level support to patches. Any game on pretty much any system can be patched if the developer bothers to allow for updates, so this argument is kinda pointless.Games can get patches as long as they're made for it, that's how it is for every system that doesn't actually install game data somewhere it can be easily overwritten by any number of methods, built in or otherwise. If the original code doesn't tell the system to at any time look somewhere in the system's own memory for newer versions of any given game file then how would you apply a patch to it with the cartridges themselves unable to be overwritten? It's not a limitation with 3DS hardware or 3DS software, it's that they, as usual, probably didn't consider such incidents in order to make MK7 accept patches of this sort.
If there was anyone ever in there.
Thanks for your patience in waiting for a response during this busy time of year. We are aware that it is possible to navigate a certain part of the track in Wuhu Island in a way that allows a large part of the course to be bypassed. There are no plans to update the game to remove this shortcut as doing so would create an unfair advantage for the users of the original release of the game. Rest assured your comments have been added to our records for Mario Kart 7.
If they mean it would create an unfair advantage for those with the original after updating with a patch when you go online, how would anyone have the original unpatched release if it's mandatory to update to the patch to play online?
It all sounds pretty fucking stupid. And I remember when 3DS was unveiled they went on and on about how it was going to be different playing online in the future. I don't understand how they are this incompetent with online play.
Their response from that Youtube video posted earlier makes no sense:
What the fuck does that mean? They can't update the online play with a patch at all because it's impossible to do so and would have to update the game itself in future releases?
If they mean it would create an unfair advantage for those with the original after updating with a patch when you go online, how would anyone have the original unpatched release if it's mandatory to update to the patch to play online?
It all sounds pretty fucking stupid. And I remember when 3DS was unveiled they went on and on about how it was going to be different playing online in the future. I don't understand how they are this incompetent with online play.
PS - Also, a simple fix in the programming - why doesn't Nintendo just set a gap point from these glitches where you have to drive at least a certain amount of time before it registers as a lap. Something that obviously weeds out the glitches, but it's also impossible to go that fast playing normally as fast as possible with all the designed shortcuts and powerups?
So you think Nintendo would lock out online for any MK7 owners who don't have any space left to download said patch?
Buy a vita and enjoy Modnation Racers. I guarantee there won't be any online racing problems with that game!
I'm not sure whether to smh or be grateful the number of course breaking exploits* went down.MKWii had several course breaking shortcuts of varying levels of glitchiness.
Mushroom Gorge - You can mushroom onto the wall and drive on the mountain that's to the left of the starting point to behind it for a full lap.
Grumble Volcano - It is possible to get on the platform to the left of the starting line without a mushroom. Use the accel-while-at-a-braked-stop boost and aim right to clip up. Once you're on there you can loop around and have it count as a full lap. (I've seen this online.)
Wario's Gold Mine - If you mushroom from in front of the starting point onto the green pipe under the bridge leading back to it, you'll either get a clipping error and pop back into the track with 90% of the lap completed or you'll fall and lakitu will place you back on the bridge but for it to count for the full lap you have to drive back a bit before approaching.
Bowser's Castle - There is a clipping error involving the spiral pathway after the lava halfpipe where you just skip a large portion of the track. I've only seen it in time trial vids though.
Maybe more but those are what come to mind.
It's pretty funny that before this console generation started everyone thought DLC and patches were going to result in a rash of glitchy, unfinished games being released. Years later and the company releasing the most broken games (have any of the major Wii first-party titles NOT had a game-breaking glitch) in that regard is the one that produces the only consoles that don't support patching.
Just about everybody this generation has released games that have day one patches at this point for oversights, glitches, and stuff that wasn't finished by the time the game went gold. That includes 1st parties and 3rd parties for the HD systems.
Nintendo and 3rd party Wii games have had no worse a record of glitchy games - in fact, on the whole, they're probably still better. Nintendo doesn't do the Full Bethesda.
The difference is that now console users take for granted patching games to fix all the broken shit they were shoved out door with. So it sticks out like a sore thumb when a Wii or 3DS game has glitches, since they'll never be fixed even if they're trivial and would, literally, require five minutes.
The real problem is that games are simply too complex now. It's nearly impossible to test the average AAA sized game for glitches, and even a game like modern Mario Kart with complex 3D tracks is a bear to test for ways to exploit all that geometry. Nintendo has fallen behind because they're holding to an old development model where time and resources for Q/A were generally sufficient to discover the game-breaking glitches in games.
But that's not the case anymore, and the ability to patch after release is as basic a necessity as decent online support.
That's assuming they wouldn't be able to save the patch on the cart.
Their response from that Youtube video posted earlier makes no sense:
What the fuck does that mean? They can't update the online play with a patch at all because it's impossible to do so and would have to update the game itself in future releases?
No plans to update the game? Is the guy talking about not releasing a retail v1.1 of the game - hence the comment about the "original release" of the game? Or is he completely ruling out a patch that would apply to all copies of the game?
MKWii had several course breaking shortcuts of varying levels of glitchiness.
Mushroom Gorge - You can mushroom onto the wall and drive on the mountain that's to the left of the starting point to behind it for a full lap.
Grumble Volcano - It is possible to get on the platform to the left of the starting line without a mushroom. Use the accel-while-at-a-braked-stop boost and aim right to clip up. Once you're on there you can loop around and have it count as a full lap. (I've seen this online.)
Wario's Gold Mine - If you mushroom from in front of the starting point onto the green pipe under the bridge leading back to it, you'll either get a clipping error and pop back into the track with 90% of the lap completed or you'll fall and lakitu will place you back on the bridge but for it to count for the full lap you have to drive back a bit before approaching.
Bowser's Castle - There is a clipping error involving the spiral pathway after the lava halfpipe where you just skip a large portion of the track. I've only seen it in time trial vids though.
Maybe more but those are what come to mind.
We have video evidence of DD having exploitable glitches in this very thread.then how do you explain past games like The Wind Waker and Mario Kart Double Dash which had almost no glitches and their sequels on similar powered systems have become worse?
being rushed doesn't excuse that since TWW and MKDD were rushed too.
nintendo's QA is worse than before. they're so focused on making their games ultra linear and playable as they want that they miss real glitches that make everyone's experience worse.
This is why you should only play Rainbow road.
There were glitches and bugs in both of those games (Double Dash there are a few around in this thread too). Doesn't mean that they get a free pass; but goes to show that in the end nearly every game has a few. That they later patch them or not; it depends on how bad is the "damage" done to the game and the company rather than the hardware (since there are Xbox 360 and PS3 games that haven't been patched by developers; even when those system are more than capable and everything's set in place).then how do you explain past games like The Wind Waker and Mario Kart Double Dash which had almost no glitches and their sequels on similar powered systems have become worse?
being rushed doesn't excuse that since TWW and MKDD were rushed too.
nintendo's QA is worse than before. they're so focused on making their games ultra linear and playable as they want that they miss real glitches that make everyone's experience worse.
Yeah cause it's real hard to stop, turn around, and drive off the side.It's not a glitch; its simply skills!
This is one thing that gets me is as shown in this thread Mario Kart games are infamous for these glitches/features/shortcuts. Surley the thing you would do is throw so many invisible checkpoints down on the course* to make it impossible to take advantage of shortcuts/features/bugs/missingnos as a safeguard...at least in online anyway (I think they're an interesting thing in time attack, though only as thier own category as it makes you yern for the days you had to drive an entire lap).wtf this looks like a glitch you'd do on MarioKart64. REALLY nintendo?
This always seemed daft too. They'll probably add it for Mario Karty 8 and make it so you can't spam random/don't care.If Nintendo fixes/patches something it should be the map voting system so people can't spam the same track over and over.
Those 2GB SD cards are such low class it could cause loading screen issues with the games.God forbid the original buyers have to clear a few MB (I'm sorry, "blocks") from their 2GB SD cards that came with the system!
Yeah cause it's real hard to stop, turn around, and drive off the side.
Nintendo said:There are no plans to update the game to remove this shortcut as doing so would create an unfair advantage for the users of the original release of the game.
From what I remember, the actual patching thing was recently implemented in development kits; so guess that to use them that way the games need to be made with that in mind (and Mario Kart 7 was in development since... at least last year).What is the reason that only some 3DS games support patching?
Yeah cause it's real hard to stop, turn around, and drive off the side.
That's rather strange. There are games released like just a week later and does support patching. I don't understand why they don't flip the "allow patches" switch to on for all games. I mean, what disadvantages could there be? If it doesn't need any patching, that's great, but if it does need it, like with MK7 then they can fix them.The recent update to the 3DS eShop has added in the functionality for DLC, which would presumably also allow for patches. Mario Kart 7 probably just missed the cutoff.