The only reason this game isn't coming when Capcom fighting games traditionally come out is because MHW has taken that spot.
They're two different audiences that doesn't make sense.
The only reason this game isn't coming when Capcom fighting games traditionally come out is because MHW has taken that spot.
i just remembered that one thing where gcyoshi(?) asked combofiend on the radio silence and relayed that combo was saying that they wanted to be very careful about their presentation of the game and that was the only news we had about the game from "capcom" for like 4 months
good times
anyways heres a dumb thing
This game ABSOLUTELY should be delayed and the 6 DLC characters to be rolled into the main game... just as a show of good will.
1-2 extra layers of polish, a few more characters, feature complete and releasing right in the thick of tournament season is exactly what can do the game good right now. That way the good will can carry into EVO as well.
Then they can start teasing X Men characters by the time we get into early 2018 to keep the momentum. Otherwise, by the time we start hearing about X Men characters it's going to be too late.
Love Max face when he reads Peters "characters are just gameplay, who cares which one are in the game" statement.
This game ABSOLUTELY should be delayed and the 6 DLC characters to be rolled into the main game... just as a show of good will.
1-2 extra layers of polish, a few more characters, feature complete and releasing right in the thick of tournament season is exactly what can do the game good right now. That way the good will can carry into EVO as well.
What do we have to do to get Capcom to make their fighting games look like DBZF and GGxrd?
Just finished Max's video. I have to disagree with him on a couple of points. If Capcom came out right now and said no X-Men or FF, that would hurt the sales of the game. Depending on how long the DLC lasts, anyone can be added to the game at some point in the future.
The assumption is that X-Men and FF aren't coming, because at this point why would Capcom not simply state they're coming? The only logical reason they'd have for not confirming their inclusion is that they aren't coming and they don't want to hurt sales by saying that.
If they were confirmed as DLC, even in late 2018, you would think Capcom would say, "they are coming and they'll be future DLC at some point."
What do we have to do to get Capcom to make their fighting games look like DBZF and GGxrd?
Like them 3rd Strike costumes for SFV.The only part I disagree with. Capcom has been in the business of saying next to nothing about upcoming content for some time now. Oddly; the things they do talk about end up disappearing and never being talked about again.
Exactly. Sounds like a Capcom decision doesn't it.They're two different audiences that doesn't make sense.
Guys remember when Namco and Harada delayed Tekken 7 so that it launched feature complete and as polished as possible?
Yeah I forgot about that just like I forgot about the X Men...
Maybe they just need to release the Versus Demo?Remember when the rumors were first being spread and people were saying things like "why would you want an MvC4 from a broke Capcom with no X-Men/F4?" Well... they told us so. In all seriousness I'm still super excited for the game, but seeing everyone else so bummed is dragging me down considerably. If the game flops then the tournament scene and plans for future support will take a big hit as well. They really need to hit the ground running but it's becoming more and more obvious that that's not very likely.
There are so many smart ideas here. The mechanics are really different from UMvC3 but in a way that intrinsically makes every character more viable and is going to result in more team variety, even with a smaller roster and one less character per team. It's such a shame that ideas like an all-new artstyle and cinematic story mode are coming out half-baked thanks to budget/time constraints, this game could've been the sequel that Marvel 3 deserves but they're really striking out in every category but gameplay. I'm usually more positive about the game than this but like Max said, thinking about the game is just depressing unless you're actually playing it.
Maybe they just need to release the Versus Demo?
Dunno if this article was mentioned earlier, but there's some refreshing takes on the future of the game. This is more of the PR stuff I'd like to read about MVCI, as it at least gives me hope for the future.
http://www.gamesindustry.biz/articl...games-why-they-dont-make-em-like-they-used-to
Let's just say we think our fans will be pleased with what's being announced. And what we talked about earlier with games-as-a-service, we certainly expect Marvel vs. Capcom to be that. There's going to be content released over time. We're not seeing this as a one-off that ships this fall; it's a service that goes on for years. Therefore, if you look at it, content and new characters are going to be dropped over time, and I think fans will be happy with what's going to be dropped, not just in September but going on from there."
In that sense, Marvel vs. Capcom Infinite encapsulates much of the new approach for Marvel Games. The series began as a one-off X-Men arcade game with a port for consoles, but has grown broader over time, first crossing over with Street Fighter and then broadening each brand into its respective owner's larger portfolio. By the time Marvel vs. Capcom 3 launched in 2011, Capcom had begun experimenting with downloadable content in the form of two characters and an assortment of costumes. These days, much as the new game's name implies, the possibilities for expansion of the roster, for fans to keep playing, and for both the developer and licensor to benefit, are Infinite.
Maybe they just need to release the Versus Demo?
Oh yeah, the assists were a good way to insert characters that weren't playable (would be cool if you could actually choose which one you want to use lol). Since Infinite returned to 2 vs 2 it would be cool if they have those kind of assists back but it's not going to happen.
This just goes against his philosophy on fighting games. Max thinks that the presentation of fighting games is important. I agree with him.
TDLR: Visual Presentations, Animations and Functions always need to be co-exists. If they only include one out of three, then it's more likely to fall apart or getting tear apart by the fans.
Something small detailed things can go in long term.
Example: https://www.youtube.com/watch?v=51PS6wh_qM0
TDLR: Visual Presentations, Animations and Functions always need to be co-exists. If they only include one out of three, then it's more likely to fall apart or getting tear apart by the fans.
"I hope they bring back beloved x-men characters like Wolverine, Magneto, Gambit..."
I still love you Max :3
I personally think they go hand and hand in gameplay. In combat games, you need to see, hear and feel how powerful your character is, or vise versa. The impacts are critical to empowering the player. This is why games like 3rd Strike resonate with many, especially myself. Tekken 7 has zoom in and impacts that heighten critical hits, with shockwaves for counter attacks. All of this stuff is presentation.
I once said that a major reason why I dropped Skullgirls early was because literally nothing in that game felt as satisfying as just pressing s.H with Hulk.
Sorry I haven't been following any of this too closely, but have they said anything about Spiderman? It's all I want. And what's wrong with Gambit!
Get me in there too mostly so I can spy on the DMC team.Can you and Max just get contracted for like a week to go in and management consult the fuck outta Capcom/Marvel?
FChamp was saying on his stream earlier that perfect push block in general puts you out of block stun way quicker so you can escape certain situations that you normally couldn't before.
I personally think they go hand and hand in gameplay. In combat games, you need to see, hear and feel how powerful your character is, or vise versa. The impacts are critical to empowering the player. This is why games like 3rd Strike resonate with many, especially myself. Tekken 7 has zoom in and impacts that heighten critical hits, with shockwaves for counter attacks. All of this stuff is presentation.
To be fair, Gambit made it over Magneto/Storm/Cyclops in the first MvC. Maybe when his movie finally gets made he'll be returning to the spotlight."I hope they bring back beloved x-men characters like Wolverine, Magneto, Gambit..."
I still love you Max :3
To be fair, Gambit made it over Magneto/Storm/Cyclops in the first MvC. Maybe when his movie finally gets made he'll be returning to the spotlight.
This game ABSOLUTELY should be delayed and the 6 DLC characters to be rolled into the main game... just as a show of good will.
1-2 extra layers of polish, a few more characters, feature complete and releasing right in the thick of tournament season is exactly what can do the game good right now. That way the good will can carry into EVO as well.
Then they can start teasing X Men characters by the time we get into early 2018 to keep the momentum. Otherwise, by the time we start hearing about X Men characters it's going to be too late.
The only part I disagree with. Capcom has been in the business of saying next to nothing about upcoming content for some time now. Oddly; the things they do talk about end up disappearing and never being talked about again.
holy shit. Knowing how much good official artwork exists over at capcom that they could draw from makes this gif hurt even more.
That right there is a game made with love and reverence.
MVC:I somehow managed to be a game where you can have X and Zero on the same team and barely anyone is hype for it.