No, I'm honestly trying to understand the logic behind preferring KB movement for a game like Skyrim or ME. Quake style I can maybe see (though that's an incredibly rare, borderline non-existent genre these days), and even it's debatable--doubly so if you're arguing for a universal dongle, which would also have a d-pad for situations where you might need fast all or nothing response.
Again, it's not just the kb - the mouse is just as if not even more important. I prefer kb/m in games like Skyrim and Mass Effect because it just allows for a lot more control, not only in terms of movement but also navigating menus. I agree that games like those would certainly be far more comfortable to play with a pad than something like Quake, but that doesn't mean a kb/m still doesn't get you far more overall speed and precision, hence ease of control. It's just a lot more freeing.
For anything that's first-person, I will always use kb/m, and that also goes for a platformer like Mirror's Edge (which is immeasurably better with kb/m than a pad). For anything 3rd-person that involves aiming, I'll also always use kb/m, i.e. something like GTA games or Dead Space 2 (the first Dead Space had this truly horrendous mouse lag I couldn't totally get rid of that was actually enough to make me use a gamepad).
Where I'll use a pad of some sort on PC is with stuff like sports games, racing games (I don't have a wheel), 3rd-person action games like the Assassin's Creed series and the Batman: Arkhams, as well as for emulators like Dolphin.
PC's all about the options. Cept when devs feel the need to limit them.