i'm open-minded and can't wait to see a video of it, but the "whiners" (it's called criticism you whiners) have a point.
- while i have no doubt it will fall under the category of noir, the question is, will it be good? judging by rockstar's history with storytelling, that's a big fat no. and i'm with angry fork; noir york city is a completely awesome setting and not used enough in video games.
- in that regard, it's disappointing that sam lake didn't come in to at least write the story.
- cinematic action setpieces is NOT max payne. in max payne, you make your own cinematic action setpieces with bullet time. you throw a grenade, slow down time, shoot that grenade, and watch the bodies fly away... in slow-motion!! cinematic action setpieces are supposed to "draw you in," but to me, they do the opposite. they remind me that there's a hand behind it all, controlling everything, telling me that yes, i'm playing a video game and doesn't that look awesome.
- a cover system? lol. if you went for cover a lot in max payne, you were playing it wrong. thanks to the slow down time/bullet dodge move, you can boldly get the drop on peepz and blast them in seconds. shit, that reminds me just how great the action is in max payne 2. every encounter is over in seconds, every last one of them an endorphin rush and a half.
it's not all bad tho. at least they're carrying over what's important, that being all of max's moves and an awesome body-physics system. and deus ex: human revolution was made by completely different people too, and look how well that turned out.