Grampa Simpson
Banned
So you're making predictions that you know to be unattainable in a sales-age thread for what reason then?CrisKre said:hahaha, i love you. and no. never. i always loose. *wink
So you're making predictions that you know to be unattainable in a sales-age thread for what reason then?CrisKre said:hahaha, i love you. and no. never. i always loose. *wink
So you're making predictions that you know to be unattainable in a sales-age thread for what reason then?
CrisKre said:Many, many, MANY high profile games have done WAY over that historically in Japan first day. Even on struggling consoles. If you ask me its more surprising PS3 hasn't had a game amongst its bigger titles that accomplished those numbers yet than predicting the biggest release yet may do so.
CrisKre said:wtf? unattainable? no dude, i wont bet on predictions because im not 15. If im wrong i laugh about it and move on to my next prediction. If im right i feel i know it all and feel i can conquer the world. thats all.
To be fair - PS2 was guilty of that relative to PS1 as well, in Japan in particular. Of course, long running series have a tendency to decline over time regardless of platform.schuelma said:the iterations of previously huge series tend to decline.
IRL MGS4 bomba?kassatsu said:first day: 85k
first week: 200k
ps3: 35k
Be realistic people.
kassatsu said:first day: 85k
first week: 200k
ps3: 35k
Be realistic people.
Ocarina of Time did do better than any other Zelda game on the N64, though. In theory that could happen with MGS4 as well.schuelma said:If you look at consoles that struggle, the iterations of previously huge series tend to decline. It happened with the GC and so far it has absolutely happened to every franchise to hit the PS3 sans Devil May Cry. That''s why people think your predictions are so unlikely.
Am I the only one that thinks there's no possible way Konami is making back the money put into this game?XiaNaphryz said:It's a prediction in a regular weekly sales thread on a board notorious for posters who are serious about realistic predictions.
I'm sure Konami will be looking at the worldwide numbers more than anything, so even if it doesn't do really well in Japan, if it sells enough overall that's all the really matters for the bottom line.
Hm? As long as it sells one million or more, and if Carnival Games can do it I'm sure MGS4 will in short order, they'll have made back the money.Link said:Am I the only one that thinks there's no possible way Konami is making back the money put into this game?
Sharp said:Hm? As long as it sells one million or more, and if Carnival Games can do it I'm sure MGS4 will in short order, they'll have made back the money.
Link said:It only has to sell one million to recoup costs? If that's the case, then there's no problem, but I have a feeling it's a higher number than that.
Ceres said:I kind of doubt they'll recoup costs at 1 mil games. I would think R&D would have run up the costs a lot but they often don't get attributed to a specific games production budget because they're seen as an overhead investment for future games as well.
And apparently the quote was 1 mil games needed on day one.
Yeah, except I'm pretty sure N64 sold several leagues better than PS3, so.... I dunno what to tell you.Sharp said:Ocarina of Time did do better than any other Zelda game on the N64, though. In theory that could happen with MGS4 as well.
Narag said:That's the quote. It was retracted later.
Sharp said:Ocarina of Time did do better than any other Zelda game on the N64, though. In theory that could happen with MGS4 as well.
Narag said:That's the quote. It was retracted later.
Cory Barlog Blog interview
http://corybarlog.blogspot.com/
D: any intrest of making a game on the wii? hahaha
YES! Even though I was less than impressed with my Wii, as well as a lot fo the games I have played, I would love to make a game on this system. I think there is a lot to be done with it. Plus...its like a BILLION times cheaper to make a Wii game versus a 360 or PS3 game...which is good. Making a 40 or 50 million dollar game is cool, I love making big games dont get me wrong, but you have soooo many more masters with their hands in the creative pot when that kind of money is getting thrown around. Hopefully when the game industry becomes more comfortable with those budget numbers things will get better. I mean, we were just getting used to 20-30 million when the next gen came around and now big games are costing double. I heard MGS4 costs 70 million. Which actually sounds ludicrous to me, but in a way it doesnt if you factor int he MGS4 and MGS online...and the tons of cinematics and long development time...it could get up to that.
Ceres said:Theory? Doesn't there need to be some hard evidence to support a theory? That's more like a fantasy. For OoT, you're talking about a game that was released 2 years into the N64's lifecycle while LttP was released at 1 year for SNES. The hardware numbers weren't that different at each games release. The PS2 to PS3 console difference is huge and MGS3 was released 4 years into the PS2's lifecycle.
I'm pointing out that it could happen. I think it's absurdly unlikely.Ceres said:Theory? Doesn't there need to be some hard evidence to support a theory? That's more like a fantasy. For OoT, you're talking about a game that was released 2 years into the N64's lifecycle while LttP was released at 1 year for SNES. The hardware numbers weren't that different at each games release. The PS2 to PS3 console difference is huge and MGS3 was released 4 years into the PS2's lifecycle.
Shooting low? No way is MGS4 gonna sell that few copies on launch day and then go on more than doubling these numbers for the first week. A broad appeal this game has not. If it were that way we would've seen an increase in sales from MGS2 to MGS3 due to the heavily increased userbase. Most of the first week numbers will be from day 1.kassatsu said:first day: 85k
first week: 200k
ps3: 35k
Be realistic people.
Link said:Still no Famitsu numbers? What's the holdup lately?
Kafel said:It will be epic.
Vinci said:I think I've already posted numbers for MGS4 before, but I'll go ahead and join in:
1st Day: 120k
1st Week: 200k
PS3: 45k
First day numbers will be out on Friday.Tideas said:wouldn't MGS4 numbers be known next week instead of this week?
Aren't you guys a little early with teh weekly prediction then?
Well I wouldn't have thought that RGGK would do worse than DMC4 - strange things have happened this gen. Although I do agree that the propability is indeed very low for MGS4 to do worse than DMC4.AnimeTheme said:You seriously think it will be worse than DMC4?
The be realistic part was about PS3 sales.Phife Dawg said:Shooting low? No way is MGS4 gonna sell that few copies on launch day and then go on more than doubling these numbers for the first week. A broad appeal this game has not. If it were that way we would've seen an increase in sales from MGS2 to MGS3 due to the heavily increased userbase. Most of the first week numbers will be from day 1.
That's awfully low as well in the light of the bundles.kassatsu said:The be realistic part was about PS3 sales.
kassatsu said:The be realistic part was about PS3 sales.
You can't just look at hardware sales as an aggregate, however, because you need to look at demographics and who's buying the game. OOT is the best selling Zelda because it was hyped as the singular greatest game of all time. Enough fringe consumers bought it so that its reach eclipsed mere hardware sales. Perhaps it could have sold more with a Playstation high user base, but there were enough consumers who wanted the game badly enough on that particular console. They converted consumers who otherwise would not have bought it; in effect, they found the right sort of perfect storm so that they could maximize their user base, creating a greater ratio of OOT to N64 sales. Metroid Prime had a similar dictum, as even without Japanese sales it still was the greatest selling game of the series with a relatively small user base.Ceres said:Theory? Doesn't there need to be some hard evidence to support a theory? That's more like a fantasy. For OoT, you're talking about a game that was released 2 years into the N64's lifecycle while LttP was released at 1 year for SNES. The hardware numbers weren't that different at each games release. The PS2 to PS3 console difference is huge and MGS3 was released 4 years into the PS2's lifecycle.
Terrell said:Yeah, except I'm pretty sure N64 sold several leagues better than PS3, so.... I dunno what to tell you.
creamsugar said:famitsu
DSL 70,000
PSP 110,000
Wii 88,000
PS3 10,000
PS2 5,800
360 2,100
creamsugar said:famitsu
DSL 70,000
PSP 110,000
Wii 88,000
PS3 10,000
PS2 5,800
360 2,100