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Media Create Sales: Nov 30-Dec 6, 2009

Kenka

Member
Yes.


Great second week for NSMB Wii. Let's all eat popcorn while beholding it reach the 4 million bar next June.
 

marc^o^

Nintendo's Pro Bono PR Firm
I'd go as far as to say wii has become a NSMB machine.
People will buy a wii for this game, for years to come.

Now if only people could do the same with PS3 and Uncharted 2.
 

cvxfreak

Member
I still think the Wii will outsell the PS3 this week (FFXIII week).

It's a tough call and I may be wrong, but that's where my instinct leans at the moment.
 
neo2046 said:
Inazuma Eleven 2 breaks 1 million
Level 5 announced that Inazuma Eleven 2 (2 versions) have been shipped over 1 million
http://www.famitsu.com/game/news/1230557_1124.html
This is amazing considering that Hino expected the game to ship 800k copies and that it has probably sold "only" a little over 700k units until now. Retailers and Level5 have to be very confident in the games' future legs.

duckroll said:
http://www.famitsu.com/game/news/1230575_1124.html

Oh snap. Famitsu has hardware LTD totals up to this week for Wii and PS3!

Wii - 9,048,012
PS3 - 4,020,563

NSMB Wii - 1,401,558 in 11 days
Road said:
PS3 - 76,000
WII - 142,000

NSMBWii - 465,000
Yep, that is also pretty damn good.
 

Road

Member
Increases from week 50 to 51 (the one we're predicting):

2006
- 101,956
- 284,648 (+179.2%)

2007
- 168,229
- 263,718 (+56.8%)

2008
- 92,982
- 151,106 (+ 62.5%)

2009
- 142,000
- ???

There's always a first and it could go gown. =P

On a serious remark: I'm not expecting a 50%+ increase. This year the week 51 starts the earliest, meaning it's more distant from the New Year's Eve (and Christmas, FWIW).

But, who knows? I wasn't expecting 142k this week either.
 

Chris1964

Sales-Age Genius
I guess today ended the battle for the best selling home console of 2009. I know i'm mixing trackers but it's better than nothing and gives a clear picture.

Wii performance after price cut (Media Create) (week 50 is Famitsu)

Code:
week	 2007	 2008	 2009
 40	 20.704	 25.330	 35.392
 41	 20.575	 22.877	 30.741
 42	 24.932	 26.024	 29.965
 43	 27.502	 24.292	 25.917
 44	 37.617	 23.123	 28.888
 45	 34.546	 24.726	 31.810
 46	 36.230	 26.787	 26.764
 47	 54.362	 35.298	 32.844
 48	 74.764	 49.848	 46.673
 49	115.057	 56.702	106.555
 50	170.558	 91.641	142.000
 51	232.907	131.054	
 52	152.209	134.958

As of week 49:
WII YTD: 1.419.425
PS3 YTD: 1.341.841
DIF YTD: 77.584

Week 50:
WII: 142.000
PS3: 76.000
DIF: 66.000

Total difference: 77.584+66.000=144.000
 

Chris1964

Sales-Age Genius
Famitsu data:
Code:
------------------------------------------------------------------------------------------
|    |     [NDS] NSMB    |[WII] Mario Galaxy |  [WII] NSMB Wii   |       difference      |
|    |     (25/05/06)    |    (01/11/07)     |     (03/12/09)    |                       |
|----|---------|---------|---------|---------|---------|---------|-----------|-----------|
|Week|  Weekly |   LTD   |  Weekly |   LTD   |  Weekly |   LTD   |NSMBW-NSMB | NSMBW-SMG |
|----|---------|---------|---------|---------|---------|---------|-----------|-----------|
|  1 |  865.024|  865.024|  256.431|  256.431|  936.734|  936.734|     71.710|    680.393|
|  2 |  315.197|1.180.221|   78.439|  334.690|  464.824|1.401.558|    221.337|  1.066.868|
|  3 |  242.932|1.423.153|   43.317|  378.007|         |         |           |           |
|  4 |  204.007|1.627.160|   37.484|  415.491|         |         |           |           |
|  5 |  169.852|1.797.012|   36.354|  451.845|         |         |           |           |
|  6 |  153.047|1.950.009|   48.750|  500.595|         |         |           |           |
|  7 |  132.375|2.082.434|   70.541|  571.136|         |         |           |           |
|  8 |  120.220|2.202.654|  109.029|  680.165|         |         |           |           |
|  9 |  146.837|2.349.491|   67.519|  747.684|         |         |           |           |
| 10 |  114.471|2.463.962|   62.017|  809.701|         |         |           |           |
| 11 |  103.008|2.566.970|   17.617|  827.318|         |         |           |           |
| 12 |  119.991|2.686.961|   16.643|  843.961|         |         |           |           |
| 13 |  115.335|2.802.296|    9.056|  853.017|         |         |           |           |
| 14 |   66.336|2.868.632|    7.234|  860.251|         |         |           |           |
| 15 |   72.235|2.940.867|    6.344|  866.595|         |         |           |           |
| 16 |   51.643|2.992.510|    5.868|  872.463|         |         |           |           |
| 17 |   52.070|3.044.580|    4.357|  876.820|         |         |           |           |
| 18 |   54.595|3.099.175|        -|        -|         |         |           |           |
| 19 |   51.541|3.150.716|        -|        -|         |         |           |           |
| 20 |   37.678|3.188.394|        -|        -|         |         |           |           |
| 21 |   39.915|3.228.309|        -|        -|         |         |           |           |
| 22 |   30.564|3.258.873|        -|        -|         |         |           |           |
| 23 |   33.482|3.292.355|        -|        -|         |         |           |           |
| 24 |   31.940|3.324.295|        -|        -|         |         |           |           |
| 25 |   26.939|3.351.234|        -|        -|         |         |           |           |
| 26 |   23.777|3.375.011|        -|        -|         |         |           |           |
| 27 |   32.086|3.407.097|        -|        -|         |         |           |           |
| 28 |   28.132|3.435.229|        -|        -|         |         |           |           |
| 29 |   45.298|3.480.527|        -|        -|         |         |           |           |
| 30 |   72.194|3.552.721|        -|        -|         |         |           |           |
| 31 |  185.021|3.737.742|        -|        -|         |         |           |           |
| 32 |   80.472|3.818.214|        -|        -|         |         |           |           |
|----|---------|---------|---------|---------|---------|---------|-----------|-----------|
|Year|   YTD   |   LTD   |   YTD   |   LTD   |   YTD   |   LTD   |NSMBW-NSMB | NSMBW-SMG |
|----|---------|---------|---------|---------|---------|---------|-----------|-----------|
|  1 |3.818.214|3.818.214|  747.684|  747.684|1.401.558|1.401.558| -2.416.656|    653.874|
|  2 |1.176.939|4.995.153|  197.442|  945.106|         |         |           |           |
|  3 |  377.034|5.372.187|   19.308|  964.414|         |         |           |           |
|  4 |  203.000|5.575.000|        -|        -|         |         |           |           |
|----|---------|---------|---------|---------|---------|---------|-----------|-----------|
| LTD|        -|5.575.000|        -|  964.414|        -|1.401.558| -4.173.442|    437.144|
------------------------------------------------------------------------------------------

New Super Mario Bros. LTD is up to 29/11/09
Super Mario Galaxy LTD is up to 12/07/09

Mainline Mario entries (no remakes and re-releases)

01. [NFC] Super Mario Bros. (Nintendo) - / 6.810.000
02. [NDS] New Super Mario Bros. (Nintendo) - 865.024 / 5.575.000
03. [NGB] Super Mario Land (Nintendo) - / 4.190.000
04. [NFC] Super Mario Bros. 3 (Nintendo) - / 3.840.000
05. [SFC] Super Mario World (Nintendo) - / 3.550.000
06. [NGB] Super Mario Land 2: Six Golden Coins (Nintendo) - / 2.700.000
07. [NFC] Super Mario Bros. 2 (Nintendo) - / 2.650.000
08. [SFC] Super Mario World 2: Yoshi's Island (Nintendo) - / 1.770.000
09. [N64] Super Mario 64 (Nintendo) - 162.111 / 1.639.921
10. [NFC] Mario Bros. (Nintendo) - / 1.630.000
11. [NGB] Super Mario Land 3: Wario Land (Nintendo) - / 1.590.000
12. [WII] New Super Mario Bros. Wii (Nintendo) - 936.734 / 1.401.558
13. [WII] Super Mario Galaxy (Nintendo) - 256.431 / 964.414
14. [GCN] Super Mario Sunshine (Nintendo) - 280.610 / 789.989

I don't know if the difference between NSMB Wii and Galaxy is funny or sad.
 

Road

Member
Chris1964 said:
Mainline Mario entries (no remakes and re-releases)

01. [NFC] Super Mario Bros. (Nintendo) - / 6.810.000
02. [NDS] New Super Mario Bros. (Nintendo) - 865.024 / 5.575.000
03. [NGB] Super Mario Land (Nintendo) - / 4.190.000
04. [NFC] Super Mario Bros. 3 (Nintendo) - / 3.840.000
05. [SFC] Super Mario World (Nintendo) - / 3.550.000
06. [NGB] Super Mario Land 2: Six Golden Coins (Nintendo) - / 2.700.000
07. [NFC] Super Mario Bros. 2 (Nintendo) - / 2.650.000
08. [SFC] Super Mario World 2: Yoshi's Island (Nintendo) - / 1.770.000
09. [N64] Super Mario 64 (Nintendo) - 162.111 / 1.639.921
10. [NFC] Mario Bros. (Nintendo) - / 1.630.000
11. [NGB] Super Mario Land 3: Wario Land (Nintendo) - / 1.590.000
12. [WII] New Super Mario Bros. Wii (Nintendo) - 936.734 / 1.401.558
13. [WII] Super Mario Galaxy (Nintendo) - 256.431 / 964.414
14. [GCN] Super Mario Sunshine (Nintendo) - 280.610 / 789.989

I don't know if the difference between NSMB Wii and Galaxy is funny or sad.
This week it'll probably pass ahead of all "3D Marios".

Also, if there was any doubt left, now it is 99.9% certain it will outsell FFXIII for the year.
 

duckroll

Member
Road said:
This week it'll probably pass ahead of all "3D Marios".

Also, if there was any doubt left, now it is 99.9% certain it will outsell FFXIII for the year.

Outselling 3D Marios isn't really an amazing feat though. NSMB and NSMBW will be the only two titles in the Mario top10 released post-SFC.
 

marc^o^

Nintendo's Pro Bono PR Firm
Chris1964 said:
12. [WII] New Super Mario Bros. Wii (Nintendo) - 936.734 / 1.401.558
13. [WII] Super Mario Galaxy (Nintendo) - 256.431 / 964.414

I don't know if the difference between NSMB Wii and Galaxy is funny or sad.
NSMB is as accessible as Tetris to most people. No wonder why it sells better than anything else.
 

Chris1964

Sales-Age Genius
Now I start to doubt that Friend Collection will be the 3rd best selling game of the year. It will be probably, but after this week's sales Mario still has a chance.
 

Road

Member
duckroll said:
Outselling 3D Marios isn't really an amazing feat though. NSMB and NSMBW will be the only two titles in the Mario top10 released post-SFC.
I mentioned it not as a feat, but as another evidence there's a clear aversion to 3D Marios from great part of the Japanese audience regardless if it's on a portable or home console for whatever reasons. Something many doubted before the game was released.
 

duckroll

Member
Road said:
I mentioned it not as a feat, but as another evidence there's a clear aversion to 3D Marios from great part of the Japanese audience regardless of it's on a portable or home console for whatever reasons. Something many doubted before the game was released.

Well, to be fair, there are only three 3D Mario games ever released so far. Is it a clear aversion, or is it simply that 3D Marios have never had a chance of creating the same impression the 2D Marios clearly have? Two of the three 3D Marios were on doomed consoles, during Nintendo's worst hardware years. Wouldn't that also have an impact on how people form an impression of a 3D Mario game?
 

Nirolak

Mrgrgr
duckroll said:
Well, to be fair, there are only three 3D Mario games ever released so far. Is it a clear aversion, or is it simply that 3D Marios have never had a chance of creating the same impression the 2D Marios clearly have? Two of the three 3D Marios were on doomed consoles, during Nintendo's worst hardware years. Wouldn't that also have an impact on how people form an impression of a 3D Mario game?
I guess the best indicator of the impression SMG left on Japan will be its sequel. Since Nintendo decided to break tradition we'll finally get to see this without the confounding factors of a new console release.
 

Majmun

Member
Oh, I thought Super Mario Galaxy had passed 1mln in Japan.
Nintendo should release a player's choice version of SMG exclusively in Japan just to reach the 1mln mark :p

And NSMBwii...what a monster. I didn't expect it to be this huge.
 
It is pretty amazing that it will have passed all 3D Mario games by its third week. NSMBW is definitely a huge hit for them.

Hopefully Galaxy 2 can feed off of this energy and do much better sales than its predecessor.
 

duckroll

Member
Nirolak said:
I guess the best indicator of the impression SMG left on Japan will be its sequel. Since Nintendo decided to break tradition we'll finally get to see this without the confounding factors of a new console release.

It will also be interesting to see how Galaxy 2 performs since it should be released less than a year after NSMBW. Will the Mario fever carry over?
 

Chris1964

Sales-Age Genius
cvxfreak said:
I still think the Wii will outsell the PS3 this week (FFXIII week).

It's a tough call and I may be wrong, but that's where my instinct leans at the moment.
I think I'll join you. I expect me to be close but with Wii on top. We'll find out next week.
 

mclem

Member
duckroll said:
Well, to be fair, there are only three 3D Mario games ever released so far. Is it a clear aversion, or is it simply that 3D Marios have never had a chance of creating the same impression the 2D Marios clearly have? Two of the three 3D Marios were on doomed consoles, during Nintendo's worst hardware years. Wouldn't that also have an impact on how people form an impression of a 3D Mario game?

I think the thing that's missing from the games industry as a whole is a 'middle step' between a 2D Mario and a 3D Mario (You could insert most other games/genres in there, too) - there's just a *little* too much of a complexity leap between the two for the mass consumer.

If that link can be created - gradually introducing people to concepts about playing in 3D space - there's an awful lot of potential to give the *entire* industry a boost. Break down that conceptual barrier.

I'd love to see SMG2 do some work towards that, but it'd be difficult to do so without alienating the hardcore, since they've already built up some expectations about the game.
 

Chris1964

Sales-Age Genius
mclem said:
I think the thing that's missing from the games industry as a whole is a 'middle step' between a 2D Mario and a 3D Mario (You could insert most other games/genres in there, too) - there's just a *little* too much of a complexity leap between the two for the mass consumer.

If that link can be created - gradually introducing people to concepts about playing in 3D space - there's an awful lot of potential to give the *entire* industry a boost. Break down that conceptual barrier.
Galaxy tried to create that middle step with its linearity and Galaxy 2 looks to continue that try. (with 2D/3D Marios I mean)
 

Road

Member
duckroll said:
Well, to be fair, there are only three 3D Mario games ever released so far. Is it a clear aversion, or is it simply that 3D Marios have never had a chance of creating the same impression the 2D Marios clearly have? Two of the three 3D Marios were on doomed consoles, during Nintendo's worst hardware years. Wouldn't that also have an impact on how people form an impression of a 3D Mario game?
Could be. In this case, it would be because the games didn't reach a broader audience, not because the Japanese don't like them that much.

But at the end of the day, SM64DS and SMG both were obliterated by the NSMB's in their respective successful platforms. It wasn't this time things changed.
 
*cough*49 predictions, previous record was 21...good thing I finally found out how to make excel automatically put the username on its correct ranking position *cough*

neo2046 said:
Inazuma Eleven 2 breaks 1 million
Level 5 announced that Inazuma Eleven 2 (2 versions) have been shipped over 1 million
http://www.famitsu.com/game/news/1230557_1124.html
What the what.

Going by the latest famitsu top30 available online, as of 11/29, it had sold 659104 copies and the sell through was in the highest possible range (75 to 100%). Even at 75%, it'd mean ~879k. I guess they could have shipped >120k in these two weeks and a bit but holy crap, still quite an amount on shops.

I checked to see if maybe they meant Inazuma 1 + Inazuma 2, but by Famitsu as of 11/29 it was already >1m so they would have shipped that even earlier.

Road said:
PS3 - 76,000
WII - 142,000

NSMBWii - 465,000
Sheesh, prelude to how to destroy many predictions.
 

mclem

Member
Chris1964 said:
Galaxy tried to create that middle step with its linearity and Galaxy 2 looks to continue that try. (with 2D/3D Marios I mean)

My Mum - bless her soul - has yet to complete the *tutorial* level of Galaxy. The problem, I think, is that it dumps you directly into a situation where you need to comprehend 3D movement *and* the new idea of the gravity changes, which is an awful lot to pick up when coming from a standing start.

What I'd like to see is something like the following:

First levels: Entirely 2D in gameplay terms
Next level: Introduce a background element that attacks; a gargoyle that periodically breathes fire, for instance.
Next level: Introduce a background element that attacks *using depth*, for instance balls that roll along a corridor to the main play stage, so you have to understand how deep into the screen the balls are to know when to move.
Next level: Tilt the camera up a bit so you've got a clear view of the floor. Unlock movement in the Z-axis. The level requires no Z-movement, but there are some coins which you need to move into or out of the screen to collect.
Next level: Holes you can either jump over or navigate around

That's given you all the basic information you need to navigate in 3D in bite-size chunks, never straying too far from familliar ground.
 

Chris1964

Sales-Age Genius
Kurosaki Ichigo said:
I checked to see if maybe they meant Inazuma 1 + Inazuma 2, but by Famitsu as of 11/29 it was already >1m so they would have shipped that even earlier.
That's what I first thought too, but the article clearly mentions only Inazuma Eleven 2. Level 5 and retailers must me very confident with this title.
I think the same thing had happened with Monster Hunter Freedom Unite (PSP the Best). Capcom had shipped 1 million when the game had sold <800k at the moment.
 

duckroll

Member
Chris1964 said:
That's what I first thought too, but the article clearly mentions only Inazuma Eleven 2. Level 5 and retailers must me very confident with this title.
I think the same thing had happened with Monster Hunter Freedom Unite (PSP the Best). Capcom had shipped 1 million when the game had sold <800k at the moment.

Well, one thing to note is that since the game has two versions, it might possibly be easier to ship more copies since retailers would want to have ready supply of either version at any given time, considering they're selling very closely. There does not seem to be a huge preference for one version over the other.
 
mariogaf01.png

mariogaf02.png
 

ksamedi

Member
duckroll said:
Well, to be fair, there are only three 3D Mario games ever released so far. Is it a clear aversion, or is it simply that 3D Marios have never had a chance of creating the same impression the 2D Marios clearly have? Two of the three 3D Marios were on doomed consoles, during Nintendo's worst hardware years. Wouldn't that also have an impact on how people form an impression of a 3D Mario game?

I think the Wii was a rather doomed console too before NSMBW :).
 

swerve

Member
They should absolutely promote Jungle Beat, Smash, and Galaxy like crazy through January to pick up Mario graduates.
 
With a few good holiday weeks I think Inazuma 2 should pass 1mil by 2010 H1 Top 100 chart. If not, it's going to land just short much like the Layton games.
 

faridmon

Member
Man, what an amazing feat for Level 5. 2 new IP and millions of copies sold between those two new IP.

i am still surprised how Inazumi 2 had managed to ship 1 million.
 

faridmon

Member
Oxx said:
Have any of the Layton games shipped that many copies?
i may be wrong, but i think i have read somewhere that the 1st Layton game shipped that many.
now that i think about, i am right since it sold around 900k LTD.
 

RpgN

Junior Member
Wow NSMBWii is doing great 0_0 Next week is going to be interesting...I'm not sure if FFXIII will be able to move more PS3s than Wiis anymore.
 

Elios83

Member
jett said:
Surprised to see Mario made that much of an impact on Wii hardware.

I don't think it's Mario as much as the holyday season which benefits a product like Wii considerably. I didn't expect these numbers for Wii at this point, I honestly thought it would do 80k and 100k for the past two weeks instead it has performed remarkably with 100k and 140k.
PS3 is doing greatly too although Wii has prevailed, when the Slim was announced a few people wondered if PS3 could manage to reach 4m units before the FFXIII launch because back then it seemed a really ambitious target for PS3 and well, it did. Next week will be really interesting for PS3, I think HW sales will go up to 200k with 75k console sold last week.
 
If ToG did manage 190k, that would be a fantastic improvement on the first day (113k) and although it's disappointing it didn't manage to exceed ToV PS3 on the first week, with the holiday season it has a good chance to do better. Much better than people were imagining based off the first day sales.

Otherwise, SM3 does reasonably well (just shy of 170k now, isn't it?), PSPGo continues to fail and Tomodachi continues to impress.
 
enishi said:
Other unconfirmed numbers:

PS3 75000
Wii 141000
PSP 68000
PSPgo 4300
DSiLL 65000
DSi 47000
DSL 4800
PS2 2400
Xbox360 5500

NSMBWii&#12288;470000
TOG 190000
PSP2 65000
GvsG NEXT 48000
Sengoku Musou 3&#12288;42000
Tomodachi Collection&#12288;75000

If true then that's not a bad first week for TOG, especially considering the competition that it's up against!
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
PS3 - 76,000
WII - 142,000

NSMBWii - 465,000




:lol :lol

That's all I got to say.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Paracelsus said:
It's hard to think and type with one hand at the same time, you know.


huh? way too early in the morning for that!
 
schuelma said:
where are those from? that would seem to be way too high for Graces

Not necessarily. It would mean it sold 60% of its first week on the first day which, while at the outer edge of the range that recent Tales games seem to exhibit, isn't unprecedented. Wait and see, but I wouldn't be surprised if it managed approx. 190k for the week.

EDIT:

Quoting myself from earlier in the thread:

Tales of Vesperia (PS3) -- 65% of its first week sold on the first day
Tales of Hearts (DS) -- 85% of its first week sold on the first day
Tales of Vesperia (360) -- 72% of its first week sold on the first day
Tales of Symphonia: DotNW (Wii) -- 79% of its first week sold on the first day
Tales of the Abyss (PS2) -- 76% of its first week sold on the first day

So, assuming that those figures offer a reasonable range and ToG doesn't track grossly off either end, that gives a low end figure of 133k for the first week (85% sellthrough first day) up to a high end figure of 174k (65% sellthrough on the first day).

To match Vesperia PS3's opening week, it would have to have what would seem to be an unprecedented 50% first day/first week ratio, so I think that is very unlikely.

I don't have the first day/first week figures for Versus, but IIRC that showed a similarly impressive first day/first week ratio.
 
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