diffusionx
Gold Member
wwm0nkey said:I agree, the MML fans are dedicated and are pretty out going, unlike most other games and their lazy fans
The fans of those other games are playing those other games.
wwm0nkey said:I agree, the MML fans are dedicated and are pretty out going, unlike most other games and their lazy fans
Roto13 said:I would absolutely never work for free on a project that was going to make someone else money and I would hope Inafune's standards are at least as high as mine at this point in his career.
I see what you did there.Haunted said:Dang, those tweets are awesome. CapcomEuro tweets are probably made from the crazy/high people from the E3 2010 presentation (one million troops!)
scytheavatar said:This pretty much. If Inafune wants to make it so much why don't he offer to work on it for free like he did for Megaman 2?
Bingo.diffusionx said:2. Inafune was like, 22 years old. When you are 22 years old you do a lot of stupid shit that you would hesitate to do at 46. Working on a complete videogame in your spare time for no money in the hopes of enriching your bosses would qualify.
Freaking amazing. Legends fans are the best fans.wwm0nkey said:
Source (Keiji Inafune's Official Blog) said:(source)
ファンって本当に有り難いってつくづく思う。
応援してくれる誰かがいると頑張れるからね。
I think, without question, that these fans are really kind.
When people cheer for someone, it helps that person do their best, right?
先日、「ロックマンDASH3」を再起動させようというファンのサイトを見つけた。
想いの強いファンからの熱いラブコール。 とても嬉しい。
The other day I came across a fan site for the revival of Rockman DASH 3. All these fans with such strong emotions really do have an intense passion for the game. I am really glad to hear this.
「DASH3」って一部の人たちからかも知れないけど、愛されているなぁって思うよ。
ゲーム制作に関わってきてそんな作品に巡り合えることは少ない。
Perhaps this is only from a small collective of fans who want DASH 3, but I can really feel the love. It is rare to be able to encounter such dedication in the game design industry.
ほとんどの作品は「大ヒット」したってその時代での話題とファンを集めることは出来るけど、思い出に残る作品にはなってくれない。
Although most "popular" creations are talked about often and have huge fanbases, they will not make enough of a personal impact to stay in gamers' minds for very long after they've finished them.
ゲームはどんどん消費されていくだけの「娯楽」でしかないことが多い。
There are, however, a lot of cases in which games are not only about short-term amusement.
少なくとも「DASH3」は、今も記憶に残る作品であるし、創った人間も遊んだ人間も愛してやまない存在なんだと思うよ。
Although short-lived, DASH 3 is a game where, even now that the work is only a memory to us, I think that the creators and players involved genuinely have a lot of love for it.
「DASH3」はそんなカプコン人生の中でも最も「記憶に残る作品」に間違いない。
Theres no mistake that DASH 3 is, in all of Capcom's existence, the number 1 game that has left the biggest impression on its supporters.
再起動を望むのファンの熱い想いに触れて、また俺の心も熱くなってきたよ。
While fans who wish for a revival of Dash 3 have touched upon a burning passion, I too feel the warmth.
「ヒットというものは、いかに人の心を掴むことが出来るかにかかっている」
"Something which we call a hit will be and can be held deep within our hearts"
人の心を無視して形だけ創ったところでヒットなどは生まれない。
ファンの心がこの作品に命を与え続ける限り「再起動」を諦めることなんてできないと思うよ。
A product which has ignored the fans' hearts as it has taken shape cannot be born a hit. We cannot give up on the idea of rebooting DASH as long as the fans' hearts continue to give the series life.
俺も「再起動プロジェクト」特別メンバーくらいの気持ちでこのファンたちの心と共に応援し続けようと思う。
いつか俺の後輩の力で「再起動」が叶う日を夢みているよ。
I also think that I will continue cheering on these fans, and I will continue to feel as though I am a special member of this revival project myself. I would like to see the day that my juniors' dreams of reviving DASH 3 come true.
無責任って声がいろんなとこから飛ぶだろうけど、そんなこと気にせず応援を送り続けるから。
There are various voices which recklessly fly around throughout this movement, however,I will continue cheering them on.
だってファンは応援することでしか制作者を助けられないもんね。 一緒に作れないなら応援することしか出来ない。
間違ってもネガティブな声は送りたくないもんだ。
If fans only cheer the producers on as they produce games, we cannot truly help them improve, right? We wouldn't be able to make the game together otherwise. But even if there's been a mistake, I do not want to be negative about it.
「ROCKMANをプレイしていて、何度も無理だと諦めかけた。 でもどうしてもクリアしたくて必死で続けた。 いつしかワイリーステージをクリアし、UFOを倒してエンディングを見た感動を忘れない。」
"While playing Classic Rockman, for a while I found it too difficult and wanted to give up. But even then, I would desperately continue to clear the stage. Nobody can forget the feeling of finally beating Wilys stage after all that work, defeating the UFO and watching the ending."
そんなファンも多いはず。
There must be loads of fans who have that feeling.
ファンの気持ちを思えば、ファンに出来たんだ、制作者に出来ない訳がないと腹をくくって、何度も何度も無理と諦めかけたって何度でもチャレンジして最後には「DASH3」を完成させたってバチは当たらんよ。
If the fans' feelings are considered, those fans can sway the producers and strengthen their resolve. That feeling of wanting to give up can be eased by overcoming all the obstacles and challenges we may face, until DASH 3 is completed at last. It can happen!
ファンと一緒に俺もずっと諦めずに応援しているからな。 頑張れ後輩。
Together, let's never give up. Let's continue cheering, okay?
Do your best, my juniors!
sounds like new news new thread to meAstrosanity said:so basically he is telling us to occupy capcom
will do keiji
Astrosanity said:so basically he is telling us to occupy capcom
will do keiji
Nah, let's keep this in here, this is finally something on topic that can salvage the thread.Boney said:sounds like new news new thread to me
Lets all fly to japan and stand outside of Capcom wearing Servbot helmets!Astrosanity said:so basically he is telling us to occupy capcom
will do keiji
Andrex said:Might be the only Occupy * protest to accomplish something.
Now then, I've gotta emphasis something: Inafune is not the secret Capcom supporter we've been teasing. That news is still forthcoming. All I can say is he's been a large part of the Mega Man franchise for well over a decade, having a hand in the production of several titles. Keep your expectations in check, and I think you'll be pleasantly surprised!
SwiftSketcher said:Also there's this, found on protodude's rockman corner.:
I don't know man, a title sayingFine Ham Abounds said:Nah, let's keep this in here, this is finally something on topic that can salvage the thread.
One of the guys who played it said the gameplay was just fine.Professor Beef said:I can only imagine the trainwreck if the game finally got released and turned out to be awful.
The laughter we had...Mega Man Legends 1 and 2 set themselves apart from other Mega Man games by having 3D and RPG elements versus the franchise's signature side-scrolling shooting action the Blue Bomber is known for. The success of those games paved way for Mega Man Legends 3.
only tearsPrime Blue said:The laughter we had...
I don't know what's funnier. Capcom's allotting R&D to the game after Inafune's crying, Inafune leaving and sending the project to death, or the people that believe this would have been successful.
You know regardless of how good the game was, there would be a large backlash against it with this whole cancellation kerfuffle as the sticking point, mostly from people who wouldn't otherwise give a damn about it.wwm0nkey said:One of the guys who played it said the gameplay was just fine.
I haven't been able to find accurate (or reliable) numbers, but from scouring google, it seems like the lifetime totals areqq more said:IDK how well MML1 did but I've heard MML2 wasn't too successful...
Actually, does anyone still have the sales for those games? I'm curious.
Not wanting to bump due to no news but I've wondered...
...with latest 3DS sales, is Capcom wanting to give MML3 a chance?
I haven't been able to find accurate (or reliable) numbers, but from scouring google, it seems like the lifetime totals are
MML1: 124,844
MML2: 96,339
Those aren't 100% accurate, but they are in the ballpark from what I hear.
Someone introduce Capcom to Kickstarter.
Money down the drain.
Man those numbers are criminal, what the hell is wrong with the world. It all makes sense as to why they don't want to make another one really; this is the last straw for me, now I know it for sure: MEGAMAN LEGENDS 3 WILL NEVER BE MADE.
How did those games not sell? I was in Haiti and knew I needed to get my hand on MML. The reviews seem like they were very positive too.
Those numbers are false, according to NPD 2003:
Means they brought an axe down on its neck.what does axed mean? did they delay it?
That'd also work better in resurrecting it. This WAS a gambit to get the game developed at all, but I think it may've been too much of a gamble because now it'll probably never be made period with the baggage this ended up bringing in.They should have cancelled it in secret and never told anyone and just let MML fans wait forever.
what does axed mean? did they delay it?