Well that's kind of a relief.
Haven't played peace walker so I'm unfamiliar with it. Is this how it worked in PW? It just seems so counter intuitive to have this carefully crafted stealth game but have this loud showy mechanic that the player just has to get used to being the exception to the "no noise / don't be seen rule". Hope it's fixed or removed altogether.
It worked fine in PW and was balanced, you started off only being able to carry a limited amount of Fultons, plus your base is small starting out limiting the people you can recruit. The Fulton system works really great but I was surprised to hear it ws being brought over to MGSV because it's so silly. PW is a silly, stupid and amazingly fun game but everything Kojima says about MGSV is all about seriousness and hatred, and race. And yet, we can balloon enemies and use cardboard boxes in a silly manner. It once again highlights that ever present Kojima problem regarding tonal inconsistencies, but while they could be forgiven in past game it doesnt seem that way for this whole serious MGSV.
I'm still gonna love the game but it's just gonna be even harder to take it seriously with these mechanics.
I assume there is some reason why Big Boss can't have the shrapnel removed from his head.
And yet by the time of Metal Gear 1 it has gone, so he must get it removed at some point.
Because he's a demon!