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Metroid Prime 3: Corruption Official thread of HOLY FREAKING CRAP

JadedOne

Member
Lets get the usual out of the way. This game is amazing, awesome, fantastic, fun, all wrapped up in one package.

So I beat it and now I need friend vouchers. I have 16 of them. Do I send them to people for friend credits? How does it work? And will someone do this with me? Thanks
 

later

Member
Is it possible to change the difficulty in game? Trying to clear my backlog, and I never finished this game because I was stuck in an area. People told me normal was too easy, so I started on hard.. Now at this point in the game, I regret it.

(Have to escort bomb planting guys or something..)
 

[Nintex]

Member
later said:
Is it possible to change the difficulty in game? Trying to clear my backlog, and I never finished this game because I was stuck in an area. People told me normal was too easy, so I started on hard.. Now at this point in the game, I regret it.

(Have to escort bomb planting guys or something..)
You can use the last visor to turn your weapon into a sniper and kill enemies with one shot
 

Christine

Member
JadedOne said:
Lets get the usual out of the way. This game is amazing, awesome, fantastic, fun, all wrapped up in one package.

So I beat it and now I need friend vouchers. I have 16 of them. Do I send them to people for friend credits? How does it work? And will someone do this with me? Thanks

You need someone else to earn some friend vouchers and send them to you to get the friend credits. If you're using a US Wii then send me a PM and I can probably help. If you've got a European region Wii then you'll need to find somebody else.
 

andthebeatgoeson

Junior Member
JadedOne said:
Lets get the usual out of the way. This game is amazing, awesome, fantastic, fun, all wrapped up in one package.

So I beat it and now I need friend vouchers. I have 16 of them. Do I send them to people for friend credits? How does it work? And will someone do this with me? Thanks
If you have a US Wii, send me a PM. I've got a bunch I need to trade.
 

JadedOne

Member
JadedOne said:
Lets get the usual out of the way. This game is amazing, awesome, fantastic, fun, all wrapped up in one package.

So I beat it and now I need friend vouchers. I have 16 of them. Do I send them to people for friend credits? How does it work? And will someone do this with me? Thanks

Hey guys thanks for the offers but I already exchanged the vouchers. Maybe next time when I play through the game again :D .

And yes...play with the advanced controls. Makes the game play amazing.
 

Davey Cakes

Member
I was thinking about this game recently.

Does anyone else agree that the final sequence of the game is nearly the best? I really enjoyed Metroid Prime 3, but if there was one thing it lacked, it was the feeling of isolation that Metroid games are known for. You always seemed to be exposed to other forms of intelligence, whether it be other bounty hunters, or the federation, and that just didn't sit right with me for some reason. One of the aspects of Metroid Prime 2 that I think was highly underrated was the dark world aspect. Some of the folks who didn't like the game that much said that the dark world made you feel too isolated and trapped. Obviously these kinds of people prefer open worlds, and Metroid Prime 3 certainly delivered those.

But if there was one part of MP3 where I truly felt "alone" and insecure, it was that final sequence, where the phazon has fully corrupted your body, and it always felt that you were "living on the edge." This was actually the feeling that I thought MP3 was going to give us in the first place, before the game was released. I figured that hypermode would be much more dangerous to use and that using it correctly would be the difference between life or death.

Now, I know that the game did deliver this in some form. Yes, hypermode is dangerous if you use it too much, since it taps into your life energy and also can kill you if you let the phazon bar turn red and fill up completely. And believe me, I've been playing in the hypermode difficulty recently, so I know how important it is to smartly us the phazon capabilities. But, at the same time, it just doesn't seem like there's enough of the feeling that hypermode gives you throughout the game.

I've always viewed MP3 as being "the good version of Metroid Prime Hunters" because of how well it was executed as a Metroid game regardless of the traveling between planets. However, if there was once part of the game that didn't give me an MPH vibe, and that really sucked me into the world and general idea of Metroid, it was the final sequence. Kudos to Retro for including that. It was quite a good way to end things.
 
Rash said:
I was thinking about this game recently.

Does anyone else agree that the final sequence of the game is nearly the best? I really enjoyed Metroid Prime 3, but if there was one thing it lacked, it was the feeling of isolation that Metroid games are known for. You always seemed to be exposed to other forms of intelligence, whether it be other bounty hunters, or the federation, and that just didn't sit right with me for some reason. One of the aspects of Metroid Prime 2 that I think was highly underrated was the dark world aspect. Some of the folks who didn't like the game that much said that the dark world made you feel too isolated and trapped. Obviously these kinds of people prefer open worlds, and Metroid Prime 3 certainly delivered those.

But if there was one part of MP3 where I truly felt "alone" and insecure, it was that final sequence, where the phazon has fully corrupted your body, and it always felt that you were "living on the edge." This was actually the feeling that I thought MP3 was going to give us in the first place, before the game was released. I figured that hypermode would be much more dangerous to use and that using it correctly would be the difference between life or death.

Now, I know that the game did deliver this in some form. Yes, hypermode is dangerous if you use it too much, since it taps into your life energy and also can kill you if you let the phazon bar turn red and fill up completely. And believe me, I've been playing in the hypermode difficulty recently, so I know how important it is to smartly us the phazon capabilities. But, at the same time, it just doesn't seem like there's enough of the feeling that hypermode gives you throughout the game.

I've always viewed MP3 as being "the good version of Metroid Prime Hunters" because of how well it was executed as a Metroid game regardless of the traveling between planets. However, if there was once part of the game that didn't give me an MPH vibe, and that really sucked me into the world and general idea of Metroid, it was the final sequence. Kudos to Retro for including that. It was quite a good way to end things.
Not at all. Some of us didn't like the dark world because you couldn't freely explore until the very very end when you gained the light suit. It was just annoying.
 

Davey Cakes

Member
"Some of the folks." ;)

Believe me, these are the kinds of opinions I hear. Obviously I'm not going to apply them to everyone, though.

MP2's dark world was exactly what the doctor ordered. It's a nice fit for Metroid, and a justified direction for the Prime series to take after the Super Metroid-inspired first game. Not a bad direction to take at all. I agree that it removed some exploration opportunities, but at the same time, there was a light world to give those opportunities back.

I guess you could say that I don't mind "changes" if they still keep a general Metroid-y feel and tone. Darkness and isolation, less than exploration. That's why I prefer MP2's change over MP3's.
 
The Dark World is hard to judge, really. On one hand, Retro succeeded in creating a foreboding, volatile environment. It was a truly depressing place to be in, and actually quite scary at times. This - along with the more complex dark/light puzzles - was the Dark World's greatest strength, and in this light it's a fantastic achievement.

The issue I had with the Dark World was just getting through the place. It slowed the pace down to a standstill at times, and though this was often because of the need to stay in light beacons/crystals, I had more of a problem with the sheer number and power of the enemies within the world. Metroid enemies, save for a select few, should never be more than obstacles. But in the Dark World everything took far too many shots to kill. It's not that they were overly difficult - they weren't. They just took too much firepower to take down, and it wasn't fun. Just tedious. Hell, a tiny Dark Splinter took two fully charged shots to kill, and you were often surrounded by 4-5 of them!

There's a lot of backtracking in the Dark World, but it wouldn't be so bad if you could move through the place a lot quicker.
 

The Hermit

Member
_Alkaline_ said:
The Dark World is hard to judge, really. On one hand, Retro succeeded in creating a foreboding, volatile environment. It was a truly depressing place to be in, and actually quite scary at times. This - along with the more complex dark/light puzzles - was the Dark World's greatest strength, and in this light it's a fantastic achievement.

The issue I had with the Dark World was just getting through the place. It slowed the pace down to a standstill at times, and though this was often because of the need to stay in light beacons/crystals, I had more of a problem with the sheer number and power of the enemies within the world. Metroid enemies, save for a select few, should never be more than obstacles. But in the Dark World everything took far too many shots to kill. It's not that they were overly difficult - they weren't. They just took too much firepower to take down, and it wasn't fun. Just tedious. Hell, a tiny Dark Splinter took two fully charged shots to kill, and you were often surrounded by 4-5 of them!

There's a lot of backtracking in the Dark World, but it wouldn't be so bad if you could move through the place a lot quicker.

that´s why there´s a light blaster. 2 shots and they were out.
 

Eric_S

Member
Does anyone else agree that the final sequence of the game is nearly the best?

Yup, made me wish that you (for a poor example) landed on Phaaze's moon first to collect some super weapons first like the super missile, before heading to Phaaze. You crash on the moon, your ship doesn't recognize you so you need to find a ride to Phaaze "before" your corruption levels are like those in the last past of MP3.

As a side note. I liked the dark world in MP2, once you had picked up two or so energy tanks you where more or less invincible due to the light beacons. So it became sort of a refuge to flee to if I somehow managed to take a bit too much of damage in the light world.
 

Creamium

shut uuuuuuuuuuuuuuup
As a big metroid-fan I'm emberassingly late, but I picked this game up today. I postponed buying this until the need for a metroid game was at its highest. Now there's the holidays and a bunch of time to spare... ideal to sink my teeth into Prime 3.

After reading about the intro long ago I thought it would be terrible, but it didn't strike me as bad. It was good section to get used to the controls. I made it to the first real planet now, Bryu (sp?) and I'm really enjoying it so far. Especially the encounter with Ridley was amazing (plus his surprise visit in the morph ball tubes!). Also love the integration of the currency/achievement system. Great job on Retro's part, more games should do unlockables this way.

How do you get green currency, is that only gotten through friend vouchers? I could use some if anyone has some lying around. Are these locked by region?

In the shop I had to make a choice: there were 2 cheap Wii games lying around, Blob and Boom Blox. The 2 combined would cost me only €55, but Metroid was still full price at €40... In the end I went for Corruption, because you know... it's a goddamn metroid game.
 

Xav

Member
zoukka said:
Now that Retro is no more(
Listen just because 3 people left don't mean it's over for the studio, a trilogy like Metroid Prime don't happen because of 3 people, it happens because clearly the studio is full of talented people from across all levels.
 
I need to go back and play this game again. IMO the best Wii game out there. I liked MP1 better since it felt more open but the controls/combat in MP3 are pretty awesome.
 
D

Deleted member 30609

Unconfirmed Member
Weren't the three people who left the project lead, art director and lead programmer?

That's a significant loss.
 

TJ Spyke

Member
Darunia said:
How do you get green currency, is that only gotten through friend vouchers? I could use some if anyone has some lying around. Are these locked by region?

Yes, green tokens are gotten by exchanging friend vouchers. There are a total of 26 friend vouchers in the game. I also need some (there are a total of 15 green tokens to get all bonus content).

I don't think they are region locked, you just need the person to be on your Wii friend list.

The 3 Retro Studios employees that left were: design director Mark Pacini, art director Todd Keller, and principal technology engineer Jack Mathews.
 

Azure J

Member
Rash said:
This game is quite intense on Hypermode. Definitely a large step up in difficulty.

Tell me about it. I breezed through MP1 & adored MP2 on hard. MP3 in Hypermode is fucking me over thoroughly. *Looks at his failed Moengar attempts*
 

Taichu

Member
I'll admit that, even though I consider myself a decent gamer, I suck at first-person games... but does anyone else find the last area/boss extremely hard?

I cleared it after a few tries on the normal mode, but I just cannot beat it on hard. I really would like to explore the game again on Hyper mode, but that area/boss is such a pain. I don't remember having really any difficulity with any other area/boss in the game.
 

Davey Cakes

Member
I found the final battles in both MP1 and MP2 difficult, but satisfying. And that was on the normal setting.

MP3's final boss was relatively easy in comparison, but again, that's on the normal setting. On Hypermode, it's probably going to be damn hard.
 

Mejilan

Running off of Custom Firmware
Yeah, I'm trying to work up the nerve to continue my hard mode replay. I'm actually stuck in the very beginning, trying to get the "achievement" for passing through the morph ball/Ridley encounter without getting hit. I've tried it a few dozen times and haven't been able to do it. I skipped it in my first playthrough, but now that I'm running a New Game + harder replay, I want to get it this time and "complete" the achievements possible up to this point.
 
I played though the game on Veteran because the begining seemed too easy on normal and I still haven't beaten the final boss :(. It's not even killing me I just run out of time every run though.

Rez>You said:
Weren't the three people who left the project lead, art director and lead programmer?
That's a significant loss.
I agree. Hunters gave us a pretty good idea of what a Prime game would look like without them and I wasn't happy. I'm still hopeful that we'll see good things from the guys that are left.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Rez>You said:
Weren't the three people who left the project lead, art director and lead programmer?

That's a significant loss.
retro've known the taste of such losses since genesis. several key figures left during/after the original prime cycle, and yet retro have released two sequels since then. also, let's not forget that one retro veteran died this year (Mark Haigh-Hutchinson).

i'm far from saying retro are better off without the developers who've parted, but don't expect retro to be closing down as a consequence either.
 

Mejilan

Running off of Custom Firmware
Saint Gregory said:
I agree. Hunters gave us a pretty good idea of what a Prime game would look like without them and I wasn't happy. I'm still hopeful that we'll see good things from the guys that are left.

Wait, you mean Metroid Prime Hunters? That wasn't Retro, that was NST.
 

Davey Cakes

Member
Yeah, Metroid Prime Hunters was only a decent game altogether in the first place, but became more of a "poor" experience (other than the surprisingly functional online mode) with the Metroid name slapped on.

Of course, this isn't due to a lack Retro's "key members," it's due to a lack of Retro completely.
 

TJ Spyke

Member
Rash said:
Of course, this isn't due to a lack Retro's "key members," it's due to a lack of Retro completely.

Retro did provide art direction and general supervision, but yeah they weren't involved in the actual development.
 

camineet

Banned
This is really pathetic GAF, almost a year and a half after MP3 came out, which I bought right way, and I am still less than 60% of the way though it, have not beaten Gandrayda yet.


Well one thing is for certain, I really know how to stretch a game out, make it last :D

Not only that, but I still have MP and MP2 sitting on my shelf, waiting to be finished, too!
 

Creamium

shut uuuuuuuuuuuuuuup
I've been making steady progress and the game has shifted into high gear in the last couple of hours, really getting the Metroid feel now. My favorite moment was discovering some new location outside of the Bryyo lava area, only to find the ScrewAttack at the end. Didn't think they would give it so soon.

The last thing I did was upgrading my ship with a grapple hook, how far along am I?
 
Darunia said:
I've been making steady progress and the game has shifted into high gear in the last couple of hours, really getting the Metroid feel now. My favorite moment was discovering some new location outside of the Bryyo lava area, only to find the ScrewAttack at the end. Didn't think they would give it so soon.

The last thing I did was upgrading my ship with a grapple hook, how far along am I?

As I recall, that's still fairly early in the game. Judge it by bosses: how many "supercharged with dark-energy bosses that explode when they die" type bosses have you fought so far?
 

Creamium

shut uuuuuuuuuuuuuuup
Leondexter said:
As I recall, that's still fairly early in the game. Judge it by bosses: how many "supercharged with dark-energy bosses that explode when they die" type bosses have you fought so far?

I've entered the seed and I'm about to face the second of these. So I'd guess I'm about 60% done now
 
Mejilan said:
Wait, you mean Metroid Prime Hunters? That wasn't Retro, that was NST.
I hate when I post in a thread and then forget about it until it gets bumped weeks later :|

Anywho, that's exactly what I meant. They were still with Retro when MP:H was being developed and while it was good for a DS shooter (kind of) the art direction and level design was pretty weak. I can't remember which of the three was being interviewed but one of the Retro bigwigs seemed a little put-off by the fact that they wern't asked to work on it.

camineet said:
This is really pathetic GAF, almost a year and a half after MP3 came out, which I bought right way, and I am still less than 60% of the way though it, have not beaten Gandrayda yet.

Well one thing is for certain, I really know how to stretch a game out, make it last :D

Not only that, but I still have MP and MP2 sitting on my shelf, waiting to be finished, too!
Don't feel bad, the entire trilogy has pretty brutal endgames and I'm probably going to have to start Corruption over on normal to ever see the ending :(
 

Creamium

shut uuuuuuuuuuuuuuup
Beat the game just now, 100%. Fitting final fight and ending to an incredible trilogy. Kudos to Retro. The final area was a blast, I loved being held on a short leash there with the Corruption stuff. I thought the Pirate Homeworld was the only disappointing area. It was way too linear and straightforward, I always like the areas I can get lost in the most.

Played the game on normal, not knowing it would be this easy. Half of the game I was playing on auto pilot, really should've picked Veteran. There was only one boss that nearly wiped me out even on that difficulty: Gandrayda. I figure she must be a real bitch on the harder modes.

So now we play the waiting game for a new Metroid announcement :/ I kinda feel like playing another one right now!
 
Darunia said:
Beat the game just now, 100%. Fitting final fight and ending to an incredible trilogy. Kudos to Retro. The final area was a blast, I loved being held on a short leash there with the Corruption stuff. I thought the Pirate Homeworld was the only disappointing area. It was way too linear and straightforward, I always like the areas I can get lost in the most.

Played the game on normal, not knowing it would be this easy. Half of the game I was playing on auto pilot, really should've picked Veteran. There was only one boss that nearly wiped me out even on that difficulty: Gandrayda. I figure she must be a real bitch on the harder modes.

So now we play the waiting game for a new Metroid announcement :/ I kinda feel like playing another one right now!

Yeah, casual difficulty is much too easy, especially if you abuse hypermode. Veteran is still pretty easy actually. Beating the game unlocks Hypermode which is what veteran should've been in the first place. Mogenar's a bitch in that. Plus, it gives you incentive to play through the game again when you get an itching for a replay in half a year's time.

Glad to see you really liked it, I'm always a little bit saddened at the hate Corruption sometimes gets, when it's in many ways the most fun Prime game, even if its a bit shallow and streamlined compared to its predecesors.
 

jwj442

Member
One thing that I think made the game easier than it should have been is that so many missile expansions and energy tanks are just thrown at you and are really tough to miss, a lot of them you really don't have to work to find. Actually, it's pretty much impossible to even come close to running out of missiles now because the game is so generous with expansions, there are no supers, and you have the 25 missile pickups now (honestly, I've always thought the pickups - not expansions - should have given less missiles even in Prime 1 and 2).

I haven't played hyper mode yet though.

By the way, besides the controls (which are admittedly a big deal), I enjoyed Prime 2's combat more.
 

Sagitario

Member
^ The missiles are way less powerful on Prime 3, that's way you don't run out of them [you don't really have to use them beside the freezing needs]...

And the energy tanks are a necessity because of the corruption mode...
 

Scipius

Member
LTTP, but I finally got around to playing MP3. Had it since it was released, but then the Orange Box and SMG happened, etc.

Good game and not a bad finish to the trilogy. I had expected a little more challenge; I played on Veteran right from the start and towards the end of the game when I was used to the excellent controls it was a breeze. Beat the final boss on my first attempt. I'm starting Hypermode now, which from what I hear can be quite difficult.

Anyway, I've got 19 Friend Vouchers (PAL, Europe) to exchange. Anyone interested? My Wii code is 2625 6254 9280 3551.
 

Davey Cakes

Member
Hypermode is difficult at times. However, in my experience, it kinds of goes up and down, and so far the toughest boss, by far, was the first Leviathan. Took me a good several tries to come up with an effective strategy.

Hypemode is interesting because it really makes you learn to use your corruption abilities to full effectiveness. When I first played MP3, I played on the easier difficulty, so hypermode almost seemed broken. But now, it's an essential component to the game and using to to full effectiveness with full efficiency is quite a good challenge.

As a side note, I've been enjoying some parts of this game almost more on my current run than I did the first time through. Skytown especially just feels like a better experience, and I don't know why.
 

TunaLover

Member
There's a music bug or something? cuase sometimes the music got messed up, like it was splited and every part sound over the other. It only happen to me twice in 2 playthroughs, maybe it could a faulty lens? Not up to read a max speed properly the soundtracks? Someone experiment it? You should be pretty trained ear, since it confuse with the sound FX.
 

Scipius

Member
Rash said:
As a side note, I've been enjoying some parts of this game almost more on my current run than I did the first time through. Skytown especially just feels like a better experience, and I don't know why.

I think I've found one reason: no more scanning. I like the scanning aspect and I scanned absolutely everything on my first playthrough, but now I find that all scans carry over to the new game. Without the constant need to pay attention to objects and enemies, it feels markedly more fluid and fast; only the fighting matters now, since you already know where everything is anyway.
 

Scipius

Member
That's better; the end boss sequence on Hypermode is a proper challenge.

Is there no-one left to trade vouchers with? I have 26 of the damn things (PAL). I must say that this friend voucher thing is a rather poor design choice.
 
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