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Metroid Prime Trilogy WiiU |OT| - Samus it Ever Was. Now with Ridleyculous low price!

I had no idea that was even in the game. Even if it serves barely any purpose, you would have thought it'd be integrated into a tutorial prompt somewhere, or come up when you first get the chance to use them - unless that reminder was already obvious and I was just missing it completely.

I always considered the "Tutorial" segment to be when you backtrack to where you fought
Rundas
and you have to take out the pirates there with Ship Missiles.

It should've been more clear though.
 

Christine

Member
I actually didn't know you could do that hahaha. That might make it a bit easier.

And don't get me wrong I actually really like all three of the segments (well, the first two more than the third) but just adding them all together with no breaks makes it really annoying.

But I guess knowing that tip now may make it much less so. I'll give it another try tomorrow!

In addition to the grapple trick, the second segment drops
anti-phazon
so if you hold of on killing him you can enter the final segment at full life. This is almost a requirement for beating it on Hyper.

If you're on Veteran (or normal), you can
use the screw attack to interrupt his charge and stun him
. This doesn't work on Hyper, which is kind of neat because it's one of the few places where the difficulty change is more than just adjustment to hit points and damage numbers.
 

ivysaur12

Banned
I've seen the light. Now having finished:

Echoes > Prime > Corruption

I think before, I would've rated Corruption higher, but I've really soured on it during this play through. And I finally beat Echoes and realized how amazing it is.
 

Azure J

Member
I've seen the light. Now having finished:

Echoes > Prime > Corruption

I think before, I would've rated Corruption higher, but I've really soured on it during this play through. And I finally beat Echoes and realized how amazing it is.

Another one sees the light. :')
 
Sorry but it's a fact that Prime = Corruption > Echoes.

:p

Anyways, I do love Echoes though. It has the best morphball puzzles, the best area in any Metroid game (Sanctuary), the best overall cast of bosses, the best lore, and is the most challenging and complex. However, it has the worst fetch quest. The level design and aesthetics of the dark world are the weakest in the series. The Temple Grounds is the least interesting area in the Prime series. And the Light Suit is overrated.
 

Azure J

Member
Sorry but it's a fact that Prime = Corruption > Echoes.

:p

Anyways, I do love Echoes though. It has the best morphball puzzles, the best area in any Metroid game (Sanctuary), the best overall cast of bosses, the best lore, and is the most challenging and complex. However, it has the worst fetch quest. The level design and aesthetics of the dark world are the weakest in the series. The Temple Grounds is the least interesting area in the Prime series. And the Light Suit is overrated.

It was all fun and games until you said this.

Absolutely disgusting.

Reported.

:p
 

steveovig

Member
The
Screw Attack
in MP2 is really wonky. It's hard to get used to using it properly compared to, I think, Zero Mission (or it might be SM). I'm getting close to end, I believe, and right now, I'm trying to nail the rest of the Energy Tanks I need thanks to my trusty Player's Guide.
 

Verger

Banned
Beat Echoes finally at 100% Completion and 100% Scans, clocking in at 16:30. Such a great game. The Key hunt at the end wasn't that bad. The world design is even tighter than Prime's with so many ways to get from point A to point B, from the multiple transports between the worlds to the Light Beam travel between the Temples, and with the Light Suit and Annihilator Beam traversing the Dark World is a cinch. By the time you get to the end you've likely found all the Key Holders in the light world anyway so getting the keys in the Dark World is no problem.


Started Corruption and the tone of the game is definitely different than Prime and especially Echoes. You dock with the Federation ship and are left to explore the place prior to shit hitting the fan. I can definitely see how people felt this was Retro trying to imitate Halo and such, and I do think they probably could have done it a bit better, as all the NPC's have pretty canned responses when you talk to them. In addition the Layout of the Olympus is standard linear FPS design and nothing real special. Things get a bit more interesting planet-side on Norion but even that design is pretty basic. But I guess these are the intro/tutorial levels so they are supposed to be this way I guess.

I feel like I'm the only one who likes all the "waggle" interactivity that Corruption did with the Wiimote, from turning locks to using the grapple beam to rip stuff off. I agree with someone else that the scanning feels a bit tuned down than Echoes especially. There are 3D Models of scans available by pointing to the Cube graphic, but not all objects have them. I also feel they definitely reduced the number of "ambient scans" overall, as I found computers which are banded together for one scan entry or duplicate scans for different objects. That definitely bums me out as the environments feel that they have a lot more interesting stuff to tell but I guess Retro didn't get the time or manpower to add more content.

Still, the technical presentation is the best it gets from visuals to sound and you can see that Retro's artists were still enjoying their craft building some great aesthetics and also pumping as much VFX into the scenes as they could.

I think it is clear that Corruption attempted, or at least was designed in ways to bring new people into the series or people who skipped Echoes (no doubt spurred by Echoes sad performance sales-wise). They definitely reduced the challenge as the Intro sections are easy as pie and there is a lot of streamlining that was put in.
 

mstevens

Member
Just finished Prime for the first time. That was incredible. When I went back to console gaming again in 2013, I've played quite a few titles I had missed that had been hyped up like no other. Some of them have surpassed even their insane level of hype, like Xenoblade, Persona 4, Last of Us, etc... Metroid Prime demolishes it's hype. I knew it would be amazing, but holy cow. I think I just wasn't sure in the back of my mind how it would transition to 3D. Retro studios aren't human.

Favorite area of the game for me was Phendrana Drifts, and the only part I didn't really like were a couple sections in Phazon Mines.

The last 3 boss fights were incredible.

Gonna try to wait a bit before I start up Metroid Prime 2, but we'll see...
 
I was thinking about the Echoes key hunt the other night and I can totally get why it was designed the way it was. In Prime 1 it is possible to get all the artifacts except one before you get the final suit. If you found em that way you pretty much get zero time with the suit.

In echoes they completely locked all nine keys till the end of the game. But it makes sense because at least you actually get to be in the final suit for a while plus it makes you feel powerful and badass in a world/atmosphere that antagonized you for pretty much the entire game.

TL;DR: In echoes at least you get to do shit when you get the final suit; in Prime 1 depending on how you played, the game could be pretty much done by the time you got the final suit.
 
I was thinking about the Echoes key hunt the other night and I can totally get why it was designed the way it was. In Prime 1 it is possible to get all the artifacts except one before you get the final suit. If you found em that way you pretty much get zero time with the suit.

In echoes they completely locked all nine keys till the end of the game. But it makes sense because at least you actually get to be in the final suit for a while plus it makes you feel powerful and badass in a world/atmosphere that antagonized you for pretty much the entire game.

TL;DR: In echoes at least you get to do shit when you get the final suit; in Prime 1 depending on how you played, the game could be pretty much done by the time you got the final suit.

Yeah, by the time I get the Phazon Suit in Prime I usually only need the artifact in the morph ball section in Metroid Quarantine.
 

mstevens

Member
I was just looking around the eshop and noticed that the Metroid Prime Trilogy is already #11 on the all-time chart (NA). Not bad!
 

Verger

Banned
Just finished Prime for the first time. That was incredible. When I went back to console gaming again in 2013, I've played quite a few titles I had missed that had been hyped up like no other. Some of them have surpassed even their insane level of hype, like Xenoblade, Persona 4, Last of Us, etc... Metroid Prime demolishes it's hype. I knew it would be amazing, but holy cow. I think I just wasn't sure in the back of my mind how it would transition to 3D. Retro studios aren't human.

Favorite area of the game for me was Phendrana Drifts, and the only part I didn't really like were a couple sections in Phazon Mines.

The last 3 boss fights were incredible.

Gonna try to wait a bit before I start up Metroid Prime 2, but we'll see...
Very nice impressions! It's so nice to hear these from complete newcomers to the games or from people who maybe played some when it first released but never got around to finishing for one reason or another.

I know you wanted to wait before trying Prime 2, but from what I've experienced and reading from others, I actually think you appreciate Prime 2 more if you jump right in from Prime 1 as it was designed to be played by a veteran of the original. It's up to you of course.
TL;DR: In echoes at least you get to do shit when you get the final suit; in Prime 1 depending on how you played, the game could be pretty much done by the time you got the final suit.
So very true. As one who has just played the final section of the game I can attest to feeling that way. Again with the Light Suit and all the weapon upgrades you're pretty much an unstoppable force. Those pesky Dark Elite Pirates are mulch when Sunbursted, and the Hunter Ing are flies to a flame with the Annihilator Beam on a crystal. Going from place to place is actually very fast thanks to all the connections. I still think Echoes is a much better connected world than Prime 1 since there are so many ways to go from place to place.

In a way I definitely appreciated Echoes' endgame more than Prime since it gave you more to do and see areas of Dark Aether that were inaccessible due to the poison water or ingstorms. I think if even more time and content had been put into Dark Aether that would have made it all the more better.
I was just looking around the eshop and noticed that the Metroid Prime Trilogy is already #11 on the all-time chart (NA). Not bad!
I guess that's pretty good since the game only came out a month ago? You'd like to hope all the Metroid love from this to the Samus Amiibo would send Nintendo a sign. And that the rejection of Other M was not a rejection of the IP, but the way it was handled by Sakamoto.
 

Croc

Banned
Maybe I'm remembering wrong but I didn't think all of the keys in Echoes were locked until the end. In fact I'm pretty sure I got two or three while playing through the game normally. I mean there's definitely way more locked away than in Prime but you can still chip away at them a bit before you get the Light suit too.
 

KarmaCow

Member
Maybe I'm remembering wrong but I didn't think all of the keys in Echoes were locked until the end. In fact I'm pretty sure I got two or three while playing through the game normally. I mean there's definitely way more locked away than in Prime but you can still chip away at them a bit before you get the Light suit too.

You're right, they're all hard locked behind the Dark Visor and the Light Suit is just required for a few like the ones
where you take the light beam up to a different area or diving into dark water/miasma
.
 

Marcus

Member
It's very funny how my opinion on Echoes has changed. I played it for the first time ~4 years ago and thought it was absolutely abysmal, I'm talking a 5/10 game at best. But holy shit, after playing all 3 games back to back, it's become clear to me that Echoes >= Prime > Corruption. The planets in Corruption just don't feel as "lived-in" as Tallon IV or Aether. I also think the enemy designs pale in comparison. Is it just me, or are most of the enemies in Corruption just dinosaurs and robotic dinosaurs?
 

catmario

Member
I hope download code via nintendo.com doesn't have any expire date.

I'll buy Wii U on 2015 holiday season, Will my code still enable to redeem until that day?
 

Golnei

Member
I also think the enemy designs pale in comparison. Is it just me, or are most of the enemies in Corruption just dinosaurs and robotic dinosaurs?

The Reptilicus and redesigned Space Pirates did blend into each other a little; and perhaps the armoured enemies like Berserker Knights and Warp Hounds were made too homogenous, but the Metroid variants were decent. And some of the creatures on Phaaze were notably alien. Elysia's steambots also largely worked, being visually distinct from the other robotic enemies seen in the series.
367

ITMetroid1.png

latest

latest

latest

And the boss designs were all reasonably distinctive. Even discounting the hunters, Mogenar, Omega Ridley and Aurora Unit 313 were successful iterations on enemies from prior games; and Helios was fairly creative. Though Dark Samus did suffer massively in the transition.


Considering how strong her design was in Echoes, and the multiple interesting concepts that were produced for both games, I'm really surprised her final Corruption design was...that.
 

Jisgsaw

Member
Man, that final boss fight in MP2 (
dark samus
) is some serious BS.
- No ammo replenish after the previous boss fight
- no way to save, so you have to do the 10 minutes long previous battle again
- freaking 8 minutes timer
- knowing that, as screw attack keeps bouncing off on the room after the Ing King fight, you'll already loose 1 or 2 minutes of that
- And Dark Samus is invunerable 99 % of the time. Which is pretty annoying when you only have 6 minutes to beat her, and no more ammo to do some serious damage

Way to leave a bad impression after a great game.
 

Marcus

Member
Man, that final boss fight in MP2 (
dark samus
) is some serious BS.
- No ammo replenish after the previous boss fight
- no way to save, so you have to do the 10 minutes long previous battle again
- freaking 8 minutes timer
- knowing that, as screw attack keeps bouncing off on the room after the Ing King fight, you'll already loose 1 or 2 minutes of that
- And Dark Samus is invunerable 99 % of the time. Which is pretty annoying when you only have 6 minutes to beat her, and no more ammo to do some serious damage

Way to leave a bad impression after a great game.

There are some crates you can shoot to replenish ammo in the circular room before fighting Dark Samus. Also, were you playing the GameCube version or Trilogy? I died to Dark Samus but I didn't have to redo the Emperor Ing battle in the Trilogy version.
 
Man, that final boss fight in MP2 (
dark samus
) is some serious BS.
- No ammo replenish after the previous boss fight
- no way to save, so you have to do the 10 minutes long previous battle again
- freaking 8 minutes timer
- knowing that, as screw attack keeps bouncing off on the room after the Ing King fight, you'll already loose 1 or 2 minutes of that
- And Dark Samus is invunerable 99 % of the time. Which is pretty annoying when you only have 6 minutes to beat her, and no more ammo to do some serious damage

Way to leave a bad impression after a great game.

I think thats the idea of that encounter, but there is some ammo refill around the battle and switch your scan devices to harm her
 

ivysaur12

Banned
I still think Echoes is a much better connected world than Prime 1 since there are so many ways to go from place to place.

This is so very true -- getting around in Prime is a *bit* of a pain, but it was so easy in Echoes once you opened up the world. I really don't love the disjointed worlds on Corruption, but, eh.
 

flowsnake

Member
There are some crates you can shoot to replenish ammo in the circular room before fighting Dark Samus. Also, were you playing the GameCube version or Trilogy? I died to Dark Samus but I didn't have to redo the Emperor Ing battle in the Trilogy version.

You don't have to redo it, but you can't actually save, I believe.
 

Madao

Member
Man, that final boss fight in MP2 (
dark samus
) is some serious BS.
- No ammo replenish after the previous boss fight
- no way to save, so you have to do the 10 minutes long previous battle again
- freaking 8 minutes timer
- knowing that, as screw attack keeps bouncing off on the room after the Ing King fight, you'll already loose 1 or 2 minutes of that
- And Dark Samus is invunerable 99 % of the time. Which is pretty annoying when you only have 6 minutes to beat her, and no more ammo to do some serious damage

Way to leave a bad impression after a great game.

hopefully this makes you feel better:
Dark Samus Destroyed
 

mstevens

Member
I know you wanted to wait before trying Prime 2, but from what I've experienced and reading from others, I actually think you appreciate Prime 2 more if you jump right in from Prime 1 as it was designed to be played by a veteran of the original. It's up to you of course.

Well, I'm taking your advice. I thought I was going to be burnt out, but all I was thinking about this weekend was how I wanted to play some more Prime. Starting Prime 2 right now.
 

dLMN8R

Member
Blah the further I get into Echoes the more annoying it's getting.

First, when I got the Spider Ball, I spent nearly an hour going around trying to remember where I could use it that I hadn't used it yet. Finding the one blue door at the very bottom of the Torvus Bog with a magnet track was insanely frustrating because it's easy to miss when looking at the map. I only found it because I looked at a guide. I'm not ashamed whatsoever because it's such an arbitrarily hidden piece of level design.

Then, once I got Power Bombs, it was the same deal. I remember most areas I should go to, but the one key area inside of the large spherical chamber with the spinning gyro thingy was another pain in the ass. There was a lot of Echo equipment in that room so I just assumed I needed something else to disable that second spinning gyro. But nope! There were some conveniently placed Denzium barrels that I needed to destroy with a power bomb so that I could disable the second gyro.

Then I got the Screw Attack and same deal - should've been easy enough to find what I needed to do, but instead I got stuck in the Ing Hive Entrance trying to figure out what to do for 20 minutes, assuming there was a key to the temple in there. Took me forever to realize I missed the 3rd key right inside the dark spherical room.


Then quadraxis was cool to fight, so that's good I guess.
 
There is hint mode for that. If you turned it off because you wanted to explore and find things yourself then...I kinda think you forfeit your right to complain.

I do agree about not being able to tell that it was safe to walk on the dynamo when the second ring was still going, but scanning the first ring mentions that it is safe to walk on, IIRC.
 

dLMN8R

Member
I had no problem walking on the dynamo, my problem was noticing the unassuming barrels on the second floor hiding the controls to turn off the second dynamo.

I had no idea there was a hint mode. I needed a hint to activate the hint mode :)
 

dLMN8R

Member
I'm playing on Veteran, so maybe that's it? I haven't seen any hints at all.

No problem with combat difficulty, just problems with obscure level design intentionally hidden more than it has to be.
 
Hint system is on by default regardless of difficulty setting but carries over between games so if you started with Prime and turned them off, they'll stay off when playing Prime 2.

You can turn it back on at any time in the pause menu.
 

Verger

Banned
So I am on Bryyo and I feel like I'm the only one who likes this place. The setting and lore and haunting music really suck you in and you get a good sense that this was an ancient civilization that was wracked by war. Although that only makes me a bit disappointed that Retro cut out a lot of Lore supposedly about the Culture and Religion of the Reptilicus, which may have better explained the great Schism between Science and Religion which tore their world apart. Even so, it's actually pretty depressing Lore, because like the Chozo, and Luminoth to an extent, these are events that are well in the past aside from the recent Leviathan impact and Phazon corruption. So there's nothing that you can do to help out really, aside from getting rid of the Leviathan.

I do get the complaints of the colors of the level, and the Reptilicus, being drab, but given it's a war-torn world with lots of lava-like Fuel Gel it makes sense. I do wish there may have been a little more color in the Reptilicus since their desaturated look makes them blend in to the background, which I suppose is the point, even though it's not the best look IMO.

That said, I think one of the big weaknesses of the level design was relying upon the ship for all transport, particularly on Bryyo where I don't believe you can access the three areas inter connectedly. I would imagine they did this to try and diversify the environments more, but I'd have settled for the traditional "transport" method, as it is an extra User Experience level to transport yourself via the ship and having to navigate that way. So then you end up with very small sections (comparatively to the previous games) of levels. It's certainly not "bad" by any stretch, but it's something that would need more refinement.

I think using the ship to fly to different worlds is fine to shake up variety and make environments even more diverse, but using it to fly from point A to point B within those worlds is too much. If there ever is a "Prime 4" I'd hope they find a better balance of this travel method.
 
So I am on Bryyo and I feel like I'm the only one who likes this place. The setting and lore and haunting music really suck you in and you get a good sense that this was an ancient civilization that was wracked by war. Although that only makes me a bit disappointed that Retro cut out a lot of Lore supposedly about the Culture and Religion of the Reptilicus, which may have better explained the great Schism between Science and Religion which tore their world apart. Even so, it's actually pretty depressing Lore, because like the Chozo, and Luminoth to an extent, these are events that are well in the past aside from the recent Leviathan impact and Phazon corruption. So there's nothing that you can do to help out really, aside from getting rid of the Leviathan.

I love Bryyo. It was obviously inspired by volcanic environments, a prehistoric emphasis on using stone as a building material, and dinosaurs. What's not to love?

I waffle on whether I like it or Elysia more.
 
I enjoy Bryyo quite a bit for its individual sections, but it feels more segmented than the other worlds. IIRC, Bryyo Fire can only be reached by flying to it, and Thorn Jungle only connects to the first area later into the game. By contrast, I believe the whole of Elysia and Pirate Homeworld are eventually explorable without using the ship.
 

Verger

Banned
I love Bryyo. It was obviously inspired by volcanic environments, a prehistoric emphasis on using stone as a building material, and dinosaurs. What's not to love?

I waffle on whether I like it or Elysia more.
Yeah I liked the Dinosaur theme and the Reptilicus and wish they had gone further in depth with them. Obviously since we had to split up the game into different planets we sadly couldn't devote the kind of depth that was given to the Luminoth in Echoes. I also liked how all the "tech" on the planet was old and dated fitting for a world which regressed after the Science Lords were executed and lots of war. But even their "high tech" stuff like the Golems were built with mainly stone as you noted.

I do have to say it's still so much better than the Chozo Lore of Prime 1. I'd argue that was definitely the weakest Lore in the series. It's so disjointed and the writing is kind of "meh" with how "enlightened" they are and how disconnected their musings are from the disaster that is enveloping them.

The Luminoth Lore is probably the best in the series though. With Bryyo behind and various Pirate Lore among them :)
I enjoy Bryyo quite a bit for its individual sections, but it feels more segmented than the other worlds. IIRC, Bryyo Fire can only be reached by flying to it, and Thorn Jungle only connects to the first area later into the game. By contrast, I believe the whole of Elysia and Pirate Homeworld are eventually explorable without using the ship.
It definitely is the most segmented world and I think maybe that was a mistake to have that as the first world since that left the first impression. Even though Elysia and the other planet are more aesthetically pleasing and have better level design. I think it's also tough because you're flying between The Fire Temple, the Cliffside a lot at first and then to the Thorn Jungle so you're doing a lot of transport with the ship rather than Elevators, and I could also see that putting off players.

At least as you noted, they made the other two worlds with better interconnectivity.

I also agree that Aurora 242's frequent communique's are a bit much. I suppose it's nice to give more backstory with the "hint system" which is what she is, but I feel it could have been done better and some of her messages could have been truncated and without voice acting or having to press a button to continue them.
 
I do have to say it's still so much better than the Chozo Lore of Prime 1. I'd argue that was definitely the weakest Lore in the series. It's so disjointed and the writing is kind of "meh" with how "enlightened" they are and how disconnected their musings are from the disaster that is enveloping them.

Yeah, I replayed MP1 a few months ago and the Chozo lore is...not awesome. It's fun on a first time through because it's the story and it gives context to the world you're in, but there's a bunch of word salad in it. They were trying so hard to sound "enlightened," but it has no anchor, no unifying base, just a vague notion of "yay spirituality," so they end up saying a lot of nonsense.
 
Metroid prime 2 would be perfect if the fetch quest was a bit less shit, and if the two times you have to backtrack there was some kind of hinting at it.

Like you're in
torvus bog
and at a point you get fucking stuck. Oh but you have to go back to
temple grounds
!
And then later you're stuck in
the citadel
and you have to go back to
torvus
to some obscure area, like.. really ?

These two bits are just so random, the rest of the game is rather linear as in you explore one area fully, complete it, move on to the next one, but not these two times.
 

Verger

Banned
Yeah, I replayed MP1 a few months ago and the Chozo lore is...not awesome. It's fun on a first time through because it's the story and it gives context to the world you're in, but there's a bunch of word salad in it. They were trying so hard to sound "enlightened," but it has no anchor, no unifying base, just a vague notion of "yay spirituality," so they end up saying a lot of nonsense.
Yeah it was much more interesting the first time around, but subsequent playthroughs and how Retro vastly improved the lore with the Luminoth shows its shortcomings.
Metroid prime 2 would be perfect if the fetch quest was a bit less shit, and if the two times you have to backtrack there was some kind of hinting at it.

Like you're in
torvus bog
and at a point you get fucking stuck. Oh but you have to go back to
temple grounds
!
And then later you're stuck in
the citadel
and you have to go back to
torvus
to some obscure area, like.. really ?

These two bits are just so random, the rest of the game is rather linear as in you explore one area fully, complete it, move on to the next one, but not these two times.
IIRC I think that one of those was going back for the Power Bomb once you got the Spider Ball. I forget what the other was, but those were indeed a bit of a backtrack since you had to go back through the Sanctuary Fortress. At least they threw some new enemies your way with the Ingsmashers.
 

dLMN8R

Member
Finally beat Metroid Prime 2 last night!

I had zero shame in using a guide to find the Sky Temple keys. It was either do that or stop playing the game altogether.

The final boss had (I think) some very smart design. I was extremely close to dying during one of its forms, and super pissed that I'd have to start it all over again, but then it did an attack which resulted in me getting a bunch of items which let me survive just long enough to kill it off. Yay!


Now that I've beaten the two Prime games I already played a decade ago, it's finally time to jump into Corruption for the first time ever!
 
Finally beat Metroid Prime 2 last night!

I had zero shame in using a guide to find the Sky Temple keys. It was either do that or stop playing the game altogether.

The final boss had (I think) some very smart design. I was extremely close to dying during one of its forms, and super pissed that I'd have to start it all over again, but then it did an attack which resulted in me getting a bunch of items which let me survive just long enough to kill it off. Yay!


Now that I've beaten the two Prime games I already played a decade ago, it's finally time to jump into Corruption for the first time ever!

Yeah, the Sky Temple keys are pretty rough to find if you aren't OCD with scanning or take extended breaks between sessions.

Corruption handles the "collect n items before you can get to final area" INFINITELY better and in a much more compelling fashion than both Prime 1 and 2. Also you won't need to worry too much about missing items in Corruption after a certain event. It's a lot more streamlined with more of a focus on action than exploration, IMO. But when you get to an isolation / exploration section, holy shit, do they knock it out of the park!
 

dLMN8R

Member
I scanned pretty much everything. I just take issue with the fact that most are literally impossible to get until you get the Light Suit, since they're buried under dark water or the asinine "light beam" at the Ing Hive entrance.

The first Metroid Prime handled it pretty well since the clues were easy to find in that outdoor area in the Tallon Overworld, and they were easier to reference later in the UI.

In Metroid Prime 2 though, firstly it's a total pain in the ass to get to the Sky Temple entrance due to the placements of the portals which get you there, tons of traversal, and secondly even after scanning all the clues the UI made it a pain to re-reference those clues on the fly to figure out what rooms each key was in.
 

Pez

Member
I would love to see this series get ported to the n3DS with touch screen controls ala Metroid Hunters.

Think Nintendo will ever do it? Yah, me neither. =(
 

dLMN8R

Member
I'm not sure it would work too well on the 3DS without major changes to level design and such. Even on a large TV, I found the 480p resolution to make it somewhat difficult to make out some important details in various levels.
 
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