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MGR Revengeance PC doesn't work offline (UPDATE: Fix out, go back to ripping spines)

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Squire

Banned
People with bandwidth caps.

Or poor download speeds.

Game was a bitch and half to get for some people and now it's difficult to play in a satisfactory manner.

I haven't been rooting against it and I really want to play it, but the issues aren't minor. It's a sloppy port. The game design isn't hurt at all, but not running offline? Spotty monitor support?

WTF was the QA team doing?
 

JPKellams

Member
Lets not be dismissive:
5. cutscenes drop down to 30fps, really now? that's jarring

Cinematics are prerendered in 30fps. Was like that on console as well. There are a lot of them and we put the highest quality versions into the PC build, which is why there are so many gigs of data.
 

Gvaz

Banned
Cinematics are prerendered in 30fps. Was like that on console as well. There are a lot of them and we put the highest quality versions into the PC build, which is why there are so many gigs of data.

It's not an issue with bandwidth or time to download because I get like 1.8MB/s downloads where I am, but 21 gigs is just cinematics out of 24? That's silly. I'm grateful for the port but somewhere in the line someone had to have been "this game is like 90% cutscene data" and thought about some slightly smaller files.
 

Jintor

Member
It's not an issue with bandwidth or time to download because I get like 1.8MB/s downloads where I am, but 21 gigs is just cinematics out of 24? That's silly. I'm grateful for the port but somewhere in the line someone had to have been "this game is like 90% cutscene data" and thought about some slightly smaller files.

I recall this occuring for some other game I d/l'd recently. Batman maybe? It seems relatively common with larger scale ports
 

hamchan

Member
Lets not be dismissive:

1. valid bugs and crashing for some
2. resolution lock is inexcusable
3. 1:1 fps:hz issues, resulting in 24fps for some
4. 16:10 non-support is minor but it can be listed as it seems some monitors don't like the weird shit MGR does with the resolutions and doesn't even list 1080
5. cutscenes drop down to 30fps, really now? that's jarring
6. game seems to run well but issues i have is that changing graphic settings doesn't seem to change much of anything really, and also TWENTY ONE GIGS OF CINEMATICS out of 24. Come on.

It's not an issue with bandwidth or time to download because I get like 1.8MB/s downloads where I am, but 21 gigs is just cinematics out of 24? That's silly. I'm grateful for the port but somewhere in the line someone had to have been "this game is like 90% cutscene data" and thought about some slightly smaller files.

The PS3 version is also a similar size download btw, so it's not like it's a "problem" due to it being a PC port.
 

Ysiadmihi

Banned
Cinematics are prerendered in 30fps. Was like that on console as well. There are a lot of them and we put the highest quality versions into the PC build, which is why there are so many gigs of data.

I wish they were at least optional. I'm stuck with a 3Mbps connection that runs at full speed maybe 5 hours out of the day if I'm lucky and would have been fine with 480p cutscenes if it meant saving (literally) days of downloading.
 

Tain

Member
Sympathies to those with bad connections, but it seems unreasonable to rag on the port for having the highest quality assets available
 

Aaron

Member
I actually ran out of hard drive space installing this. Caught me by surprise, but it was worth clearing out some space for.
 
What a messy launch.
First it was the resolution problem

Then us Irish people were black listed from seeing the game on store pages by accident and it got fixed just before the game released

Then people reported problems of the game locking at certain framerates or not going to 60fps despite beast rigs or having black screens when set to fullscreen mode

now the always on DRM.

I know these will all get fixed but man what a mess, not to mention the game is almost 24 fucking GB and like 20 of that are cutscenes
 
What a messy launch.
First it was the resolution problem

Then us Irish people were black listed from seeing the game on store pages by accident and it got fixed just before the game released

Then people reported problems of the game locking at certain framerates or not going to 60fps despite beast rigs or having black screens when set to fullscreen mode

now the always on DRM.

I know these will all get fixed but man what a mess, not to mention the game is almost 24 fucking GB and like 20 of that are cutscenes

1403.gif


I think it's about time there was an outsourcing port company that specialises in PC ports for Japanese games. Maybe there already is? James Mielke was trying to get more Japanese games on Steam, these developers and publishers maybe need a helping hand if PC is so alien to them. I don't think Durante can fix all these problems for every port by himself, selfless lad.
 

rrs

Member
I know these will all get fixed but man what a mess, not to mention the game is almost 24 fucking GB and like 20 of that are cutscenes

Yeah, I personally loved the 20 GB of cutscenes that meant I left my computer on two nights to download the whole thing. But yeah, there's a load of technical issues that seem to sour it but how the game plays so makes up for it. I hope it gets all patched up and awesome, I want more of these console games to make it to PC.
 

Grief.exe

Member
1403.gif


I think it's about time there was an outsourcing port company that specialises in PC ports for Japanese games. Maybe there already is? James Mielke was trying to get more Japanese games on Steam, these developers and publishers maybe need a helping hand if PC is so alien to them. I don't think Durante can fix all these problems for every port by himself, selfless lad.

To be honest with you, the issues aren't that bad.

For a first time company with no prior experience, its actually a very solid experience.

The resolution lock and the always online bug aside, the other issues are minor. We should have fixes for all of these things coming down the line.
 

Grief.exe

Member
Sorry for DP.

I know these will all get fixed but man what a mess, not to mention the game is almost 24 fucking GB and like 20 of that are cutscenes

Yeah, I personally loved the 20 GB of cutscenes that meant I left my computer on two nights to download the whole thing. But yeah, there's a load of technical issues that seem to sour it but how the game plays so makes up for it. I hope it gets all patched up and awesome, I want more of these console games to make it to PC.

EatChildren made a very good point in the OT, its unfortunate but these larger sizes are coming. Best case scenario is companies allow people to download the high-quality cutscene separately, similar to the Sleeping Dogs high-res texture pack.

The solution to the data size is a tough one, with optional encoding quality (and thus size) the only solution. And I don't know if Steam's pre-load and download framework supports that.

High quality encoded video is fucking huge. Always has been and, looking into the near future, will be for some time. It increases game data size by a significant amount, as evident by other games with 720p+ encoded video like Max Payne 3. In the case of Rising, they'd encoded the videos in two groups: PS3 and X360. The former is best, thanks to the size of bluray. The latter is worse, for obvious reasons.

They chose to go with the highest quality build available. Sucks that it means a shitload of data is just video, but without giving the option prior to download for encoding quality and data size there's not much that can be done.

And both this and Max Payne 3 should be a harsh warning to all PC gamers doing the digital for any future games with a lot of pre-rendered cinematics. Xbox One and PlayStation 4 have the data size now to support 720/1080p native footage alongside game data, and thus PC ports should have them too. And that means game data size is going to explode.
 
1403.gif


I think it's about time there was an outsourcing port company that specialises in PC ports for Japanese games. Maybe there already is? James Mielke was trying to get more Japanese games on Steam, these developers and publishers maybe need a helping hand if PC is so alien to them. I don't think Durante can fix all these problems for every port by himself, selfless lad.

Well like others have said it's a byproduct of having high quality cutscenes because shrinking videos down is bloody fucking difficult without destroying the integrity of the image

Makes sense why so many games these days have lower res cutscenes with lots of compression artifacts because games become quite huge otherwise

As eatchildren pointed out (posted by Grief above), Max Payne 3 was another culprit of this
 
Best case scenario is companies allow people to download the high-quality cutscene separately, similar to the Sleeping Dogs high-res texture pack.

Yeah, that was far preferable. Also, Nixxes did that port, and they seem to be the top of the list.

That region locking thing is so damn stupid. If that's Konami's decision to allow people to buy the game but not play in certain regions, why?
 

Grief.exe

Member
Yeah, that was far preferable. Also, Nixxes did that port, and they seem to be the top of the list.

That region locking thing is so damn stupid. If that's Konami's decision to allow people to buy the game but not play in certain regions, why?

Money or licencing issue, not really 100% sure.

The majority of big publishers are doing such things nowadays, its unfortunate.
 

Almighty

Member
Nice that it was finally confirmed to be a bug. Game back on the list. Though $30 is too steep for me will most likely wait for a sale.
 

Durante

Member
Sympathies to those with bad connections, but it seems unreasonable to rag on the port for having the highest quality assets available
Yeah, I agree. I mean, the absolutely ideal case would be offering a choice for more compressed movie assets, but barring that including the highest quality ones is a very good thing.
 
I think it's about time there was an outsourcing port company that specialises in PC ports for Japanese games. Maybe there already is? .

Does QLOC count? They're pretty much responsible for some of the best PC ports for Japanese games published by CAPCOM and others in recent years.

Notable games in their porting repertoire:-

Street Fighter IV
Super Street Fighter IV Arcade Edition
Street Fighter x Tekken
Resident Evil 6
DmC (runs at insane FPS with insane supersampling applied on midrange machines)
Ace Combat: Assault Horizon

amongst many others.

All of their ports are brilliantly optimized for the PC and run on toasters/potato PCs, come with all the options PC gamers expect from their ports, and are rarely found wanting. CAPCOM was pretty enamored with them that they used them repeatedly to port over quite a number of their games to the PC.
 

li bur

Member
people really bitching for 20GB cutscenes?

i thought people used to bash other games for having a low res cutscenes.
 
people really bitching for 20GB cutscenes?

i thought people used to bash other games for having a low res cutscenes.

Heh yeah, the rage in quite a few PC threads when those low res insufferable Bink cutscenes were used in games and how it detracts from the game experience was pretty palpable lol. Can't please everyone lol.

Case in point, the MKKE PC port which used the really horribly compressed ones from the 360 version of the game instead of the superior PS3 ones. Enterprising modders promptly provided the means to replace them with the PS3 cutscenes.
 

Piccoro

Member
Does QLOC count? They're pretty much responsible for some of the best PC ports for Japanese games published by CAPCOM and others in recent years.

Notable games in their porting repertoire:-

Street Fighter IV
Super Street Fighter IV Arcade Edition
Street Fighter x Tekken
Resident Evil 6
DmC (runs at insane FPS with insane supersampling applied on midrange machines)
Ace Combat: Assault Horizon

amongst many others.

All of their ports are brilliantly optimized for the PC and run on toasters/potato PCs, come with all the options PC gamers expect from their ports, and are rarely found wanting. CAPCOM was pretty enamored with them that they used them repeatedly to port over quite a number of their games to the PC.

DmC is not japanese. But you are right, those Capcom games run great even on old PC's.
 

Hasney

Member
I have zero problems with the games size, I'd much rather the games take the route of higher quality of assets, cutscenes or not.

Obviously it sucks for some people with caps and the like, so it'd be nice to be optional, but give me the best quality it can handle please.
 

Atruvius

Member
Lets not be dismissive:


5. cutscenes drop down to 30fps, really now? that's jarring

Cutscenes drop down to 30 because they are videos(bink?) and not real time. If there is Rising 2 someday I hope they'll use real time cutscenes just because the cutscene to gameplay transitions in MGS4 look so damn good.
 

Danielsan

Member
I have zero problems with the games size, I'd much rather the games take the route of higher quality of assets, cutscenes or not.

Obviously it sucks for some people with caps and the like, so it'd be nice to be optional, but give me the best quality it can handle please.
Same here. I absolute hate it when cutscene videos are compressed to shit.
 
Does QLOC count? They're pretty much responsible for some of the best PC ports for Japanese games published by CAPCOM and others in recent years.

Notable games in their porting repertoire:-

Street Fighter IV
Super Street Fighter IV Arcade Edition
Street Fighter x Tekken
Resident Evil 6
DmC (runs at insane FPS with insane supersampling applied on midrange machines)
Ace Combat: Assault Horizon

amongst many others.

All of their ports are brilliantly optimized for the PC and run on toasters/potato PCs, come with all the options PC gamers expect from their ports, and are rarely found wanting. CAPCOM was pretty enamored with them that they used them repeatedly to port over quite a number of their games to the PC.
Good to know.
 

LTWheels

Member
I really appreciate the high detailed cutscenes. It's frustrating when you see PC ports using heavily compressed cutscenes. Even worse is when you see this happen in PC only games.
 

Hypron

Member
Sympathies to those with bad connections, but it seems unreasonable to rag on the port for having the highest quality assets available

Yeah. I'm actually really happy about how the cutscenes look compared to the 360 version's which are compressed horribly. I'll gladly download an extra 14 gigs for something decent.
 

MisterM

Member
Is the game region locked on Steam?

It's about £10 on Nuuvem which is much nicer than £19.99 on the Steam store...but I don't want to be stung by region locking.
 

xJavonta

Banned
Yeah. I'm actually really happy about how the cutscenes look compared to the 360 version's which are compressed horribly. I'll gladly download an extra 14 gigs for something decent.

They could compress them for the main game and people with bandwith caps and offer a high res download for the people that want them. Best of both worlds.
 

Q8D3vil

Member
I really appreciate the high detailed cutscenes. It's frustrating when you see PC ports using heavily compressed cutscenes. Even worse is when you see this happen in PC only games.

Diablo 3 was fucking horrible, wasnt surprise though because i always knew it was a console game.
 

JaseC

gave away the keys to the kingdom.
EatChildren made a very good point in the OT, its unfortunate but these larger sizes are coming. Best case scenario is companies allow people to download the high-quality cutscene separately, similar to the Sleeping Dogs high-res texture pack.

Well, Steam doesn't need to support particular encoding methods because it just looks at the data as it is presented. It's virtually no different to dumping an MKV file into a 7zip archive -- there is some compression, but you can only compress content, that is itself already compressed, so far.
 

Eusis

Member
people really bitching for 20GB cutscenes?

i thought people used to bash other games for having a low res cutscenes.
One side stayed quiet because it didn't affect them, then they speak up when it DOES affect them while the other goes silent because they get what they want.

It'd be nice if Steam could be set up in a way to toggle stuff like that though, that way we can get a nice low storage versions with small movie files, OR because bandwidth/hard drive space isn't a big deal we go big. And frankly the latter's not a big issue unless you're on ONLY an SSD or something these days, hard drives are pretty cheap and it's easy to get at least a TB one. Games will probably regularly blow up to double that now the PS4 and XB1 are out anyway. The former's the bigger deal because many providers have limits that may or may not be enforced, it's part of why going streaming is WAY more premature than a lot of people would seemingly like.
 

News Bot

Banned
Developers really need to get on top of modern video encoding techniques. You could have that quality at half the size so easily it's actually quite sad.
 

Eusis

Member
Developers really need to get on top of modern video encoding techniques. You could have that quality at half the size so easily it's actually quite sad.
There might be other quirks though, like whether it can snap back to gameplay easily or not. Though given how easily the game is crushed even by old hardware I imagine it may've been possible.

Still, I'd rather they go overkill here than give me low quality FMVs that are using in-game assets anyway, I find those WAY more jarring like in Deus Ex, whereas these can at least fool me especially on consoles. I'm not as hung up on immersion as some people given that games inherently have too many aspects that keep you from actually feeling like you're there or anything like that, but I do want a consistent experience. Especially at the points where being nice looking may matter most.
 

TronLight

Everybody is Mikkelsexual
I really appreciate the high detailed cutscenes. It's frustrating when you see PC ports using heavily compressed cutscenes. Even worse is when you see this happen in PC only games.
This.
I only have a 7mbps connection, but I'd take Max Payne 3 and MGR over Alan Wake and Darksiders any day of the of the week if I had to choose based on cut scenes alone.
 

KarmaCow

Member
people really bitching for 20GB cutscenes?

i thought people used to bash other games for having a low res cutscenes.

Given the choice between a reasonable download size and spending the better half of the day downloading the cutscenes, I'll take the former every time. They're both shit, the heart of the problem is wasting my bandwidth on garbage that I'll most likely be skipping anyway.
 

KNT-Zero

Member
I, expect rare ocassions like with The Stanley Parable, never buy a game on Day one. There's always something that is going to go wrong, specially nowadays with the commodity of future patches and DLC (and don't get me started on Season Passes).

I trust the goodwill of Konami and Platinum since they took the effort of releasing this awesome game on PC, but I'll still wait for it to be fixed.
 

hamchan

Member
If you're having problems downloading a 23gb game because of download caps, then this PS4/Xbone generation will sure make you sad.
 
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