A 12 year old Snake will appear in TPP and show that he's wise beyond his years. "Kept you waiting, huh?" he'll say with a chuckle.
That would be amazing!
A 12 year old Snake will appear in TPP and show that he's wise beyond his years. "Kept you waiting, huh?" he'll say with a chuckle.
I don't see much point in making GZ a projection. Why would it be the case?I think Fake Snake could only be for GZ not TPP, and is more likely just him in the coma projecting GZ.
That's what rojo said. That wasn't my main takeaway from MGS2, though it's been years since I played it. A lot of the discussion going on on this page goes into the reasons why.This was what MGS2 was. MGS2 is why we love snake so much, even though Kojima was already done with the series. It's a love letter to the legend of Snake through an "imposters" eyes so we can see how great they are.
And he'll be fucking wise just because he's a supporting character.
You know what? I don't even want a Boss WWII game if they're gonna screw her up like this.
Clear example of this is found in the difference between MGS2 Snake (supporting character) and MGS4 snake (main character):
I have said this time and time again. It was SUPER annoying in PW where BB is now in charge of a global PMC after having quit from ruling the world secretly as a Patriot and yet still he doesn't seem to take charge. Rather, Kaz seems to be the brains behind everything with BB giving tacit approval for everything Kaz suggests. It sorta deflates the entire Big Boss mythos.
You can say Kojima should never have created the events that made Snake turn into what he becomes in 4, but his character does make sense after all the things that happen between 2 and 4.
- He doesn't stop the proliferation of Metal Gear, the Patriots censorship or the commonplace surge of warfare.
- Liquid evades capture.
- He's grown rapidly old and decrepit, having just a year left to live and unable to fulfill all the things he wanted to do, like leaving a greater legacy.
- He's practically alone relationship wise.
Then all the shit just keeps piling on when Guns of the Patriots start: He realizes he's barely fit to be on the battlefield, the dormant foxdie virus will become rampant, the few people he has some connections to keep dying, etc.
It would be a surprise if the Snake we meet in 4 wasn't the way he way.
Nor could he stop the
You're almost right, but this is closer to the truth:
-MGS2 was supposed to be the last MGS game Kojima would make. Fans and Konami keep forcing him to make more MGS games.
-Kojima is getting older and wants to do new things but grows bitter from having to keep make MGS games.
-Kojima has become more isolated as a game developer as a younger generation of developers begin take over the industry who he has no connection with.
-Shooters and FPS games have become common place with less emphasis on story and cutscenes and an ever increased focused on online multiplayer.
Snake is old and bitter because Kojima is old and bitter.
Does anyone honestly believe this shit?
You're almost right, but this is closer to the truth:
-MGS2 was supposed to be the last MGS game Kojima would make. Fans and Konami keep forcing him to make more MGS games.
-Kojima is getting older and wants to do new things but grows bitter from having to keep make MGS games.
-Kojima has become more isolated as a game developer as a younger generation of developers begin take over the industry who he has no connection with.
-Shooters and FPS games have become common place with less emphasis on story and cutscenes and an ever increased focused on online multiplayer.
Snake is old and bitter because Kojima is old and bitter.
Apparently.Does anyone honestly believe this shit?
Does anyone honestly believe this shit?
A videogame?Yes, considering what MGS 2 is?
No doubt.
A videogame?
Then you are delusional. Please spend less time online.
Watch this.
https://www.youtube.com/watch?v=T-2YuPGYabw
Without a doubt MGS4 wouldn't have existed if it was for fans reaction.
I'm not watching a 35 minute video to justify somebody's conspiracy theory that Kojima is being forced to make Metal Gear Solid games.
Then don't criticize the theories if you aren't willing to spend half an hour to actually learn what the hell you're talking about.
MGS2 was planned to be the last one though.
Don't post stupid theories if you're incapable of backing them up with your own words.
Don't post stupid theories if you're incapable of backing them up with your own words.
And? Which group of fans forced Kojima to make his next 6 Metal Gear games?
You're really being quite unfair. Kojima's never been quiet about planning to get away from MGS after 2 (and then 3...ad infinitum).
Kojima has to make Metal Gear Solid games because he's unwilling to pass the torch. It'll forever be a 'Hideo Kojima game' made by 'Kojima Productions'.
"Oh, but his team screwed up Rising". Did they? Imagine Neil Druckmann asking the team who made The Last of Us to make another game in the franchise, but a 90+ Metacritic cart racer, whilst also telling them they're shit and he doesn't believe in them. That's essentially what Kojima did. He didn't give his team the necessary time to fail, and thus they can't work independently.
And what of the games that Kojima only produced? Well, despite having better characters, writing, and more true Metal Gear Solid gameplay, Portable Ops was ignored off of the face of the Earth. Because it wasn't a Hideo Kojima game.
The only thing stopping Kojima from separating with the franchise is his unwillingness to. He doesn't think anyone else can handle it.
Didn't Kojima shame the Rising team because they'd spent so much time doing nothing? At least Kojima didn't waste money like Sony did with Stig, dropped them and had Platinum come in and show them how it was done. Kojima has been dragged into every game since 2, so I don't see how this is a new revelation.
Kojima has to make Metal Gear Solid games because he's unwilling to pass the torch. It'll forever be a 'Hideo Kojima game' made by 'Kojima Productions'.
"Oh, but his team screwed up Rising". Did they? Imagine Neil Druckmann asking the team who made The Last of Us to make another game in the franchise, but a 90+ Metacritic cart racer, whilst also telling them they're shit and he doesn't believe in them. That's essentially what Kojima did. He didn't give his team the necessary time to fail, and thus they can't work independently.
And what of the games that Kojima only produced? Well, despite having better characters, writing, and more true Metal Gear Solid gameplay, Portable Ops was ignored off of the face of the Earth. Because it wasn't a Hideo Kojima game.
The only thing stopping Kojima from separating with the franchise is his unwillingness to. He doesn't think anyone else can handle it.
Edit, TLDR:
This trailer symbolizes Kojima's thoughts on "passing on the torch". At the end of the day, fuck that, it's better to be Big Boss. Go pick those dogtags back up, bitch.
Fine, TLDR: MGS2 is a post modern deconstruction of the game hype machine.
We'll find out that The Boss was clueless and gullible until she met her own mentor named "The Chief" who she was forced to kill after learning he was a German spy. Afterwards she formally adopted the title "The Boss" out of respect for her old master.
Kojima has to make Metal Gear Solid games because he's unwilling to pass the torch. It'll forever be a 'Hideo Kojima game' made by 'Kojima Productions'.
"Oh, but his team screwed up Rising". Did they? Imagine Neil Druckmann asking the team who made The Last of Us to make another game in the franchise, but a 90+ Metacritic cart racer, whilst also telling them they're shit and he doesn't believe in them. That's essentially what Kojima did. He didn't give his team the necessary time to fail, and thus they can't work independently.
Alienous said:And what of the games that Kojima only produced? Well, despite having better characters, writing, and more true Metal Gear Solid gameplay, Portable Ops was ignored off of the face of the Earth. Because it wasn't a Hideo Kojima game.
Alienous said:The only thing stopping Kojima from separating with the franchise is his unwillingness to. He doesn't think anyone else can handle it.
We'll find out that The Boss was clueless and gullible until she met her own mentor named "The Chief" who she was forced to kill after learning he was a German spy. Afterwards she formally adopted the title "The Boss" out of respect for her old master.
They had well over a year and still couldn't figure out how to even implement the 'cutting' mechanic, who knows how far behind they were on everything else.
It also brought back Sokolov for no reason, turned Gray Fox into a soulless anime stereotype with a new unnecessary backstory and had some really bad gameplay mechanics (slowly dragging bodies back to a truck was the epitome of unfun) People can bemoan how 'silly' the Fulton function is but damn is it such a great gameplay design choice.
Playing or seeing Portable Ops back to back with Peace Walker just shows the gulf in quality that Hideo Kojima delivered on a portable Metal Gear experience, sure you can dislike the story or writing in Peace Walker, but the gameplay and design in Kojima's effort were orders of magnitude more enjoyable.
Don't most people think that? I know I do, it's hard to imagine someone else taking over the reins and being able to balance the crazy yet serious contrasting tones the series is known for while also making the next entry feel unique enough in it's gameplay additions to stand on it's own.
I can't even imagine how terrifying it must be for someone else to consider taking over. The weight and responsibility that would entail probably scares most people off before they even begin.
He also said this very recently:
"Ideally I would like to step out from the Metal Gear franchise as a producer and dedicate myself to other games. So far that has proven to be a bit difficult. Alien is a very successful example [of a new director coming in]. Unfortunately in our case it's more like Terminator, that once Cameron steps out of it there was kind of a mess."
And I'd have to say he's probably right. If and or when he does ever leave the franchise, the chances that his successor/s fuck it up is just too dizzyingly high. Love to be proven wrong on that aspect, but you only need to look at Konami's other high value franchises to realize how likely it would be.
Which is why when he does finally let go of the series, I'd prefer they just stop it altogether to be honest.
The other discrepancies are better chalked up to dev time and budget, rather than director influence.
For every jewel like MGS3, he has also directed a respective dud like MGS4.
He's never left the franchise long enough to see if he's a key ingredient, especially now after 20 years of making these games. I think his team understands the elements and has the competency to make MGS without him. Not that they wouldn't be different, but I doubt the franchise would crumble with his departure.
Things like dragging soldiers back to base was tiring, because that was how it mechanically worked. You're meant to choose who to recruit much more deliberately, and avoid detection whilst doing so. It largely wasn't necessary, and wasn't meant to be fun, but it serves its purpose. The grindy bullet sponge bosses in Peace Walker are similarly bad design. The other discrepancies are better chalked up to dev time and budget, rather than director influence.
Alienous said:For every jewel like MGS3, he has also directed a respective dud like MGS4
He's never left the franchise long enough to see if he's a key ingredient, especially now after 20 years of making these games. I think his team understands the elements and has the competency to make MGS without him. Not that they wouldn't be different, but I doubt the franchise would crumble with his departure.
Seriously, do people really think he is held against his will being forced to announce new titles every year?Does anyone honestly believe this shit?
Why...?
He's arguably directed way more jewels than he has duds, so I don't that is a fair statement.
What have you got against Kojima exactly? XD
It's the same team, and Portable Ops (developed somewhat parallel to MGS4) probably had a much smaller team and budget. So things like a smaller scope, or less refined controls, probably weren't because the team couldn't achieve those things, but rather because they didn't have the resources to.
It's the same team, and Portable Ops (developed somewhat parallel to MGS4) probably had a much smaller team and budget. So things like a smaller scope, or less refined controls, probably weren't because the team couldn't achieve those things, but rather because they didn't have the resources to.
No, sure. I'm just saying he isn't infallible, thus given the circumstances I don't think Rising is evidence that the team didn't have the potential for a great game.
Look at how many things changed with MGS3 to make a near perfect game. The difference between that and Rising is that Kojima had, seemingly, as much money and time as he could want, and nobody who would tell him off if he got it wrong. Rising hardly had 2 years of solid dev time before being canceled.
And I have nothing against Kojima, but I just hate how, clearly, the only obstacle to him leaving the series is himself, yet he complains about having to return to the series. Zone of the Enders shows the clout he has. He should just admit that he's unwilling to make anything other than Metal Gear.
I can't believe anyone actually believes Kojima is forced to keep making these. I didn't know the slave trade was alive and well at Konami.
Then he lets it crumble. At the end of the day, it sounds like he just can't let the series go for all he talks of wanting to. His legacy isn't tarnished because an inferior team would take over. If he was serious about wanting out, he's a big enough name, he could go elsewhere and try his hand at something fresh.Certainly not forced in the literal sense, but more in a way where he knows without him, the whole project would crumble. The situation with MGS Rising kinda speaks for itself: an incredible proof of concept that failed to move beyond that stage. Still, they have some incredible talents there.
Then he lets it crumble. At the end of the day, it sounds like he just can't let the series go for all he talks of wanting to. His legacy isn't tarnished because an inferior team would take over. If he was serious about wanting out, he's a big enough name, he could go elsewhere and try his hand at something fresh.
Personally, I'd hate it if he quit now. He and his team have crafted the best game yet as far as mechanics go and the way you interact with the world, imo. Just gimme this and maybe one more and then get out for good.I'm not disagreeing, I'm just explaining things from his perspective. This was his reasoning behind sticking around behind the MGS brand. He also feels emotionally attached to it, and has admitted as much. This plays into why he feels so nervous about letting the series fall under someone else's responsibility.
It's broader than that. It's not only a deconstruction of the series and of video games as a medium (as well as the player's relationship with them), but of the nature of reality in the so-called 'Information Age'. It's videogames' version of Watchmen, as far as I'm concerned.
...or summink.
Then he lets it crumble. At the end of the day, it sounds like he just can't let the series go for all he talks of wanting to. His legacy isn't tarnished because an inferior team would take over. If he was serious about wanting out, he's a big enough name, he could go elsewhere and try his hand at something fresh.
Well, at least we can agree on something! XD
Yeah, Kojima is not being forced to work on the games. I've always respected Kojima for his genius, vision and hard work, but I know he has become a huge Diva ever since MGS2 was a successful game. Then we started to see "A Hideo Kojima game" on every Metal Gear game. You don't see a "A game by Shigeru Miyamoto" on the cover of any Mario game...
I think Kojima has become too much of an attention whore. All the stuff about "being a tortured developer forced to work on a franchise" is just an act. He works on Metal Gear because he wants to. Konami cannot force him, and if they did, Kojima can just easily quit the company. Just imagine how many companies would kill to have Kojima in their ranks.
If he TRULY wanted out of Metal Gear, he would just do it.
The theory that kojima was forced to work on later MGS games is just ridiculous. If it was that bad he could have just quited his job. Any gaming studio would kill for kojima to work for them, hell he could have easily started his own independent gaming studio and made whatever he wanted, the reason he keept making MGS games is because he just couldn't let go of his game, no his child to be exact.