Is the author sure it isn't the same rumor that was around a month ago where they were supposed to announce this at BUILD?
Their own sources as I understand it.
![W6s.png](http://i.picpar.com/W6s.png)
Is the author sure it isn't the same rumor that was around a month ago where they were supposed to announce this at BUILD?
Given they are all x86, porting should be fairly straight forward between PC, PS4, and XBone. Which is a good thing for indie devs.
Those ports will be rather easy to do; the consoles share very similar architecture
Seems like a disaster waiting to happen security wise. I hope they really thought this through.
Will this mean we'll finally hear the end of the "I like Microsoft's way, it means it won't have turds like PSN" argument from fanboys?
Turning any off the shelf Xbox One into a debug unit is risky and will encourage people to try swipe hard drives at events.
We've also been told, but cannot confirm, that every Xbox One unit can be converted to a debug console. Instead of specific hardware units, Microsoft can authorize a console ID to play pre-release code.
If people actually cared about Indies they would already have a PC.
Even a $300 Walmart PC can run most Indie games.
This sounds a lot like what CBOAT was talking about- publishing Win8 app games through XB1. The 14 day cert, pick your release date and price things sound like App Store guidelines.
Note to MS: if this is actually the case, then this is not reversing your position on anything. This is still a crap solution.
Not if this is a Windows 8 app store solution. Indies would get access to 3GB shared memory on the XB1 and confined to App guidelines and cert processes.
Again, I really really hope this is an actual full access pass for indies to build on XB1, and not some backdoor app publishing program that is akin to XBLIG.
Seems like a disaster waiting to happen security wise. I hope they really thought this through.
So how much will that impact the games?
I'd assume that they'd still be split into XBLA and XBL Indie games.Was thinking the exact same thing. I'm guessing if this turns out to be true, "marketplace integrity" will stop being a problem anymore for a few posters.
I don't see how this is a crap decision unless you know exactly how this store will be handled on the Xbox One. Right now (to me at least) it seems your equating the way the store is handled on Windows 8 to how it will be on the Xbox. The Windows store on Xbox could very well be an integral part of the Xbox OS experience, and not a ghetto like it's Win8 counterpart.This sounds a lot like what CBOAT was talking about- publishing Win8 app games through XB1. The 14 day cert, pick your release date and price things sound like App Store guidelines.
Note to MS: if this is actually the case, then this is not reversing your position on anything. This is still a crap solution.
Not if this is a Windows 8 app store solution. Indies would get access to 3GB shared memory on the XB1 and confined to App guidelines and cert processes.
Again, I really really hope this is an actual full access pass for indies to build on XB1, and not some backdoor app publishing program that is akin to XBLIG.
Not if the cboat rumor is true claiming that these indie games are limited to 3gb of ram when ps4 allows 7.
CBOAT's post should be in the OP.
Also, could the 3GB memory limit be due to them wanting games to have as wide a reach as possible, i.e. being able to run on moderately-specced Win8 PCs, hence the prerequisite of having them available thru Win8 stores?
We've also been told, but cannot confirm, that every Xbox One unit can be converted to a debug console. Instead of specific hardware units, Microsoft can authorize a console ID to play pre-release code.
It can be significant, especially to the growth of indie games and to larger games. Though he's not exactly the go-to source on pro Microsoft opinions to begin with, Jonathan Blow said during a Giant Bomb e3 show that he had no idea how useful the extra memory would be until he had it, and I believe he implied that it wouldn't be easily moved to Xbox already due to the console having less memory available for games already.
Honest question...does CBOAT write like that to conceal his/her identity?Motherfucking CBOAT.
No, that would be due to the hypervisor only allowing that OS that amount of resources for use.
That 3GB won't be the issue for indie devs, the limited GPU and CPU resources from that OS that would be a problem.
So what's the catch?
I remember Jonathan Blow just saying the extra memory was good because it mean he didn't have to spend development time on doing memory optimizations, not necessarily that it couldn't be done with less memory.
I don't see how this is a crap decision unless you know exactly how this store will be handled on the Xbox One. Right now (to me at least) it seems your equating the way the store is handled on Windows 8 to how it will be on the Xbox. The Windows store on Xbox could very well be an integral part of the Xbox OS experience, and not a ghetto like it's Win8 counterpart.
exceptGood for Microsoft not allowing their arrogance win out over these issues.
yuh
.INDYianaJONESTHAPOOR wil graci8uos alloowd tpoo publishjthru the Wni8 store geto
butBUT
wait4it
limted to 3gigs mem,nt full. sory!
comnce to yeling atme, xbotz
Why would there be a 3GB limit? Multitasking with XBLA games?
Why would there be a 3GB limit? Multitasking with XBLA games?
I remember Jonathan Blow just saying the extra memory was good because it mean he didn't have to spend development time on doing memory optimizations, not necessarily that it couldn't be done with less memory.
It can be significant, especially to the growth of indie games and to larger games. Though he's not exactly the go-to source on pro Microsoft opinions to begin with, Jonathan Blow said during a Giant Bomb e3 show that he had no idea how useful the extra memory would be until he had it, and I believe he implied that it wouldn't be easily moved to Xbox due to the console having less memory available for games already.
Realistically it wouldn't hurt most of the games that have already been released, but those games have been developed specifically with low memory of previous consoles in mind. The bigger impact could be if the Windows 8 store is separate from the normal games marketplace. Less visibility means less incentive to sell your game on Xbox over PC/PS4.
So how much will that impact the games?
I don't get how the witness can be made on iOS yet not on Xbox. I just can't see RAM limitations being a problem at this stage of next gen.It can be significant, especially to the growth of indie games and to larger games. Though he's not exactly the go-to source on pro Microsoft opinions to begin with, Jonathan Blow said during a Giant Bomb e3 show that he had no idea how useful the extra memory would be until he had it, and I believe he implied that it wouldn't be easily moved to Xbox due to the console having less memory available for games already.
Realistically it wouldn't hurt most of the games that have already been released, but those games have been developed specifically with low memory of previous consoles in mind. The bigger impact could be if the Windows 8 store is separate from the normal games marketplace. Less visibility means less incentive to sell your game on Xbox over PC/PS4.