Let's be real, 99% of indie games won't require that kind of memory. Why? That's a ridiculous amount to ask for from people who casually play on their PC.
FACT: If they make a game that requires 7gb of ram to be free at all times, they have drastically reduced the amount of people that can play/buy it
Can we go back to calling it the xbone? The 180 thing is just weird to type and say and hasn't been funny.
Is this really a 180 on anything? I don't recall MS saying there would be no self publishing. But I could have easily missed it.
Given they are all x86, porting should be fairly straight forward between PC, PS4, and XBone. Which is a good thing for indie devs.
The 3GB won't be the issue for indie devs, the limited GPU and CPU resources from that OS that would be a problem.
For one example, The Witness already uses over 5GB according to Blow. Though I have no idea who is publishing that.
Is this really a 180 on anything? I don't recall MS saying there would be no self publishing. But I could have easily missed it.
Making it so that retail Xbox One's can be transformed into a Dev Kit is pretty ingenious. Instead of loaning out a Dev Kit, you're basically forcing Indie Developers, should they want to develop for the Xbox One, to purchase an Xbox One. So they're getting a developer and a consumer in one clean swoop.
Let's be real, 99% of indie games won't require that kind of memory. Why? That's a ridiculous amount to ask for from people who casually play on their PC.
FACT: If they make a game that requires 7gb of ram to be free at all times, they have drastically reduced the amount of people that can play/buy it
Copying Sony and 180ing again, lulz.
For one example, The Witness already uses over 5GB according to Blow. Though I have no idea who is publishing that.
For one example, The Witness already uses over 5GB according to Blow. Though I have no idea who is publishing that.
Consider the possibility that The Witness will look significantly worse on iOS. Do they want to do he same to the Xbox?I'm sure the Witness will require 5GB RAM on iOS and PC...
5GB of RAM or Hard Drive Space?
Why in the world would it use 5GB RAM?
I'm sure the Witness will require 5GB RAM on iOS and PC...
The hacker community.
Honest question...does CBOAT write like that to conceal his/her identity?
Yeah. People should be using War Thunder and Warframe!People need to stop using The Witness as an example, lol
We've also been told, but cannot confirm, that every Xbox One unit can be converted to a debug console. Instead of specific hardware units, Microsoft can authorize a console ID to play pre-release code.
We've also been told, but cannot confirm, that every Xbox One unit can be converted to a debug console. Instead of specific hardware units, Microsoft can authorize a console ID to play pre-release code. This is in line with information we've received about a new process for beta tests. They will be run via hardware provisioning on Xbox One, with the process reportedly to be enabled for up to 25,000 users per test at launch. Given the ability to provision for beta testing, the ability to enable retail hardware for pre-release code seems feasible.
How is this different than XNA (Indie Games) on 360?
Seriously asking.
Thanks, I figured as much. Sometimes I feel like I need a decoder ring to decipher his/her messages lolNo. He talks like that too.
yes, it's to hide his identity
Haha.. Yea pretty much. As what others said, DRM policy will return because of this.
All I'm doing is passing on what Blow said.
Haha.. Yea pretty much. As what others said, DRM policy will return because of this.
All I'm doing is passing on what Blow said.
https://twitter.com/Jonathan_Blow/status/343884810458128385
The hacker community.
I don't think one could emphasize how big of a deal this is if true. This could potentially mean the buy-in to become an indie XB1 dev is the cost of the consumer grade hardware plus prolly $100 dev license. That's pretty big if I'm reading this right.
This sounds like game size. The Witness is also coming to iOS, mind you.All I'm doing is passing on what Blow said.
https://twitter.com/Jonathan_Blow/status/343884810458128385
...huh?
I don't know about most devs, but I never develop for a platform w/o buying the system first. There are bugs that can occur on retail systems that don't occur on debug kits.
This is great news. I hope the Kinect requirement being removed is the last big change to come before launch.
Well, at least Outlast, one of the indie titles that will be a free PS+ downloadable on PS4, will be using UE4, so who knows, really? Might be worse if some indie devs feel held back by RAM limitations. I know one of the Dreamfall devs has already talked about the inferior hardware of the Wii U proving to be an obstacle.Let's be real, 99% of indie games won't require that kind of memory. Why? That's a ridiculous amount to ask for from people who casually play on their PC.
FACT: If they make a game that requires 7gb of ram to be free at all times, they have drastically reduced the amount of people that can play/buy it
Even if indie devs had only access to 1Gb of memory. That would be more then enough for any indie game. After all. Look at the games that only had access to less then 512Mb of memory for Xbox 360.
It's more then enough.
This sounds like game size. The Witness is also coming to iOS, mind you.
We've also been told, but cannot confirm, that every Xbox One unit can be converted to a debug console
This is great news. I hope the Kinect requirement being removed is the last big change to come before launch.
Any indie game?Even if indie devs had only access to 1Gb of memory. That would be more then enough for any indie game. After all. Look at the games that only had access to less then 512Mb of memory for Xbox 360.
This sounds like game size. The Witness is also coming to iOS, mind you.
This is what I hope.If I can buy an indie game on Xbox One and get the Windows 8 version as a "crossbuy" then I'll bite.