Labrynian Rebel
Member
Something about throwing rocks in glass houses.
From that post's comment section.
Something about throwing rocks in glass houses.
Truly it is the current year.
The physical edition offers cross-buy too? Is there a code included or something?
Fucking Christ, I wish this $4 million number would die in a fire already. If it wasn't already clear that $4 Million didn't go into the game before the live stream (and isn't even that much), they finally confirmed last night that after the taxes, rewards, licensing and fees, that only about $2.7 went into the game's production. Stretched across the 10 platforms they wanted to port to, it's clear why it ended up the way it did.
Fucking Christ, I wish this $4 million number would die in a fire already. If it wasn't already clear that $4 Million didn't go into the game before the live stream (and isn't even that much), they finally confirmed last night that after the taxes, rewards, licensing and fees, that only about $2.7 went into the game's production. Stretched across the 10 platforms they wanted to port to, it's clear why it ended up the way it did.
Ah, so they mismanaged the hell out of it. Thanks for confirming.
Its hard to tell who's legacy is worse at this point; Sonic's or Mega Man's.
I'm going to jump jump slide slide your ass to buster ville motherfuckerLet's call it a draw, LOL.
Ah, so they mismanaged the hell out of it. Thanks for confirming.
Fucking Christ, I wish this $4 million number would die in a fire already. If it wasn't already clear that $4 Million didn't go into the game before the live stream (and isn't even that much), they finally confirmed last night that after the taxes, rewards, licensing and fees, that only about $2.7 went into the game's production. Stretched across the 10 platforms they wanted to port to, it's clear why it ended up the way it did.
Has the creator of this game or KS ever make a statement about this game's delays/quality?
Has the creator of this game or KS ever make a statement about this game's delays/quality?
What was Shovel Knight's budget?
Has the creator of this game or KS ever make a statement about this game's delays/quality?
What was Shovel Knight's budget?
Sonic Boom wasn't funded by Nintendo.Funny their worst games were both funded by Nintendo, Network Transmission and Boom
I look forward to this game on sale, rrp is insane.
Are we not counting the later X games in this.Funny their worst games were both funded by Nintendo, Network Transmission and Boom
This right here. $2.7 million isn't shit.
For kickstarter standards, it is a lot, and a whole lotta other folks did far more with far less.
Has the creator of this game or KS ever make a statement about this game's delays/quality?
What was Shovel Knight's budget?
For kickstarter standards, it is a lot, and a whole lotta other folks did far more with far less.
Other folks with far less experience than Inafune to boot.
http://www.gamesindustry.biz/articles/2014-08-06-shovel-knight-devs-break-down-costs-sales
And budget for Plague Knight addon was about 1million
http://yachtclubgames.com/2016/04/feat-unlocked-one-million-copies-of-shovel-knight-sold/
"We ended up operating for five months without money or payments to the team here. It was a difficult period, where some of us were awkwardly standing in front of cashiers having our credit cards declined, drawing from any possible savings, and borrowing money from our friends and family.
Not very professional but gave me EGM nostalgia. 8/10Gamespot said:Mighty No. 9? More like Shitey No. 9!
Let's call it a draw, LOL.
While living far beneath their means, possibly poverty level while working on their game as a passion project. Sure, it doesn't excuse a group of veterans from mismanaging the production, but anyone who can do basic math can figure out that even paying a group of just 10-15 professionals a living wage with benefits will dry up that fund in a near instant.
What was Inafune supposed to do, find students willing to work for near nothing to get their big break?
Exactly, just look at this:
I want you all to think about this the next time one of you brings up [insert indie game] is way better and was made on a budget of $10 dollars!
Sonic Boom wasn't funded by Nintendo.
Nor was Network Transmission which was actually funded by Nintendo is pretty solid and miles ahead of trash like X6, X7, MMII, ZX Advent
is way better and was made on a budget of $10 dollars!
Yes because that suddenly denies the fact that 4 million got mismanaged.
Heeeeell no!
Of course we don't wish anyone to go through what the Shovel Knight devs went through to get it done. But it's ridiculous to deny that if managed correctly 4 million or even 1 million would have a been a good sum to accomplish a megaman like game without anyone suffering through that.
Does me saying exactly that in the second sentence of my post you literally just replied to sound like denying to you? My intention is to simply clear the common misconception of video game budgets and quality. Indies starving themselves to make games of whatever quality is awful point of comparison for anything, especially games that needed to pay working professionals living wages.
For kickstarter standards, it is a lot, and a whole lotta other folks did far more with far less.
As if being transparent about the process would have mattered. The resulting game would have ended up the same way. People always bring up the amount of money amassed by Comcept as if it was some guaranteed barometer of quality. Amateurs, and veterans alike, no matter how much cash they have on hand won't guarantee a good game.No, to be very crass about it, why should we give a shit about working professional living wage yada yada yada when backers get disrespected with radio silence.
Several Indies making games of comparatively exceptional quality is a fair point of comparison given that no additional info from their side has been divulged.
You calculate the Shovel knight devs full pay for those 5 months you still end up with a budget that is dwarfed by what MN9 received and a game that exceeds MN9 in quality several times(and don't come with 4million didn't get pumped into MN9 cause that happens to everyone). Heck give them the 1 million as a budget that they needed for Plague. When we get into the nitty gritty of the numbers sure it's not going to add up a 100% but the core idea behind those accusations as long as Inafune remains nontransparent rings true.
It all just boils down to shitty excuses for MN9 made by people that shouldn't make them. Because the people that by all means should make them still to the very end have nothing but dodgy attitude towards their backers(nice release stream last minute announcement yo).
I played it on stream to have a laugh with my friends. I backed it for $60 and was just hoping to get a night of schadenfreude out of it.
I actually kind of dig Mighty No 9? Like, it's not incredible but it's not BAD? The retro music option sounds great, too. It's all very Mega Man Powered Up. I think Eurogamer's review is the closest to my experience so far.
There are so many impressions like these exclaiming "whoa the game isn't a pus-spewing garbage fire!". I mean, it's not, and the reviews seem to reflect as such. It's an average/below average game. It's possible to enjoy a game that isn't great or even good. People are really mixing up their distaste of how the KS campaign was run and the actual quality of the game before they even play it, especially those refusing to touch their game keys out of principal or something.
As if being transparent about the process would have mattered. The resulting game would have ended up the same way. People always bring up the amount of money amassed by Comcept as if it was some guaranteed barometer of quality. Amateurs, and veterans alike, no matter how much cash they have on hand won't guarantee a good game.
Yes people can be disappointed that a public figure of the industry produced an unremarkable game, but that was always a possibility with an investment like this. More cash /= guaranteed good game. It isn't the first time a name of this pedigree with any kind of budget has failed to meet expectations and it won't be the last. So don't go screaming the tired "bububut $4 Million, why isn't it good?!". How many high-budget movies or games do we see flop every year? There's always the possibility of a bad or disappointing product being made. This is one of them.
This is naive thinking in my opinion. Maybe there would be a handful of understanding fans such as yourself, but the majority of the internet and fanbase (especially internet savvy gamers) are a sea of piranhas waiting to tear you to pieces at the slightest misstep. MN9 could have handled many PR and communication instances better, but you know the vast reactions by many gamers would have been extremely and vocally negative. You've seen it happen with Shenmue 3, Broken Age, Skullgirls and many other times when people have shared their roadblocks with the public. I don't know how many times there has been a glimpse into WIP aspects of gaming, only for the response to be nasty and toxic. It quickly dawns on me why developers keep their progress completely and utterly obscured from the public.It matters. At least to me(although I'm almost sure that I'm not alone). It's the difference between me feeling like I'm being played, unfairly taken advantage of and we all going on a journey that didn't go as planned.
Game development is hard, a lot can happen and MN9 ending as it did is unfortunate, there's a lot of empathy that could have been generated with transparent communication and clear messaging. Instead right to the end we don't get any of that. Red Ash is just a the perfect showcase incident of why it does matter.
And just like those devs that succeed with lower budgets, there is an ocean of garbage out there created by dev at equally low budgets as well.As for the 4 million number, it's not so much about(again I only speak from my perspective that I believe many might share) it being a poster number of it guaranteeing quality but more about when people can succeed at lower budgets, people that have access to higher budgets have nothing to blame but themselves. No goddamn excuses. Simple as that.
The discussion should absolutely be concerning the management and team involved, that I agree with. The amount of money spent really means nothing.
If there is an OT for MN9 it should be titled "Looks fine to me." #backersalt
Wooow pause. Network Transmission wasn't a terrible game, that music was some of the best in the seriesFunny their worst games were both funded by Nintendo, Network Transmission and Boom
I look forward to this game on sale, rrp is insane.
Wow.why should we give a shit about working professional living wage
Wow.
I hope karma will hit you hard.
so sorry for the language) about how the game couldn't look any better for 4 million.
Seems like a solid 7. I have no attachment to Megaman though so he doesn't impact my view on it at all. Not bad, not amazing, but it doesn't seem like a 5 either.
Seems like a solid 7. I have no attachment to Megaman though so he doesn't impact my view on it at all. Not bad, not amazing, but it doesn't seem like a 5 either.