This is the stuff that is usually covered in NDA's.
Still, the knowing the prices Nintendo charge makes no difference to us. We have no idea of the specific budgets of individual games.
Perhaps but then it's odd he literally says "$36+cost of manufacturing". Is that really a complete misinterpretation?I think you are completely misinterpreting him. He is just justifying why the Switch version costs $40 to someone suggesting it is expensive. The game costs $36 if you buy the game ($15) plus expansions ($11+$10) on Steam. He wants to say that paying $4 more than that for a physical copy is fair, not that the cost of manufacturing is $4.
Comes from a tweet.
6000 minimum for Switch seems a little high. Hope it doesn't prevent small publishers from doing releases too often.
6000 minimum for Switch seems a little high. Hope it doesn't prevent small publishers from doing releases too often.
If you don't think you can get 6000 sales then you should probably just stick to digital only.
Amiibo:
- submit a proposal to Nintendo showing the design, function, and marketing strategy as well as who will manufacture the amiibo
- initial minimum purchase of 100,000 NFC tags before manufacturing ($0.30 each)
Potential of Limited Run Games or other small publishers doing limited runs of digital-only games. I don't think it's a bad thing.
They never did anything on 3DS or Wii U despite the same minimum order quantity, so I'm not sure. The bigger indie games got larger publishers anyway (Shantae, Steamworld, Shovel Knight).
IIRC, LRG has a blanket policy of working with platforms that are region free, so neither the 3DS or the Wii U would be in their sights. The Switch is definitely a different story altogether.
Makes sense as that way they only need to order one lot, reducing the amount of copies from 12k to 6k. If they only sell their titles through their own website, they could probably circumvent Nintendo's requirement to have a different lot for each region.
Right, I figure that it's logical to assume that the region requirements on previous Nintendo hardware don't apply to the Switch, which potentially makes it easier for a company like LRG to hop on board.
The requirement supposedly still exists, and it does make sense as the packaging would be different.
Also, I just checked LRG's website, most of their games have a print run of 3k or less.
- submit a proposal to Nintendo showing the design, function, and marketing strategy as well as who will manufacture the amiibo
Wait, aren't the Amiibos manufactured and given to publishers by Nintendo themselves like bulk disc orders? Am I reading this correctly?
Wait, aren't the Amiibos manufactured and given to publishers by Nintendo themselves like bulk disc orders? Am I reading this correctly?
Minimum order of 100k amiibo? Am I reading that correctly?
That's ridiculous, when they only require thousands of a game.
(unit in this case being both the cartridge and the box, and that's not including the rest of the costs involved such as licencing fees. As for a 32GB Switch cart, well that's where things get really pricey as it costs more than twice as much of the $8 dollars for the basic cart.)
Cartridges are appreciably more expensive as shown in the fee. Guaranteed that larger cards go beyond $8.
Straight from the article.
As known. Fascinating to have an amount though.
have to pay for physical Switch games is around $8 US dollars per unit (unit in this case being both the cartridge and the box, and thats not including the rest of the costs involved such as licencing fees. As for a 32GB Switch cart, well thats where things get really pricey as it costs more than twice as much of the $8 dollars for the basic cart.