I don't even know what that could possibly mean. The movement set of Mirror's Edge is nothing like driving.
HnnnnngMultiplayer parkour rooftop messenger bag races, please!
Terrible news, you can't possibly craft any significantly open world with the care needed for the time trails to be up to the original.
I don't care what they do with the campaign, but don't let us down with those time trails, it's unforgivable.
Except... if you could :OOpen world but you just can't touch the actual street?
I wonder how they'll do that.
That's all I wanted to hear. Mirror's Edge was definitely one of those games where an open-world would've been fantastic.
Multiplayer parkour rooftop messenger bag races, please!
yeah, worries me a bit
wont judge till I see it tho
There are many ways of "fixing" this.I'm not sure...
Every room you traverse in Mirror's Edge is like a puzzle. That aspect of the game really doesn't gain anything from being open-world. I just worry that by making it open-world, the 'puzzle chamber' type gameplay will become much less of a focus.
I'm still holding out hope that the multiplayer will just be rooftop "tag".
It could also be like the Arkham games in which the open world is basically just a hub areaThere are many ways of "fixing" this.
Since it's open world, they can add sections for puzzle solving, special designed buildings with "puzzle design", sections with more linear paths.
Those slow ass puzzle rooms were the worst part about Mirror's Edge. The game was awesome when you were on the run and had to make split second decisions. This being open world could encourage more of that since Cops could be everywhere. Can't wait to hear more about this game.I'm not sure...
Every room you traverse in Mirror's Edge is like a puzzle. That aspect of the game really doesn't gain anything from being open-world. I just worry that by making it open-world, the 'puzzle chamber' type gameplay will become much less of a focus.
I liked that the original actually had challenging platforming.
You can't really have challenging platforming if you're making the player traverse miles and miles of an open city. It's no fun to get halfway to your objective and fall to your death.
I'm worried that it will be like Assassin's Creed with less combat -- where traversal is mostly easy or otherwise automated.
I'm just not sure that open-world's suit platform games. They basically live and die on their level designs, and once you open that up you run the risk of having too many dead spots, which is something that you never had in the original game.
Those slow ass puzzle rooms were the worst part about Mirror's Edge. The game was awesome when you were on the run and had to make split second decisions. This being open world could encourage more of that since Cops could be everywhere. Can't wait to hear more about this game.
I would be rather shocked if this was just a platforming game.
They're specifically calling it an action adventure title.
Terrible news, you can't possibly craft any significantly open world with the care needed for the time trails to be up to the original.
I don't care what they do with the campaign, but don't let us down with those time trails, it's unforgivable.