grandyu said:how many days does it take for a new demo on XBL to become available to silver members
About a week, I think.
grandyu said:how many days does it take for a new demo on XBL to become available to silver members
Dever said:You can also do this by simply running past Celeste at the very beginning and jumping down to where you have to do your first roll. There's a Youtube video of it somewhere..
Oh, there it is.
http://www.youtube.com/watch?v=_U1Q4vUx57E
SolidSnakex said:
Lostconfused said:That look silly, but now everyone will do it to cut down their time by a huge margin -_-
Ten-Song said:I can't wait to see how close the leader board times will be when the full game is out because of silly stuff like that. :lol
Lostconfused said:That look silly, but now everyone will do it to cut down their time by a huge margin -_-
A quick analysis of the demo reveals that in common with most UE3 titles, Xbox 360 still holds the technical edge, but PS3 manages to hold its own. Both PS3 and 360 versions have their fair share of 'jaggies', but the overall experience is a little smoother on the Microsoft console, thanks to the inclusion of selective 2x multisampling anti-aliasing (MSAA).
There's a comparison vid over there too:It's tough work telling these games apart. Indeed the biggest difference is the contrast, and that can be manually adjusted (the captures are at default settings). Bearing in mind some of the UE3 disappointments on PS3 - BioShock, Area 51 etc - it's remarkable that the PS3 version is as close as it is in what is clearly a cutting edge game. According to the Digital Foundry frame analyser, both games operate at 30fps, but in the sample of 10,875 frames (around 3 minutes of like-for-like video), only 178 frames were torn in the 360 version - a paltry 1.6%.
The PS3 version is more difficult to analyse as the vast majority of the torn frames are restricted to the first couple of lines of resolution - basically imperceptible to the human eye, most likely hidden in the overscan area of your HDTV, and therefore shouldn't be included in the analysis. So adjusting the detector to disregard those, the figure rises to 3.8%. In short, even though the 360 version is basically v-locked and the PS3 version isn't, frame rate is not a problem in either version of this game, especially as it appears that most of the tearing crops up in the intro to the main mission in the demo. For what it's worth though, in the 10,875 frame sample, PS3 runs 0.3fps more smoothly at the expense of more torn frames.
Also, each claim code is unique and can't be shared.
Strider2K99 said:Ok, I got a Time Trial code for this demo from Amazon which I didn't know I was getting, but I managed to snag one at Best Buy, so I'm willing to give it away. But this message is at bottom of email:
How exactly can they make the code unshareable or is this just FUD?
Strider2K99 said:Ok, I got a Time Trial code for this demo from Amazon which I didn't know I was getting, but I managed to snag one at Best Buy, so I'm willing to give it away. But this message is at bottom of email:
How exactly can they make the code unshareable or is this just FUD?
Same way they make every other code that expires after one use in real life?Strider2K99 said:Ok, I got a Time Trial code for this demo from Amazon which I didn't know I was getting, but I managed to snag one at Best Buy, so I'm willing to give it away. But this message is at bottom of email:
How exactly can they make the code unshareable or is this just FUD?
Means you can't put it in twice, only 1 person can use it. I'd love the code though, been dying to play time attackStrider2K99 said:Ok, I got a Time Trial code for this demo from Amazon which I didn't know I was getting, but I managed to snag one at Best Buy, so I'm willing to give it away. But this message is at bottom of email:
How exactly can they make the code unshareable or is this just FUD?
notjackbauer said:Beats me. But if you feel like sharing, I'd love to have it. PS3 version by chance?
I'd love to if you really don't mind, I've played the demo every day multiple times.notjackbauer said:Hey Tieno, if you really really want that code, I don't mind. I'll be glued to my TV for other reasons tonight, and I've only played through the demo three times.
Tieno said:I'd love to if you really don't mind, I've played the demo every day multiple times.
notjackbauer said:Just PMed you. Enjoy!
Psychotext said:A bit late to the party perhaps... but the guy who does the Eurogamer head to head comparisons had a look at the Mirror's Edge demo:
The PS3 version is more difficult to analyse as the vast majority of the torn frames are restricted to the first couple of lines of resolution - basically imperceptible to the human eye, most likely hidden in the overscan area of your HDTV
There's a comparison vid over there too:
Darunia said:I want to play time time trial lemme play time trial How do you get a code for that.
datamage said:Bah, I'm still on the fence as to which version to get. I like the 360's cleaner IQ, but prefer the PS3's lighting/color saturation. I guess I'll have to flip a coin.
datamage said:You either:
a) Pre-Order the game.
b) beg on here till someone gives you one.
dark10x said:I'm still baffled as to why the sun itself appears different in the 360 and PS3 versions of the game. It doesn't really impact the experience in any way, but I thought it was a really odd change. Take a look at both versions side by side (looking directly at the sun) and you'll see what I mean.
acm2000 said:you can change that in game options cant you
datamage said:Not really. You can alter the contrast, but they each look different.
I just hope the performance in the demo is a good indication of what to expect. I'd hate to find out that one of them has more hiccups down the road.
The effect/texture or whatever used to represent the sun in both versions appears different. The PS3 sun seems to blend more smoothly with its surroundings while there are obvious edges to the 360 sun burst and it seems to be of a different color than the surrounding light (which looks a bit odd). It's actually tough to describe and really doesn't really matter, but it was one of those observations that had me wondering simply because it's so minor and random.acm2000 said:and how about explaining for those of us who cant be bothered downloading the same demo on 2 machines?
Jason's Ultimatum said:Just played the demo. I'm having a hard time on which game to buy: this game or Resistance 2.
Jason's Ultimatum said:Just played the demo. I'm having a hard time on which game to buy: this game or Resistance 2.
It's pretty much a matter of opinion, really. I don't think anyone could REALLY decide for you.Jason's Ultimatum said:Just played the demo. I'm having a hard time on which game to buy: this game or Resistance 2.
dark10x said:It's pretty much a matter of opinion, really. I don't think anyone could REALLY decide for you.
That said, I think I'll MUCH prefer Mirror's Edge. R2 is a solid game, but Mirror's Edge just feels so much more refreshing to me. R2 has a "been there, done that" kind of feel to it. That tiny Mirror's Edge demo was far more appealing to me, I have to admit. R2 will have more content (campaign, co-op, and competitive), but ME seems like a more interesting and fun experience overall. Again, that's just how I feel.