Beast
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Beast is a game engine-independent content pipeline tool used for advanced global illumination and dynamic relighting of characters.
Why game developers love Beast:
* Enhances the visual quality of your game. Get the artistic results you want with advanced global illumination, giving your game more realistic lighting effects.
Courtesy of EA Digital Illusions Creative Entertainment Courtesy of EA Digital Illusions Creative Entertainment Courtesy of EA Digital Illusions Creative Entertainment
Beast is used to bake light maps, shadow maps and point clouds with advanced global illumination.
o Color bounces and colored shadows from transparent objects.
o Natural looking shadows affected by light bounces.
o Soft shadows from point lights, directional lights and area lights.
o Create light from a HDR environment giving natural lighting in the entire scene without adding a single light source.
o Dynamically relight objects and characters using light probes precalculated by Beast. Lighting of characters and other dynamic objects is affected by emissive objects and light bouncing off other objects.
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* Boosts productivity and reduces the effort needed to create stunning art. Let your artists concentrate on how they want the game to look rather than spending countless hours trying to achieve it. Beast gives your artists an easy workflow while still allowing them full control over the end result.
Colored shadows, color bounces and natural looking shadows Lighting from HDR environments creates natural lighting with little effort Emissive materials automatically contribute to the lighting
Moving light sources and objects around in a scene affects the lighting without any need to add or adjust bounce lights or other workarounds needed to "fake" global illumination. Emissive materials and transparent objects contribute to the lighting without any extra work. Get natural looking lighting using image based lighting from HDR environments.
* Reduces cost, risk and time-to-market. Beast is used in a number of different AAA titles to ensure that the visual quality bar is met on time every time. No matter what game engine you are using, Beast will help you get better results with less effort.
Illuminate Labs is a member of Epic Games' Unreal Engine 3 Integrated Partners program and Beast is fully integrated with the Unreal Editor. More information is available on our Unreal Engine integration page.
Beast has also been successfully integrated with Gamebryo as well as several in-house game engines.