By my own anecdotal observations, it seems like Skyward Sword is the most hated game with best critical reception this year.
The gap between the two for games like Uncharted 3 and Dark Souls does not seem nearly as big.
Dude, it's Zelda.
By my own anecdotal observations, it seems like Skyward Sword is the most hated game with best critical reception this year.
The gap between the two for games like Uncharted 3 and Dark Souls does not seem nearly as big.
No way. Considering how awesome the story in Metroid Prime was I want Retro on the task. Also, EAD would fuck it all up with a long-winded tutorial and unnecessary exposition.
The story is great, but it's told in a way which I don't think would be appropriate for Zelda, at least not how we think about Zelda today (cut-scenes, interactions between important characters etc.).No way. Considering how awesome the story in Metroid Prime was I want Retro on the task. Also, EAD would fuck it all up with a long-winded tutorial and unnecessary exposition.
The story is great, but it's told in a way which I don't think would be appropriate for Zelda, at least not how we think about Zelda today (cut-scenes, interactions between important characters etc.).
Metroid Other M had a lot of action but it was pretty much a fancy beat-em-up.
Can't we basically reduce any of Nintendo's games to that though?
Just a simple platformer.
Just an action adventure game.
Just a a kart racer.
Just a minigame collection.
I think that oversimplifies why Nintendo's franchises are so much more successful than other similar ones.
By my own anecdotal observations, it seems like Skyward Sword is the most hated game with best critical reception this year.
The gap between the two for games like Uncharted 3 and Dark Souls does not seem nearly as big.
Boo this man!
I know.Retro didn't make Other M
HNNNNNNNNGGGGHHHHH.
Yes please! Don't let them hurt the character and charm, but get them on the graphics and environments!
I know.
My point was that they risk outsourcing of IPs to developers that might do good work, though it would be very predictable and unsurprising. Like Konami giving MGRising to Platinum Games.
[Though they are 1st-party] Retro was the opposite effect when given Metroid, but they made it into a complete game rather than a genre filler.
I bet this is already happening.
And I'm looking forward to it. The series needs a breath of fresh air.
So, in my version, Zelda is middle-aged and married to a king, as all rulers are wed to those with the "Blood of the Sages", women who have gifts like foresight, magic, and healing. Link is a sword instructor in a tiny village in this kingdom, who travels to the king in order to offer his yearly tribute. He is accompanied by other instructors from the village; a gruff old alchemist (who handles your potions), a brash young blacksmith (crafting) and a female mage-in-training (who functions like Navi).
Zelda would also have a sister, similarly wed to another kingdom. This sister slays her husband, kidnaps Zelda, and tries to gather the usual Zelda relics so she can perform a powerful ritual. It turns out that the land the game starts in is actually the Sacred Realm, sealed away to prevent Magic from being abused ever again, and the Sister wants to break the barrier between the worlds so she can conquer the land outside; Hyrule.
Hyrule, as it turns out, has developed limited technology (not quite full-blown Steampunk but close) to compensate for the lack of magic and is divided between several kingdoms. One of these is ruled by Ganondorf, who has been influencing Zelda's sister so they can conquer Hyrule together with the magic that has been sealed away.
Along the way, it is revealed that Zelda and her sister were once abducted from the Sacred Realm, and another "Sacred Hero" had to venture into Hyrule to rescue them; the gruff old Alchemist. They were aided by a young Ganondorf, who joined up with the Alchemist on his journey and helped rescue the sisters so he could tip the balance of power so the Gerudo could gain a foothold in Hyrule.
While returning to the Sacred Realm, the old Hero and Zelda fell in love (Zelda eventually has a child; the young mage-girl who's been helping Link.) Ganondorf and Zelda's sister also fell in love, and formed their plan to break the barrier between realms and be together again.
So, there's a nice duality there; an old and new pair of Zeldas and Heroes.
The Second Quest is actually a multiplayer component where players assume the role of the old Hero, Zelda, her sister and Ganondorf. They travel through the same dungeons Link does, but in the past. So you have cool stuff like "Why is this pillar blocking my way" in the single player game, only to see that Zelda and her companions had to knock it down in the past to proceed with their own quest. It also helps fill in the backstory, of course.
Boo away!
Having been disappointed with -every- Zelda release in the past decade(that isn't Minish Cap), I would be pleased for damn near anyone else to give it a shot.
Retro would definitely be on the top of Nintendo's short list of potential developer partners.
I'd rather eat a bullet.
So, in my version, Zelda is middle-aged and married to a king, as all rulers are wed to those with the "Blood of the Sages", women who have gifts like foresight, magic, and healing. Link is a sword instructor in a tiny village in this kingdom, who travels to the king in order to offer his yearly tribute. He is accompanied by other instructors from the village; a gruff old alchemist (who handles your potions), a brash young blacksmith (crafting) and a female mage-in-training (who functions like Navi).
Zelda would also have a sister, similarly wed to another kingdom. This sister slays her husband, kidnaps Zelda, and tries to gather the usual Zelda relics so she can perform a powerful ritual. It turns out that the land the game starts in is actually the Sacred Realm, sealed away to prevent Magic from being abused ever again, and the Sister wants to break the barrier between the worlds so she can conquer the land outside; Hyrule.
Hyrule, as it turns out, has developed limited technology (not quite full-blown Steampunk but close) to compensate for the lack of magic and is divided between several kingdoms. One of these is ruled by Ganondorf, who has been influencing Zelda's sister so they can conquer Hyrule together with the magic that has been sealed away.
Along the way, it is revealed that Zelda and her sister were once abducted from the Sacred Realm, and another "Sacred Hero" had to venture into Hyrule to rescue them; the gruff old Alchemist. They were aided by a young Ganondorf, who joined up with the Alchemist on his journey and helped rescue the sisters so he could tip the balance of power so the Gerudo could gain a foothold in Hyrule.
While returning to the Sacred Realm, the old Hero and Zelda fell in love (Zelda eventually has a child; the young mage-girl who's been helping Link.) Ganondorf and Zelda's sister also fell in love, and formed their plan to break the barrier between realms and be together again.
So, there's a nice duality there; an old and new pair of Zeldas and Heroes.
The Second Quest is actually a multiplayer component where players assume the role of the old Hero, Zelda, her sister and Ganondorf. They travel through the same dungeons Link does, but in the past. So you have cool stuff like "Why is this pillar blocking my way" in the single player game, only to see that Zelda and her companions had to knock it down in the past to proceed with their own quest. It also helps fill in the backstory, of course.
Boo away!
Do it, Nintendo. I enjoyed SS, but there's no question it was the same old thing with a couple of mechanical tweaks and new coat of paint.
I bet this is already happening.
And I'm looking forward to it. The series needs a breath of fresh air.
I see a shitload of text about plot, but no details about actual gameplay or game design. This approach to Zelda is hence rejected.
Do it, Sony. I enjoyed U3, but there's no question it was the same old thing with a couple of mechanical tweaks and new coat of paint.
Do it, Microsoft. I enjoyed H3, but there's no question it was the same old thing with a couple of mechanical tweaks and new coat of paint.
Do it, Nintendo. I enjoyed G2, but there's no question it was the same old thing with a couple of mechanical tweaks and new coat of paint.
Do it, Activision. I enjoyed MW3, but there's no question it was the same old thing with a couple of mechanical tweaks and new coat of paint.
Parallax Scroll said:EAD hasn't made a good Zelda game, even a mediocre Zelda game, in over a decade. Allowing Retro to step in and give the series a shot at a half-good game sounds like a good idea to me.
Do not want. Don't let Retro touch anymore Nintendo franchises. Well maybe let them make a Startropics revival or something.
Whatever keeps them away from DKC.
Where is DKCR-hate GAF coming from?! I had no idea this existed.
Need I go on?
I fail to see what you're trying to prove with this argument. All of those games you mentioned, while acclaimed, have also been heavily criticized for being more of the same - for better and worse.
(Some would also suggest that those games have a decent excuse for being more of the same, seeing as they're released in rapid succession. When Zelda on an every 4 years time-frame, you expect some big changes to the formula now and then.)
It's about time we got a more mature Zelda.
Someone's gotta say it.
Steampunk is stupid.
Fo' real.Someone's gotta say it.
Steampunk is stupid.
Someone's gotta say it.
Steampunk is stupid.
If you haven't seen some pretty sweeping "OOT formula" changes from Twilight Princess to Skyward Sword you simply haven't played the game.
Retro was involved in Mario Kart, but their job was to re-design the 16 classic tracks with the MK Engine and send it back to EAD.
But he will also be able to explore new innovations on his own and in smaller design groups.