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Need for Speed Rivals (PS4/XB1/PC/PS360, Ghost/Criterion, FB3, Nov 19) [Teaser/Pics]

BY2K

Membero Americo
untitled-10pkgx.gif




Well, had to download it to make that GIF so ...

https://mega.co.nz/#!aZpVxYSA!Es2bqSVXMH5v2kFoMFqEBVuhvK9-qnzrP8BYTnWLezg

If anyone wants to have a look.

http://www.joystiq.com/2013/05/23/n...o-xbox-one-ps4-and-current-gen-this-november/

Made by Ghost Games and Criterion. Runs on Frostbite 3.

Powered by Frostbite 3, Rivals aims to utilize the power of the Xbox One and PlayStation 4 to give players "the freedom to seamlessly go from single player to co-op to multiplayer." A press release for the game notes the next-gen version will be available both "later this year" and "this November," giving players a good idea of the launch window for Microsoft and Sony's upcoming consoles.

Need for Speed Rivals transports players to the fictitious Redview County, an open-world environment where players can take on the role as either street racer or police officer. Like Most Wanted before it, racers aim to become the most infamous person behind the wheel, while cops attempt to work together to drive the area's high-risk inhabitants off the road. Players can personalize the experience with custom license plates, paint, liveries decals and rims, and performance upgrades.

PC is same day afterall: http://news.ea.com/press-release/ea...peed-rivals-racing-xbox-one-and-playstation-4

Need for Speed Rivals is coming to Xbox 360® game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system and PC on November 19, 2013 and will also be released on Xbox One, the all-in-one games and entertainment system from Microsoft, and PlayStation 4 later this year.

Nirolak's Note: They also changed the release date on the next-gen versions to be ambiguous.

There won't, however, be a Wii U version of Need for Speed Rivals, and Nilsson is sticking to the company line that the Frostbite engine doesn't play nice with Nintendo's console. "Yeah, Frostbite is not really set up for Wii U. I don't have all the information, so it wouldn't be right for me to speak about it. Frostbite 3 is a really capable engine, it's scalable and it gives us a big advantage on the next generation to support the Xbox One and the PS4, but it's not being developed on the Wii U."
Source: http://www.eurogamer.net/articles/2...g-bring-need-for-speed-to-the-next-generation

quentyn/Polygon said:
Need for Speed Rivals won't just be one of the first titles to utilize the Frostbite 3 engine, it will also be one of the first games on PlayStation 4 and Xbox One later this year. The next generation of hardware offers some obvious benefits, like better rendering for the graphics-heavy engine — Rivals on next-gen will look "quite dramatically a lot better," Nilsson said. It will support more simultaneous online players. But it also has less tangible benefits, he explained, like the way it helps breathe life into the typically lifeless world of a racing world devoid of humanity.

http://www.polygon.com/2013/5/23/43...omization-alldrive-cars-interview-ghost-games

They also talk about a version for current-gen, on another version of Frostbite 3, coming November 19th.

We can probably guess it's not coming to Wii U.

---

PR said:
EA ANNOUNCES NEED FOR SPEED RIVALS RACING TO XBOX ONE AND PLAYSTATION 4 THIS NOVEMBER

Cops & Racers Risk Everything on the Open Road with the New AllDrive Feature that Seamlessly Connects Friends into One Racing World

REDWOOD CITY, Calif. – May 23, 2013 – Electronic Arts Inc. (NASDAQ: EA), today announced Need for Speed™ Rivals, a white-knuckle action/racing game created by an inspired new development team, using a powerful engine and delivering next-generation gameplay. Need for Speed Rivals is being developed by Ghost Games, EA's newest studio, who bring new thinking and innovation to the Need for Speed franchise in partnership with the expert racing team at Criterion Games. Built on the Frostbite 3 game engine, Need for Speed Rivals captures the adrenaline and intensity of the street's ultimate rivalry between cops and racers, in a stunning open road environment. Need for Speed Rivals is coming to current generation platforms on November 19, 2013 and will also be released on Xbox One and PlayStation 4 later this year.

In Need for Speed Rivals, gamers play as either a cop or racer, where each side of the law has its own set of high stakes challenges, rewards and consequences. As a racer, the goal is to become infamous for taking risks behind the wheel and capturing your most intense escapes on video for the world to see.

The more cops players evade, the more Speedpoints they collect, enabling them to unlock new cars and items. Keep raising the stakes race after race, earning more and more Speedpoints along the way and becoming a more valuable target to the cops – but risk losing it all if busted. As a cop, players work together as part of a team in pursuit of racers, earning prominence and rising in the ranks of the Police Force with every bust. Achieving higher ranks unlocks new police only cars and more powerful pursuit tech.

Ghost Games also announced today the long-awaited return of Ferrari to the Need for Speed franchise. For the first time in seven years, gamers can get behind the wheel of some of the most luxurious, desirable automobiles on the planet, including the F12berlinetta.

At the heart of Need for Speed Rivals is AllDrive, an innovative new feature that allows gamers to seamlessly transition from playing alone, to playing with friends, destroying the line between single player and multiplayer. Players will have to keep one eye on their rearview mirror as friends will be able to enter and exit races on-the-fly, creating a world where no two events will ever be the same.

"The Need for Speed franchise has been an industry leader bringing social competition to the forefront in games," said Marcus Nilsson, Executive Producer, Ghosts Games. "For the first time, players will have the freedom to seamlessly go from single player to co-op to multiplayer. In Need for Speed Rivals we are creating one game experience with one progression, where the freedom to play with friends is more fluid and accessible than ever before."

Need for Speed Rivals pushes the limits of racing games with all-new and improved features:
• Next-Gen Racing – Redview County is brought to life with stunning, next-generation detail
• Need for Speed Network Powered by Autolog – Gamers can compare stats and challenge their friends anytime, anywhere and then easily share their accomplishments with both friends and rivals.
• Personalization – Drivers customize their ride with fresh paintjobs, custom license plates, liveries decals and rims, as well as performance upgrades.
• Pursuit and Evasion Tech – White-knuckle racing explodes with 11 upgradeable gadgets including turbo boosts, jammers and EMPs for racers, and shockwaves, roadblocks and helicopters for cops.


Players eager to bust racers from day one can pre-order Need for Speed Rivals at participating retailers and receive the Ultimate Cop Pack at no additional cost*. This pack offers exclusive access to a powerful collection of items including the Nissan GT-R Black Edition cop car, advanced pursuit technology, and a custom livery.

To view the first Need for Speed Rivals teaser trailer, please visit www.needforspeed.com. To join the conversation on Need for Speed Rivals, please visit http://www.facebook.com/needforspeed, follow us on Twitter® at www.twitter.com/needforspeed and #NeedforSpeed, or sign up for the official Need for Speed newsletter at www.needforspeed.com.

* Conditions and restrictions apply.

From the Polygon article above:

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Foshy

Member
PS360 too.

Current-generation consoles will also join the rivalry – powered by its own version of Frostbite 3 – on November 19.

EDIT: Just saw you updated the OP, nevermind
 

Sethos

Banned
utilize the power of the Xbox One and PlayStation 4 to give players "the freedom to seamlessly go from single player to co-op to multiplayer.

What the fuck? You could pretty much do that in some of their previous games?
 

iNvid02

Member
nice

Though it was not mentioned in the press release announcing Need for Speed Rivals, Ghost Games executive producer Marcus Nilsson confirmed to Joystiq a PC version is also in the works. No release date for that version was revealed.

not nice
 

jaypah

Member
"Powered by Frostbite 3, Rivals aims to utilize the power of the Xbox One and PlayStation 4 to give players "the freedom to seamlessly go from single player to co-op to multiplayer."

Didn't Burnout Paradise do this with the power of the PS360?

edit: Sethos hates me. And freedom.
 

bryehn

Member
Not a fan of the open world and very Burnout-ish Most Wanted. I'd love to se them go back to closed circuit racing like the Underground games.
 

waypoetic

Banned
Sounds like a Hot Pursuit game -

"In Need for Speed Rivals, gamers play as either a cop or racer, where each side of the law has its own set of high stakes challenges, rewards and consequences. As a racer, the goal is to become infamous for taking risks behind the wheel and capturing your most intense escapes on video for the world to see."

Meh. :(
 

Agent Icebeezy

Welcome beautful toddler, Madison Elizabeth, to the horde!
I usually get these games but the ridiculous oversteer that is present in Most Wanted 2 ruins it for me.
 

sunnz

Member
Open world, exactly what I wanted to hear, great news.

For the love of god, please let us actually customise cars and get rid of the crappy colour change when you drive through the fuel station, stupid and leave it to burnout.
 
Geez, it's already a busy Fall for racers. Gran Turismo 6 and DriveClub are coming out around the same time let's not forget. It might be worth delaying the latter to some point early next year.

And just to add, I'm still holding out for a Criterion-developed Hot Pursuit 2. Easily the best NfS in the past few years.
 
Is this gonna be the first crossgen racing game?

The next few years are gonna be interesting ps4 vs one vs reasonably priced pc on digital foundry.
 

saladine1

Junior Member
Players can personalize the experience with custom license plates, paint, liveries decals and rims, and performance upgrades.

This better be deep EA. It's been so damn long since we've had this feature in a NFS game. Hopefully, it's as close to UG2's customization and upgrades system....without the neons of course.
 

scitek

Member
Do you know how cool it is to sit here and read about a multi-platform game designed specifically with next-gen consoles in mind, knowing that I don't have to buy new hardware to play it? :p
 
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