Welcome
You know about the main horizons thread though right ?
Yep, I've been reading that but must have missed any info on the Neogaf group in the other threads.
Welcome
You know about the main horizons thread though right ?
Sounds good, its a good looking system. Try not to do any missions for Apam Napat Empire Assembly (even tho they are imperial). They control the other two stations in the system so it might be counter effective to the NeoGAF group.
We are currently sitting at 47.7% influence in the system and they are at 10.4% (and going down).
How come no charity missions?
Turns out I'm only 4 jumps away from Apam Napat
It implies the faction is weak thus dropping our influence, doing this for other factions is a good thing though
Controlling a system... The basics.
- Hurting the faction with the most influence removes some of their influence gives influence to the number 2 position.
- Hurting any other faction removes their influence and gives it to the number 1 position.
- Helping the number 1 faction raises their influence and removes influence from the number 2 faction.
- Helping any other faction raises their influence and removes it from the #1 faction.
- Trading with a faction's starport/black market or doing missions for a faction will raise their influence.
- Failing or abandoning a mission will hurt the faction that gave it to you.
- Finishing a mission will help the faction that gave it to you.
In a civil war critical state, there will be a large number of missions that generate civil unrest. These type of missions are weapon smuggling, killing authority ships, etc. It helps if you have a large ship like an asp, because you can fill up your cargo hold with weapons and medical supplies and turn the missions in as they pop up without having to fetch them from another port. After you generate enough civil unrest, the civil war will begin and conflict zones will spawn.
The goal of the civil war is to capture the opposing faction's starports. Collect missions from your faction that spawn at the station you want to capture; run sorties against the federalists; if you win enough stations in the civil war, system is yours! The systems government will change to your chosen faction's, and you will have free reign to destroy any and all who oppose you. Once you have control of your own personal star system the fight is not over.... if you raise your faction's influence levels high enough, you can expand to other star systems, and conquer them as well!
The goal of the civil war is to capture the opposing faction's starports. Collect missions from your faction that spawn at the station you want to capture; run sorties against the federalists; if you win enough stations in the civil war, system is yours! The systems government will change to your chosen faction's, and you will have free reign to destroy any and all who oppose you.
Lifted from here
Well I've got about 4m on my Xbox which is my fuck around account so I may join you in some subterfuge.
Which station should we try to flip first?
I forget the name but the closest one to the sun.
Hi all, just picked this up again after buying the season pass, could I join in?