EverQuest. I have never played an MMO that sucked me in quite like EverQuest did. Part of that was down to the games difficulty and learning curve, part of it was down to the amazing communities, and part of it was down to the fact the game was build as a world and not a fairground ride. I've played a lot of MMO's but EQ was cut from a different cloth. Everything about this game was special - the names of the spells and equipment was like a celebration of the English language - no "Fireblast" bullshit here, it was "Funeral Pyre of Kelador" or "Garrison's Superior Sundering". Tying lore into the names just made you want to find out who these people were. And the dungeons were the most complex and dangerous (and, ultimately, rewarding) I've had the pleasure of experiencing. Because of EverQuest, I have an appreciation and respect for the worlds designers create.
EverQuest isn't just my favourite rpg, it's my favourite game, full stop. I cherish the memories of that chaotic, beautiful, magic world.
Fallout 3. 3 Points. I knew I was in for something special as the radio started playing "I Don't Want To Set The World On Fire", the camera pulled back to reveal the bus, and further back out of the busted window to reveal the landscape of the Capital Wasteland as a member of the Brotherhood of Steel turns to face the camera, looking suitably badass. This game is still entertaining me today, there is so much stuff to discover its ridiculous and I love Bethesda's commitment to the modding community. There is something unique about the atmosphere of this game that I find irresistibly compelling. I have never tired of it and probably never will.
Final Fantasy 7. I can't remember how it happened, I think I was in a shop queue. I saw a magazine with this blond spikey haired dude on the cover. He looked pretty stupid, but for whatever reason I picked up the magazine and flicked through it to a preview of a game called Final Fantasy 7. I picked up other magazines and found out more info on this game. And I realised I had to buy it, and buy a PS1 to play it on. So I did and I played the hell out of the game. The size of the damn world blew my mind, the characters were likeable, I loved playing around with the materia system. It was just so... epic. Kick-started my love affair with japanese rpg's.
Path of Exile. This game is still in beta, but I don't feel it's at all premature of me to list it. I didn't think there'd be a game to replace Diablo 2 for me, but here we are and here it is. The crazy amount of customisation options are staggering - from melee casters to caster melee and all points inbetween. Every time someone see's the skill tree for the first time their minds are full of fuck, but it's not as complex or intimidating when you begin to use it. I think about this game when I'm not playing it. That's always a good sign imo. Ladder and league events are weekly, with the devs giving out prizes. The Diablo 2 homage is strong in this game, but it's actually a tad darker and there's a unique spin on potions. If you're a Diablo 2 fan, I could not possibly recommend Path of Exile strongly enough. It's just that damn good. And speaking of Diablo 2..
Diablo 2. I like loot. I like loot with stats. I like loot with stats and I like to theorycraft. I'm not very good at it, but I like doing it. I didn't realise any of that until I played Diablo 2, and spent hundreds, maybe thousands of hours playing this game. If you are a fan of this genre, Diablo 2 is on your altar. Ladders and leagues gave the game legs and the expansion, Lord of Destruction added more classes and runewords which really elevated the game to god-tier status among its fans. D2 took the core concepts of loot addiction in D1 and improved on it immensely. This is a classic game; it looks a bit long in the tooth today, and I'd probably direct anyone wanting to dip their feet into this genre for the first time to Path of Exile. But D2 still has those addictive loot-chasing characteristics that time can't diminish.