As Jinx mentioned above, their were 4 different teams working on it but each team had a specific task and each team was pretty small on their own. Probably had cohesion issues with the way they did it.
I think it is a shame as well because I figured Crackdown 3 would come back in a big way after being absent for 4+ years.
Agreed. It may not be the big exclusive to start a turnaround of sorts for MS but hey, it may be a solid title to buy this fall.For sure man. For starters I was really expecting the graphics from that very first trailer to be how it would look ingame. Well that's far from what is going on here.
Still though, who knows. Maybe it'll be worth buying. I really want to see that MP now though.
For sure man. For starters I was really expecting the graphics from that very first trailer to be how it would look ingame. Well that's far from what is going on here.
Still though, who knows. Maybe it'll be worth buying. I really want to see that MP now though.
Agreed. It may not be the big exclusive to start a turnaround of sorts for MS but hey, it may be a solid title to buy this fall.
I knowm, YT compression etc...
But YT doesn't make this:
lloks like this:
The only thing that matters to me is if they deliver on the destruction in multiplayer
Four studios
Cloudgine - developing cloud technology
Reagent - director of the project (Dave Jones creator of Crackdown)
Ruffian - Multiplayer
Sumo - Single player
The original crackdown was going for a frank miller art style
...but ultimately it wasn't achievable. You will see some early similarities in the color pallets used in frank miller art.
I think it does. That youtube videos super low bitrate turns a pretty vibrate game into a washed out blocky mess.
https://news.xbox.com/wp-content/uploads/Crackdown-3-1080p-B_Roll.mp4
The B roll looks like the new screenshot without the terrible resize that making it look like they went overkill on the sharpening.
I think it does. That youtube videos super low bitrate turns a pretty vibrate game into a washed out blocky mess.
https://news.xbox.com/wp-content/uploads/Crackdown-3-1080p-B_Roll.mp4
The B roll looks like the new screenshot without the terrible resize that making it look like they went overkill on the sharpening.
I'll be the first to post.I'm gonna say it right now. The destruction that was shown a couple of years ago won't be in the game , why? because if it was a major selling point of the game they would've shown it off during E3. At least to some extent, yet, they didn't.
They must've realized the difficulty to make gameplay work well with such a thing heck even networking that amount of data (which is not animated destruction like BF or Motorstorm Apocalypse) ends up being way more troublesome than it's worth.
So no, there won't be any skyscrapers falling onto other skyscrapers in the game. That said, there might be other destruction but I don't believe for a second that it'll be at the scale the showed during 2015.
Don't get why everyone saying it looks bad, think it looks great there. A lot of sharp detail on there with cool effects.I think it does. That youtube videos super low bitrate turns a pretty vibrate game into a washed out blocky mess.
https://news.xbox.com/wp-content/uploads/Crackdown-3-1080p-B_Roll.mp4
The B roll looks like the new screenshot without the terrible resize that making it look like they went overkill on the sharpening.
It will be in the game, the full-destruction is essentially a showcase for new middleware which will be a lot bigger than Crackdown.I'm gonna say it right now. The destruction that was shown a couple of years ago won't be in the game , why? because if it was a major selling point of the game they would've shown it off during E3. At least to some extent, yet, they didn't.
They must've realized the difficulty to make gameplay work well with such a thing heck even networking that amount of data (which is not animated destruction like BF or Motorstorm Apocalypse) ends up being way more troublesome than it's worth.
So no, there won't be any skyscrapers falling onto other skyscrapers in the game. That said, there might be other destruction but I don't believe for a second that it'll be at the scale the showed during 2015.
I think it does. That youtube videos super low bitrate turns a pretty vibrate game into a washed out blocky mess.
https://news.xbox.com/wp-content/uploads/Crackdown-3-1080p-B_Roll.mp4
The B roll looks like the new screenshot without the terrible resize that making it look like they went overkill on the sharpening.
I'll be the first to post.
MP versus SP.
MP = Gamescom 2015 Demo
SP = E3 2017 Demo
Total destruction is MP only.
People streaming in 4K and then data for a whole load of data for physics chunks is too much? I love the arm chair developers in here. If it was too hard to do, it wouldn't of been shown off at BUILD years ago with a PoC.
We're not talking about graphics here, we're talking about a smart advancement and use of the size of infrastructure cloud providers have these days and nice middleware to manage it.Yeah, because companies NEVER show off super ambitious alpha builds years before the game releases only to completely downgrade and strip out huge chunks at release just to get the game out. /s
I guess we all just imagined the entire Watch_Dogs controversy.
Four studios
Cloudgine - developing cloud technology
Reagent - director of the project (Dave Jones creator of Crackdown)
Ruffian - Multiplayer
Sumo - Single player
You didn't imagine the controversy. The people who took part in the controversy did, however, have very active imaginations because Watch_Dogs 1 included pretty much every visual effect included in its pre-release footage. The only real changes were to particle density, and some "different, but not bad" changes to midday lighting. WD1 is a remarkably good looking game. Its reflection quality is especially outstanding, particularly compared to GTA V's cheap, low quality reflection maps.I guess we all just imagined the entire Watch_Dogs controversy.
I'm gonna say it right now. The destruction that was shown a couple of years ago won't be in the game , why? because if it was a major selling point of the game they would've shown it off during E3. At least to some extent, yet, they didn't.
They must've realized the difficulty to make gameplay work well with such a thing heck even networking that amount of data (which is not animated destruction like BF or Motorstorm Apocalypse) ends up being way more troublesome than it's worth.
So no, there won't be any skyscrapers falling onto other skyscrapers in the game. That said, there might be other destruction but I don't believe for a second that it'll be at the scale the showed during 2015.
Doesn't really dispute his point though. The previous times we've seen Crackdown 3, the big push was about destruction in the environment. Even if it's just in MP. E3 rolls around, a mere few months from official release date, and the best they can show is single player canned ham that didn't look all that impressive?
After the initial reveal and then the Gamescom demo, E3 2017 made the game feel like an afterthought . Again, a game that's supposed to be coming out in mere months. So I have to agree with his post. The fact that they showed NO multiplayer and NO destruction this time around is suspect. I doubt there's going to be the same level of destruction shown from the Gamescom demo in multiplayer. We already know they've had to limit it to "multiplayer arenas" rather than the entire world as had been alluded to back in 2015, so is it that much of a stretch to think the overall level of destruction will also be reduced? I don't think so.
Couldn't agree more. MS' job of marketing crackdown has probably been the worst one I've ever seen. It was awful beyond belief.It's very suspect how the MP was completely absent from E3, although I do think it will still have destruction because that's been the entire selling point since the game was announced and they basically can't launch without it. I don't know what direction MS are going to be taking this, but they're doing a very poor job of marketing it so far.
It's very suspect how the MP was completely absent from E3, although I do think it will still have destruction because that's been the entire selling point since the game was announced and they basically can't launch without it. I don't know what direction MS are going to be taking this, but they're doing a very poor job of marketing it so far.
Whole thread for one ugly ass screenshot....
I think it does. That youtube videos super low bitrate turns a pretty vibrate game into a washed out blocky mess.
https://news.xbox.com/wp-content/uploads/Crackdown-3-1080p-B_Roll.mp4
The B roll looks like the new screenshot without the terrible resize that making it look like they went overkill on the sharpening.
I mean wtf is YouTube doing with the image quality? This looks good, I had no idea there were so many particles around the character. The ground has nice textures too.
I think it does. That youtube videos super low bitrate turns a pretty vibrate game into a washed out blocky mess.
https://news.xbox.com/wp-content/uploads/Crackdown-3-1080p-B_Roll.mp4
The B roll looks like the new screenshot without the terrible resize that making it look like they went overkill on the sharpening.
Maybe cell shaded with YT compression makes it worse then with normal graphics? Dont know.
Yes the compression in YouTube videos can absolutely wreck the perceived look of a game. It often does it with Forza too, where all the ground textures turn into a single colour making things look very basic.
While I was searching for stuff I came across this video by Rand al Thor in which he highlights the most important problem this game has:https://www.youtube.com/watch?v=Ri_nXKaV0moit ain't the graphics, it's actually the way they're showing it