you are trying way too hard.Brandon F said:Not bad for a target render.
Neo-Sheperd said:http://multiplayerblog.mtv.com/2009/02/13/new-god-of-war-iii-trailer-its-epic/#more-19424
Trailer confirmed to be gameplay
quoted myself.
The trailer, he stated, was a piece of work that had been completed last Fall, but the team had been waiting to fully unveil the entire thing. Everything within the trailer itself was "100% real," according to Asmussen. While the action within the trailer was scripted to tell the story that he wanted to tell for the trailer, "everything that you see in here is using actual in-game engine, resolution, effects. Let me assure you, we can draw Kratos in these levels and we can do all this stuff that's happening in here right now."
Paracelsus said:Especially if you consider that target render is actual gameplay.
June actually, right after E3.bryehn said:Calling it now: Holiday 09 release.
Yep you are hurt that I dont think the art direction is impressive after reading that flamebait comment. :lolChoke on the Magic said:Who's hurt? How's Cooking Mama?
bryehn said:Calling it now: Holiday 09 release.
Guled said:holy shit at the trailer, GOTY 2009 confirmed
Callibretto said:I think that might be Hermes
And we all saw how that turned out.Brandon F said:Sony said the same thing about Killzone 2005
I'd say it's neither. Obviously in-engine, but staged, not played (No HUD, camera angles, no orbs etc.).Paracelsus said:Especially if you consider that target render is actual gameplay.
The trailer, he stated, was a piece of work that had been completed last Fall, but the team had been waiting to fully unveil the entire thing. Everything within the trailer itself was "100% real," according to Asmussen. While the action within the trailer was scripted to tell the story that he wanted to tell for the trailer, "everything that you see in here is using actual in-game engine, resolution, effects. Let me assure you, we can draw Kratos in these levels and we can do all this stuff that's happening in here right now."
Yeah rightRated-Rsuperstar said:Fixed.
elostyle said:It looks very nice but I am surprised they stuck to the exact same look and style in textures and setting design that was essentially picked to make the game look good on PS2 hardware. It did, but it makes it look a bit dated now I think.
BannedBrandon F said:Sony said the same thing about Killzone 2005
Brandon F said:Sony said the same thing about Killzone 2005
jump_button said:
Doc Evils said:ripping his head off?
I'm pretty sure in a few more seconds, old Icarus there won't have that head attached to that body anymore :lol
I think that might be Hermes
jrricky said:Yep you are hurt that I dont think the art direction is impressive after reading that flamebait comment. :lol
IGN said:"Kratos 3.0." Essentially, what he was telling the audience was that this was a next gen Kratos. Not only has the development team focused solely upon using the game engine to create cinematics in-game, they've spent a large amount of time trying to make sure that Kratos looked as high res as possible. As a result, Stig mentioned that the amount of elements that had been added would possibly blur the lines between high res shots and in-game footage. The new Kratos features blended normal maps for realistic muscle flexing, high res shaders, rim shaders to stand out from the environment and other elements. In fact, Stig mentioned that his character model wouldn't even fit on the PS2 in its memory. Compared to the five thousand polygon count on the PS2, Kratos is now running around twenty thousand polygons on the PS3 alone.
IGN said:the design team did state that there would be plenty of news coming about God of War III soon. Personally, I can't wait, because if it's even close to what we were shown during the screening, in the end, there might be only chaos, but it could also be one of the best games any system will ever have.
Brandon F said:Sony said the same thing about Killzone 2005
Todd hit the start button, and the camera zoomed out from Kratos' face, which displayed realistic pores and texture on his teeth to the Spartan angrily flexing in a cave before he emerged to witness a titan made of molten lava that scaled one of the walls of the city. As the deity crested the wall, Helios attacked the titan from his chariot of the sun, waging a mighty battle with flashes of light bursting throughout the air. Kratos leapt from the cave into the courtyard of the city and landed in the middle of a battle with undead skeletons. Todd hit the circle button, and immediately grabbed the nearest soldier to use as a battering ram. According to Stig, if Todd hit the circle button once more, he would immediately start to beat the soldier, but if he hit the triangle button, he would rip him apart. Hitting X would throw him, while the square button would turn him into a battering ram. Todd proceeded to smash through some of the other enemies with the soldier before completing a combo to eject many of the collected troops. He then hit the circle button one last time and smashed the troops head against a wall.
RamzaIsCool said:Really the end part part of that trailer made me go wow, when I realisedthat the whole thing took place on the back of a fucking huge Titan, climbing the Olympos (I presume)
flarkminator said:HMMMM
It's SOMEONE alright
*shrug*
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____ said:
Kratos is now running around twenty thousand polygons
flarkminator said:HMMMM
It's SOMEONE alright
*shrug*
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