A killer shot.
i hope they got rid of that "good vs. evil" thing. i feel like i missed out on half of the abilities cause i chose one way over the other.
i hope they got rid of that "good vs. evil" thing. i feel like i missed out on half of the abilities cause i chose one way over the other.
I'm scared for Naughty Dog, the degree to which UC4 needs to be pretty to blow people's minds is frightening.
Shadows in this game look weird. Too smooth and rounded.
Uncharted 4 would be safest bet sales wise, but I think Naughty Dog themselves are getting a little bored of that franchise.
It's still in.
Bullshot usually refers to image quality. Nobody is saying the assets are different, just that the shots are clearly downsampled.
This is gonna be a huge problem next gen. It'll be really hard to find accurate representations of how a game looks in motion.So what? EVERYONE does it and for a reason, it doesn't make sense to send aliased screens to print. So should we have 4 pages of bullshot claims in every thread?
People are like "Looks so fake, so much better than the gameplay video"
You were watching a highly compressed 720p Video!!! And we probably won't see a proper representation of true game footage until the console's in stores, the compression takes away A LOT of the detail, everyone who went from uncompressed (ProRes and the likes) to H264 will tell you that...
So the reality is between those touched up (for image quality) screenshots and the compressed video.
Yes.So what? EVERYONE does it and for a reason, it doesn't make sense to send aliased screens to print. So should we have 4 pages of bullshot claims in every thread?
People are like "Looks so fake, so much better than the gameplay video"
You were watching a highly compressed 720p Video!!! And we probably won't see a proper representation of true game footage until the console's in stores, the compression takes away A LOT of the detail, everyone who went from uncompressed (ProRes and the likes) to H264 will tell you that...
So the reality is between those touched up (for image quality) screenshots and the compressed video.
So what? EVERYONE does it and for a reason, it doesn't make sense to send aliased screens to print. So should we have 4 pages of bullshot claims in every thread?
That's not how it works. I mean, even in this set of bullshots there is some weak texturing (look at the stone fragment above the character's head in the first shot for example of broken UV mapping).
FWIW, I agree with dark10x that in many current-gen games, texture resolution isn't even the largest issue -- it's a lack of anisotropic filtering. I hope we'll at least get full AF on all "next-gen" console games, catching up to the Geforce 3 series released in 2001. Actually, this could be one area where PS4 games could outdo XB1 versions, since AF is pretty bandwidth-intensive.
May I ask why?
Like that?
woah people are already calling these bullshots.
Well, they are if your definition of bullshot is "anything not taken straight out of a retail unit at native resolution".
woah people are already calling these bullshots.
Well, I think that's the only simple definition which works. If it differs from what you get over HDMI, it's a bullshot.Well, they are if your definition of bullshot is "anything not taken straight out of a retail unit at native resolution".
People were calling bullshots on "The Dark Sorcerer" and we already saw what happened there.
People were calling bullshots on "The Dark Sorcerer" and we already saw what happened there.
Well, I think that's the only simple definition which works. If it differs from what you get over HDMI, it's a bullshot.
Yup in QD's case they are usually inferior to the actual game.Tech demoes are quite the different case than actual games.
Wow those screenshots are so damn clean.
That's your definition. There isn't an actual definition of the word, to me it was defined by C&C Renegade, which had insanely photoshopped screenshots, after that C&C which had inserted explosions via PS in their screens.
That's your definition. There isn't an actual definition of the word, to me it was defined by C&C Renegade, which had insanely photoshopped screenshots, after that C&C which had inserted explosions via PS in their screens.
Tech demoes are quite the different case than actual games.
Yup in QD's case they are usually inferior to the actual game.
That's your definition. There isn't an actual definition of the word, to me it was defined by C&C Renegade, which had insanely photoshopped screenshots, after that C&C which had inserted explosions via PS in their screens.
Not really. Texture caches are very good at handling AF fetches. That's one of the reasons why even very high quality AF is nearly free on the latest batch of GPUs.Actually, this could be one area where PS4 games could outdo XB1 versions, since AF is pretty bandwidth-intensive.
Well, I think that's the only simple definition which works. If it differs from what you get over HDMI, it's a bullshot.
Nice bullshots. Didnt look nearly as good in the gameplay video.
I agree that there are varying degrees of bullshottery, I actually introduced bullshots of the first, second and third degree in a post a few weeks backI don't disagree. It's just that many people would think of the kind of shit Ubi is pulling. So not just downsampled screens, but a good dose of photoshopping etc.
Direct screen grabs are of course always better. Overall I have the feeling that the end result (what you see on the screen in person) is always a bit less rough overall.
In my opinion, everything that is not a framebuffer grab is a bullshot.
Then there may be different degrees of bullshottery, like a bullshot of the first degree has fake IQ/AA, a bullshot of the second degree additionally improves lighting and effects and a bullshot of the third degree also uses better assets than anything in the game.
I agree that there are varying degrees of bullshottery, I actually introduced bullshots of the first, second and third degree in a post a few weeks back
Found it:
Yep different strokes for sure. I love it here, fantastic place.