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New InFamous Second Son Screenshots

JaseC

gave away the keys to the kingdom.
First screenshot says "1/4 res particles" in the bottom left. Someone want to interpret this?

My guess is that the game is using Sucker Punch's PS3 engine and, as is common with PS3 titles (even of the first-party variety), particle effects are (or were, as the case may be here) being rendered at a quarter of the game's native resolution to lessen the burden on memory bandwidth. It's entirely possible that this is simply an oversight and particles will be full-res come the final build.
 

~~Hasan~~

Junior Member
Ps4 seems to have a very strong lighting capabilities. This game and drive club both have a great lighting it makes the game have this natural/real life feel. I like this effect allot
 
Nope! main protagonist looks like a women beater. No buy.

No, he doesn't.

This guy on the other hand...

image.php
 

DigitalDevilSummoner

zero cognitive reasoning abilities
He kinda looks like a douche...but a genuine one ! To me he is all the things DmC's douche wished he was. The right combination of stupid and ballsy. He doesn't look pretentious, he looks determined.
He's cool.
 

Loakum

Banned
This and Uncharted 4 are reasons enough to buy a PS4! (HipHop Gamer broke the news of Uncharted 4 being created for the PS4, and stated there will be a trailer at this year's VGA.) Say what ya'll will about HHG, but he is batting a thousand on his video game "breaking news" stuff.
 

FlynnCL

Unconfirmed Member
The lighting is gorgeous, especially in the first shot.

The IQ is phenomenal - they're clearly downsampled from an insane resolution. No way it would even be feasible for the PS4 to do that in this game.
 

strata8

Member
Textures suffer greatly from a low rendering resolution. A current gen game like Uncharted 3 for example would have much better looking textures if it was rendered in 1080p (assuming that the game is displayed on a 1080p screen). Low rendering resolutions kill all the details.

I'm pretty sure Durante can name a very famous example that shows this phenomenon perfectly. ;)

A texture that's blurry at a low resolution will still be blurry at 1080p.

The textures here for example (the left hand side specifically) won't magically get better if the game is rendered at a higher resolution.
new_uc3_3d_2.bmp.jpg
 

Perkel

Banned
A texture that's blurry at a low resolution will still be blurry at 1080p.

The textures here for example (the left hand side specifically) won't magically get better if the game is rendered at a higher resolution.
new_uc3_3d_2.bmp.jpg

That is the whole point of it.

Dark Souls had better textures than its resolution could show.
 
The lighting is gorgeous, especially in the first shot.

The IQ is phenomenal - they're clearly downsampled from an insane resolution. No way it would even be feasible for the PS4 to do that in this game.

You can see the Gameplay Trailer to get an idea of what the game will look like (in its current state). They're definitely using AA this time.
 

Replicant

Member
The first 2 inFamous titles are kind of lacking in textures and anti-aliasing. So that's why I was a bit surprised when I first saw the reveal video. I can still see a bit of jaggy but nothing like the jaggfest of the first 2 inFamous. I also like the infusion of colors in this one.
 

Blizzje

Member
Textures will look better on a 1080p screen if the game is rendered at a native 1080p. If you have a 1080p screen a game that is rendered at 720p you will lose tons of detail and the textures will look like shit.

Not really my point, though. What I'm wondering is why the texture in the screenshot I posted is so clearly low-res. It can't be because of raw power, right? Take a look at it again and just focus on the telephone number on the poster. That looks like something out of a PS3 game.

Lack of time to prepare for the trailer or power limitations, you tell me.

http://images.gamersyde.com/image_infamous_second_son-22310-2661_0002.jpg
 

zoukka

Member
Textures suffer greatly from a low rendering resolution. A current gen game like Uncharted 3 for example would have much better looking textures if it was rendered in 1080p (assuming that the game is displayed on a 1080p screen). Low rendering resolutions kill all the details.

I'm pretty sure Durante can name a very famous example that shows this phenomenon perfectly. ;)

The biggest contributor to whether textures will improve or not is texture resolution and texture filtering. Bigger rendering resolution will of course improve any assets in a way, but it's not something that will magically fix low res textures. Poor textures are more apparent when the image quality gets better.
 

Blizzje

Member
On a screenshot? Maybe. On your TV? Completely different ball game.

That's what I wanted to clarify by pointing out that the rendering resolution will make a huge difference. If you switch from PS3 to PS4 at the end of the year, you will look back and smile at what you said today.

Actually, that screenshot is taken directly from the E3 trailer, which I've viewed on my television. And it looks... exactly the same to me?

http://gamersyde.com/stream_infamous_second_son_e3_trailer-30188_en.html
 
I use to play my Dreamcast games through composite on a CRT, until recently I bought a VGA cable to play in my LCD, and well the games look much worse because all of the flaws were more visible.
 

zoukka

Member
No. If you have super-duper ultra high res textures and a rendering resolution of 720p, these textures will still look like shit on a 1080p TV.

You could have a point if we couldn't move the in game camera around. PS1 games won't suddenly have better textures if we play the game in very high resolution displays. Developers know what displays their games are being played on and will compress the textures accordingly so that you are not missing on any details.
 

SAMZ

Member
Omg awesomeness
I would like to see a large scale background. Sorta like the new killzone and monoliths new ip X. The depth and scale of the background looked amazing.
BuT meh I'll still buy.
 

Hypron

Member
You could have a point if we couldn't move the in game camera around. PS1 games won't suddenly have better textures if we play the game in very high resolution displays. Developers know what displays their games are being played on and will compress the textures accordingly so that you are not missing on any details.

This is not actually true for every game. Dark Souls, which was already cited above, has textures that have way more detail than what the game's rendering resolution (1024*720) can show. There are other games like that. I remember seeing pictures of emulated ps2 games and the improvement in clarity was really shocking for some of them.
 

dark10x

Digital Foundry pixel pusher
This is not actually true for every game. Dark Souls, which was already cited above, has textures that have way more detail than what the game's rendering resolution (1024*720) can show. There are other games like that. I remember seeing pictures of emulated ps2 games and the improvement in clarity was really shocking for some of them.
It varies per game, basically. Nothing revelatory about it.

I would argue that, with current generation, the problem lies less with the output resolution and more with the lack of anisotropic filtering. Not suggesting that resolution can't play a role, but the lack of AF absolutely destroys the textures at many angles giving the impression of blurry surfaces everywhere. The Last of Us is the latest game to really drive this point home. Many of the textures are of good quality, but while playing, they end up suffering greatly as a result of blurry mipmaps. It's awful.

Honestly, in some ways, I feel that PS2 games hold up better than many XBOX and Gamecube titles from that era due to the lack of mipmapping. While it does result in shimmering I actually find this preferable to the exceedingly blurry mipmaps you find on the other systems. It gives the impression of sharper textures at a distance.
 

RoadHazard

Gold Member
Man, this game looks sooo good (the only real flaw being some very obvious pop-in, which I hope they can iron out before release), which is even more amazing given that it's a first-gen open-world PS4 game made by a developer not really known for their graphical prowess (although Infamous 2 was quite the leap from the original visually). The stuff we're gonna see later in the console's life from guys like ND, in (most likely) less open games, is gonna make our eyes explode. And our brains.
 

Durante

Member
Again:

This argument is lacking in practical relevance since Sony's first parties won't use PS1 textures for their new games. PS4 has 8GB GDDR5 and 176GB/s. The textures will look accordingly.
That's not how it works. I mean, even in this set of bullshots there is some weak texturing (look at the stone fragment above the character's head in the first shot for example of broken UV mapping).

FWIW, I agree with dark10x that in many current-gen games, texture resolution isn't even the largest issue -- it's a lack of anisotropic filtering. I hope we'll at least get full AF on all "next-gen" console games, catching up to the Geforce 3 series released in 2001. Actually, this could be one area where PS4 games could outdo XB1 versions, since AF is pretty bandwidth-intensive.
 
They look like bullshots, but still, this is the first batch of games.

Did anyone expect back in 2006 that we would see something like TLOU or GOW:Ascension?
 

Blizzje

Member
That's not how it works. I mean, even in this set of bullshots there is some weak texturing (look at the stone fragment above the character's head in the first shot for example of broken UV mapping).

So how does it work? If it's not a matter of bandwidth, is it a matter of AF or the time it takes to develop the textures, or a combination of both?
 

Jacobi

Banned
Um, the gameplay demonstration looked glorious.
Of course the screens are a bit touched up, that's pretty much the norm, still look stellar in the video.
 

Durante

Member
So how does it work? If it's not a matter of bandwidth, is it a matter of AF or the time it takes to develop the textures, or a combination of both?
It's a matter of space, bandwidth, development time and, above all, camera position. Even on PS4 you won't get good texture quality on every object from every camera position (the only way to ensure that is procedural texturing).
 

Krisprolls

Banned
Um, the gameplay demonstration looked glorious.
Of course the screens are a bit touched up, that's pretty much the norm, still look stellar in the video.

I agree. I don't undertand the bullshot claims when it looks nearly the same in the gameplay video.
 

zoukka

Member
I never maintained the contrary. All I said was that a native 1080p render resolution will be the key to better textures than anything current gen consoles can offer and that this game is still work in progress.

But people have pointed out time and time again how the overall render resolution alone isn't a solution to anything. PS4 won't create textures out of thin air.

I agree. I don't undertand the bullshot claims when it looks nearly the same in the gameplay video.

Bullshot usually refers to image quality. Nobody is saying the assets are different, just that the shots are clearly downsampled.
 
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