SolidSnakex
Member
Nope! main protagonist looks like a women beater. No buy.
So, we've gone from him being a douchebag, to a hipster and now a woman beater. What's next?
Nope! main protagonist looks like a women beater. No buy.
First screenshot says "1/4 res particles" in the bottom left. Someone want to interpret this?
Nope! main protagonist looks like a women beater. No buy.
So, we've gone from him being a douchebag, to a hipster and now a woman beater. What's next?
Nope! main protagonist looks like a women beater. No buy.
You don't need to worry about texture quality in next gen games that are being rendered with native 1080p.
No, he doesn't.
This guy on the other hand...
Textures suffer greatly from a low rendering resolution. A current gen game like Uncharted 3 for example would have much better looking textures if it was rendered in 1080p (assuming that the game is displayed on a 1080p screen). Low rendering resolutions kill all the details.
I'm pretty sure Durante can name a very famous example that shows this phenomenon perfectly.
A texture that's blurry at a low resolution will still be blurry at 1080p.
The textures here for example (the left hand side specifically) won't magically get better if the game is rendered at a higher resolution.
The lighting is gorgeous, especially in the first shot.
The IQ is phenomenal - they're clearly downsampled from an insane resolution. No way it would even be feasible for the PS4 to do that in this game.
Textures will look better on a 1080p screen if the game is rendered at a native 1080p. If you have a 1080p screen a game that is rendered at 720p you will lose tons of detail and the textures will look like shit.
Textures suffer greatly from a low rendering resolution. A current gen game like Uncharted 3 for example would have much better looking textures if it was rendered in 1080p (assuming that the game is displayed on a 1080p screen). Low rendering resolutions kill all the details.
I'm pretty sure Durante can name a very famous example that shows this phenomenon perfectly.
On a screenshot? Maybe. On your TV? Completely different ball game.
That's what I wanted to clarify by pointing out that the rendering resolution will make a huge difference. If you switch from PS3 to PS4 at the end of the year, you will look back and smile at what you said today.
No. If you have super-duper ultra high res textures and a rendering resolution of 720p, these textures will still look like shit on a 1080p TV.
What if the texture looks like shit in 1080p?
This concern is lacking in practical relevance since PS4 has 8GB of GDDR5 RAM with a bandwidth of 176GB/s.
This is actually the game that screamed 'next gen is here!' to me. can't wait.
No. If you have super-duper ultra high res textures and a rendering resolution of 720p, these textures will still look like shit on a 1080p TV.
IN MY VEINS WITH THIS.
Ever played a PS1 game on a 1080p TV?
You could have a point if we couldn't move the in game camera around. PS1 games won't suddenly have better textures if we play the game in very high resolution displays. Developers know what displays their games are being played on and will compress the textures accordingly so that you are not missing on any details.
It varies per game, basically. Nothing revelatory about it.This is not actually true for every game. Dark Souls, which was already cited above, has textures that have way more detail than what the game's rendering resolution (1024*720) can show. There are other games like that. I remember seeing pictures of emulated ps2 games and the improvement in clarity was really shocking for some of them.
You're a crazy person.Ever played a PS1 game on a 1080p TV?
Again:
This argument is lacking in practical relevance since Sony's first parties won't use PS1 textures for their new games. PS4 has 8GB GDDR5 and 176GB/s. The textures will look accordingly.
That's not how it works. I mean, even in this set of bullshots there is some weak texturing (look at the stone fragment above the character's head in the first shot for example of broken UV mapping).Again:
This argument is lacking in practical relevance since Sony's first parties won't use PS1 textures for their new games. PS4 has 8GB GDDR5 and 176GB/s. The textures will look accordingly.
Fire > Lightning
Looks very good
That's not how it works. I mean, even in this set of bullshots there is some weak texturing (look at the stone fragment above the character's head in the first shot for example of broken UV mapping).
It's a matter of space, bandwidth, development time and, above all, camera position. Even on PS4 you won't get good texture quality on every object from every camera position (the only way to ensure that is procedural texturing).So how does it work? If it's not a matter of bandwidth, is it a matter of AF or the time it takes to develop the textures, or a combination of both?
Um, the gameplay demonstration looked glorious.
Of course the screens are a bit touched up, that's pretty much the norm, still look stellar in the video.
I never maintained the contrary. All I said was that a native 1080p render resolution will be the key to better textures than anything current gen consoles can offer and that this game is still work in progress.
I agree. I don't undertand the bullshot claims when it looks nearly the same in the gameplay video.