Princess Skittles
Prince's's 'Skittle's
How is Versus XIII not sinking Square-Enix at this point?
I guess the Eidos stuff most be pulling in a lot of money.
I guess the Eidos stuff most be pulling in a lot of money.
I don't think it means that. If anything, he's saying that as a reaction to the number of (lack of) pre-rendered scenes in FFXIII-2.
7:3 is a higher ration than what XIII-2 had.
also isn't the guy that did advent children doing the cut scenes? He wouldn't be on the game I would think unless he had more to work with.That, and the KH team typically goes for more real time scenes anyway, but with Versus Nomura is aiming for detailed expressions with the characters... something that can of course be done better in CG.
How is Versus XIII not sinking Square-Enix at this point?
I guess the Eidos stuff most be pulling in a lot of money.
also isn't the guy that did advent children doing the cut scenes? He wouldn't be on the game I would think unless he had more to work with.
That means Nomura can take 25 years to finish versus if he wants toSquare Enix: http://finance.yahoo.com/q/ks?s=SQNXF.PK+Key+Statistics
Total Cash: $1.39 billion
Total Debt: $510.35 million
also isn't the guy that did advent children doing the cut scenes? He wouldn't be on the game I would think unless he had more to work with.
I can't remember the exact details but I'm like, 99% sure I read something similar to what I said. Maybe Kagari knows what I'm referring to (whether it's right or wrong), I know I read it. I'm not crazy!Who is "the guy that did advent children"? The realtime cutscenes in Versus should be directed by Jun Akiyama, the event planner for KH1, VS, and FFXII.
I can't remember the exact details but I'm like, 99% sure I read something similar to what I said. Maybe Kagari knows what I'm referring to (whether it's right or wrong), I know I read it. I'm not crazy!
yeah I am talking about the FMV cutscenes, I guess I should have been more clear when I said "the" cutscenes, lol. I didn't mention it because Kagari mentioned CG in the post I was adding to.I think you're talking about the FMV. Real time scenes are done by the KH1/FFXII guy.
I can't remember the exact details but I'm like, 99% sure I read something similar to what I said. Maybe Kagari knows what I'm referring to (whether it's right or wrong), I know I read it. I'm not crazy!
ah yeah he must be the person I was referring to since he is obviously working on the game. I didn't know he joined the realtime graphics team considering all he has seemed to do in his career is CG/Animation. I figure if he is working on the game, it must at least mostly be for FMVs since that seems to be his speciality. In fact I don't see anything his credits that would lead me to believe that he can actually do other stuffMaybe you're thinking of Takeshi Nozue? He's the co-director of Advent Children, and the movie director for Versus. He's directing the FMVs, but recently he also joined the realtime graphics team to help with implementation of the improved lighting system and so on. So the question of whether the realtime cutscene team in Versus and the Visualworks FMV team are really two completely different teams is no longer as clear as it used to be.
ah yeah he must be the person I was referring to since he is obviously working on the game. I didn't know he joined the realtime graphics team considering all he has seemed to do in his career is CG/Animation. I figure if he is working on the game, it must at least mostly be for FMVs since that seems to be his speciality. In fact I don't see anything his credits that would lead me to believe that he can actually do other stuff
But hey the more you know.
makes senseYes, that was sort of the point. Once the realtime graphics hit a certain point in terms of technical quality, it would be beneficial to have someone who is experienced with CG work to advise or help with the staging, especially in terms of lighting and so on. To be honest, if you ask me every interview I read it just sounds like Nomura is a little too ambitious and the project doesn't sound completely locked down in terms of features and standards.
If that is the real reason why it is taking so long, then that's a very very bad thing. That sort of production management never works out in game development, ever. You'll just end up overburning everyone on the team and productivity will eventually slow to a crawl while the majority of work still isn't anywhere near complete.
they are barely able to show it running on the console it's being made for lol, having it up and running on another ready to show off would be like 9 years away in square enix time.I'll bet we will see this being played at a convention this year... on the Wii U.
Yes, FF's 25th anniversary is looking bleak right now... unless S-E surprises us.
What, you mean you're not super excited at the prospect of playing a cheapo 3DS rhythm game, and maybe a long delayed vaporware game and a HD port of a 10 year old PS2 game?!
I'm gonna replay the whole FF series.
I'll make my own anniversary.
Even 14?
Even 14?
What, you mean you're not super excited at the prospect of playing a cheapo 3DS rhythm game
I wonder which game will come out first,Versus or The Last Guardian?I think probably Versus.In 2013.
It's a completely different team, they could have a completely different development pipeline.
Why not up the ante. Which game will come out at all?
At this point just cancel versus13. It's been talked about for the last 5 years or so. Just either finish it, or cancel it at this point. At this rate it will come out when the new consoles are already out.
At this point just cancel versus13. It's been talked about for the last 5 years or so. Just either finish it, or cancel it at this point. At this rate it will come out when the new consoles are already out.
At this point just cancel versus13. It's been talked about for the last 5 years or so. Just either finish it, or cancel it at this point. At this rate it will come out when the new consoles are already out.
So kinda like Chrono Trigger, Final Fantasy IX, and Final Fantasy XII then?
Difference is those games were far cheaper then developing for "hd" consoles. At least i think it would be far cheaper.
I'm not sure, but I thought it was Matsuno's health issues and having to switch key people mid-development that was the driving force behind the FFXII delays?
If so, that's a better excuse than what Nomura and co. have...
Noctis just isn't fabulous enough yet, needs more time!
I'm not sure, but I thought it was Matsuno's health issues and having to switch key people mid-development that was the driving force behind the FFXII delays?
If so, that's a better excuse than what Nomura and co. have...
To me it seems like Nomura keeps finding all sorts of stuff to add or tweak with the game... or outright changing things like the Noctis/Stella scene.
Let's hope he doesn't fall "sick" like Matsuno did.
Maybe he should. Then someone could come in and actually finish the game.
But then I guess Sqaure would lose their prince and be screwed.
They still got Toriyama!lol
Maybe he should. Then someone could come in and actually finish the game.
But then I guess Sqaure would lose their prince and be screwed.
contract some assets out to Eidos lol they will get it done
I only say KH because thats what the people making it also make. And the last trailer looked like if anything it was relegated to KH. Dosent inspire much confidence in me either.
And Noctis' supposed personality is not enough for me to think the game looks generic. From the world view, the setting, and even the costuming. It does not look like a FF game before it. Even the atmosphere the trailers provide is different from past FFs. So even if the story finds itself lacking, it has other aspects that will seemingly set it apart. Well going by the trailers at least.
And it dosent really look like anything anyone else is doing in games. Modern Stylish Fantasy.