Man-is-Obsolete
Member
You move around the island freely with sticks, Blow even admitted to spending an absurd time on many different footstep sounds depending on the surface you are stepping on.
You can point and click at things but the island is open to explore. I don't know where this info came from but it certain does nothing to dampen my hype.
You move around the island freely with sticks, Blow even admitted to spending an absurd time on many different footstep sounds depending on the surface you are stepping on.
MS won't allow games that have been on their competitors' consoles first, so yeah... not coming to Xbox.
When is this releasing? I thought this was supposed to be launch?
Game should look great once they add textures.
Will there be demos of this game and others?
It's like classic Tomb Raider gameplay + Nintendo graphics. Why the hell haven't I heard about this until now?
Hahaha, you should tweet that at Jonathan Blow.
I want to explore the game world, but I'm not sure I like how the puzzles look.
MS won't allow games that have been on their competitors' consoles first, so yeah... not coming to Xbox.
Game should look great once they add textures.
Well discs are about the price more than anything. Even thought it's twenty something hours, I doubt it'll be $40.Only game I'd really like for the PS4 now. Annoying that it isn't distributed by disc, it looks like a big enough game for that to me.
It doesn't look next gen. It just looks very clean and hi res because of the simple art style.
No, they inform the puzzle solutions, they also house audiologs.So question: do the environments in this serve as nothing more than conduits to these panel puzzles? Still looks great, will just be a bit disappointed if all this gorgeous art and geometry is non interactive.
No, they inform the puzzle solutions, they also house audiologs.
As in the logic of the puzzles is not contained wholly within the puzzle screens.As in, you have to actively look for them, or they're "in your face"?
As in the logic of the puzzles is not contained wholly within the puzzle screens.
I'll spoiler tag an example.
There's a puzzle that looks like tree branches, there's no way to solve it by just looking at it (although you could by just brute force no doubt), the solution is actually to look at the trees around you, find the corresponding tree, which has an apple hanging from one branch, that is the branch which you draw on the puzzle panel