Who was TP first director?
Twilight Princess is an Eiji Aonuma game.
He's been the main Zelda series director since Majora's Mask.
Apparently the only game he didn't direct was Skyward Sword (he was Producer on that).
Who was TP first director?
Twilight Princess is an Eiji Aonuma game.
He's been the main Zelda series director since Majora's Mask.
Apparently the only game he didn't direct was Skyward Sword (he was Producer on that).
Your two answers had been quite strange. It seems like you are reading and constructing a different idea of what is expressed. Let me explain in more detail:That's because the "directional swings" only exist as a series of combos that are identically animated and executed each time they're input (and there are only three directions: horizontal swing, vertical swing, and stab), just like every other 3D Zelda game that isn't Skyward Sword.
Not to mention that they make almost no difference on the play experience since the best move in all scenarios is the stab anyway.
Skyward Sword had directional input because there were nine possible directional sword inputs, every swing was individually animated and executed regardless of sequence, and all of them mattered.
TP is the result of a director who lost control of the project and thus Aonuma and Miyamoto had to swoop in a cobble together a game that at least flows. That's why stuff we saw in the early trailers cannot be found anywhere. That's why TP feels like a game of lost ambition, e.g. the resistance group being little more than signposts for the later dungeons.
No. This is completely wrong.
Aonuma is the series producer. He has not directed a Zelda game since taking over Twilight Princess mid-development.
Just got an email from Best Buy saying the release date is now March 4, 2016.
Zelda U's director seems to be Fujibayashi again (director of Skyward Sword), with Aonuma as producer. I was unsure who was directing Zelda U, but signs point to Fujibayashi.
So I wouldn't say it's completely wrong.
Oh God
oh god
Can you hear it? In the distance. No, listen closely. It's not more than a whisper. There it is again. Listen once more.
Can you hear it?
"Master, the batteries in your Wii Remote are nearly depleted.
Chances of moe Zelda skyrocketing, thank the goddesses! :3Oh God
oh god
Can you hear it? In the distance. No, listen closely. It's not more than a whisper. There it is again. Listen once more.
Can you hear it?
"Master, the batteries in your Wii Remote are nearly depleted.
Chances of moe Zelda skyrocketing, thank the goddesses! :3
Can you hear it? In the distance. No, listen closely. It's not more than a whisper. There it is again. Listen once more.
Can you hear it?
"Master, the batteries in your Wii Remote are nearly depleted.
I really like Skyward Sword, but it has some incomprehensible design decisions that only make sense if the game was targeted towards 5 year olds.
I really like Skyward Sword, but it has some incomprehensible design decisions that only make sense if the game was targeted towards 5 year olds.
Fi also doesn't pop out when your hearts get low and her chime is considerably less annoying than the low health beeping sound in past Zelda games.
Oh God
oh god
The low heart chime doesn't take control away from the player. Fi does. That's the problem.
I dunno. By the time SS rolled around I had forgotten how handholdy Midna was. Going back and looking at TP for the sake of comparison she's a decent contributor to why the first few hours/half of TP are so bad. A lot of the things Fi gets flak for are things Midna does worse. Like Fi gets shit because she can potentially spoil a puzzle element in a dungeon, but Midna flat out spoils a similar thing without even giving you a chance. Midna has a more interesting personality and character, though.That Fi interrupts less than Midna, yet it gives the impression that is the other way around is proof enough how badly handled and implemented the character was in Skyward Sword.
Fi, the coolest companion character in concept in any Zelda game, ended up becoming the most annoying one. XD
Majora's Mask, Wind Waker, and director credits for Twilight Princess are Aonuma, whether he took over TP halfway through or not. On Skyward Sword he was producer.
Zelda U's director seems to be Fujibayashi again (director of Skyward Sword), with Aonuma as producer. I was unsure who was directing Zelda U, but signs point to Fujibayashi.
So I wouldn't say it's completely wrong.
That Fi interrupts less than Midna, yet it gives the impression that is the other way around is proof enough how badly handled and implemented the character was in Skyward Sword.
Fi, the coolest companion character in concept in any Zelda game, ended up becoming the most annoying one. XD
Ah this again, ignoring that Fi is far more annoying whenever she does, so every Fi interruption is 10 times as worse.Fi actually interrupts you less than Midna does, so I doubt that director had anything to do with Fi's interruptions.
This is true, it's an unpleasant internet custom the necessity to take everything to the extreme.It's proof that the internet's hyperbole machine sometimes spirals out of control and flaws get exaggerated to the point of self-parody .
The hate for Skyward Sword and Sticker Star are poster childs for that.
Since Ocarina of Time you had the following control over your sword (When Z targeting):
- Left + Sword Key = Swing from right to left.
- Right + Sword Key = Swing from left to right.
- Neutral + Sword Key = Vertical swing.
- Forward + Sword Key = Front Stab.
All im suggesting if they were to implemet remote support (not happening) to map those swings to the corresponding motion of the Remote. Swinging the remote and not having the matching animations felt disjointed and took a bit from the inmersion.
It something rather simple to implement and wouldn't need any kind of rebalance. Don't understand what the issue is...
Can you hear it? In the distance. No, listen closely. It's not more than a whisper. There it is again. Listen once more.
Can you hear it?
"Master, the batteries in your Wii Remote are nearly depleted.
Neither does Fi. Just because her icon lights up doesn't mean you have to talk to her. Just go grab some hearts and it goes away.
I dunno. By the time SS rolled around I had forgotten how handholdy Midna was. Going back and looking at TP for the sake of comparison she's a decent contributor to why the first few hours/half of TP are so bad. A lot of the things Fi gets flak for are things Midna does worse. Like Fi gets shit because she can potentially spoil a puzzle element in a dungeon, but Midna flat out spoils a similar thing without even giving you a chance. Midna has a more interesting personality and character, though.
Twilight Princess is an Eiji Aonuma game.
He's been the main Zelda series director since Majora's Mask.
Apparently the only game he didn't direct was Skyward Sword (he was Producer on that).
Oh God
oh god
First the highlighted, which is a really curious thing to say.Why wouldn't it?
Without changing the way attack animations work so that swings match the direction the player is swinging the remote 1:1, players would need to have perfect swing timing for "the direction they're swinging the remote" to be matched by the animations present in the game's default sword combo system for any swing after the first one in a combo.
And since combos are pretty integral to the game's combat, I don't know how you'd achieve meaningful "my remote swings match what my character is doing on screen" symmetry without changing the way sword attacks work in this game.
i don't know how much integral you think the combos are? Going on, when the player gets experienced with how combat works, the spin attack gets spammed a lot. Also there are cases where an item trivializes everything, for example the Chain Ball for the Redeads a and Stalords....
Not to mention that they make almost no difference on the play experience since the best move in all scenarios is the stab anyway.
...
Oh God
oh god
Lets all shit on a guy for making a 9.2 game instead of the series-standard 9.5!
Yes, because everyone universally thinks SS is a 9.2 game.
Zelda U's director seems to be Fujibayashi again (director of Skyward Sword), with Aonuma as producer. I was unsure who was directing Zelda U, but signs point to Fujibayashi.
Cool, so director of the best Zelda is doing this one too, nice.
Fujibayashi said:I'll think of something that can happen in three years!
I'm not sure why everyone's assuming he's the director. The only thing I've heard is his quote on the Skyward Sword Iwata Asks where he says about the next game...
The reason people complain about that issue with Fi isn't that she interrupts you but that she spoils something. The way Fi handles it is better because she gives you a chance to figure it out. With Midna you definitely will be spoiled, with Fi you might not.To the extent that puzzle's ruined, it's not Midna's fault. It's Eiji Anouma's, who stops the gameplay before Midna pops up for a quick cut scene introducing it.
If you look at the first dungeon of TP for example, Midna doesn't interrupt the gameplay. Not a single time. Every time Midna pops up, gameplay has already been stopped, usually to show a similar cutscene to clue the player in to something in the environment.
So this could be one of the reasons no one hates on Midna. Because she doesn't actually do any of the things you're suggesting.
As for Fi, my sense is that going through and really looking at what she's doing will show that she is, in fact, more annoying than Midna, with interruptions actually stopping gameplay and dialogue that is completely useless. And near the beginning of the second dungeon you can find such an example. Gameplay is arrested solely by Fi just so she can deliver useless info in the most awful type of dialogue. It's terrible.
Whether that's the norm I can't say. Revisiting the vast tracts of mediocrity that is Skyward Sword's game world is not something I see myself doing.
Also, at the very least, Midna is actually a good character and it's a lot of fun to read her dialogue. The same can't be said for Fi, unfortunately.
Ganondorf was pretty easy to beat to be honest. If you don't count the Ganon puppets as a part of the boss fight.In Wind Waker, those big pigs did 3 hearts of damage while Ganondorf did only 1 heart.
What the hell happened then?The Legend of Zelda: Oracle of Seasons
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Four Swords
The Legend of Zelda: The Minish Cap
Not bad at all
Skyward Sword is a solid 7.5, maybe an 8 if I want to be generous.Lets all shit on a guy for making a 9.2 game instead of the series-standard 9.5!
Who was TP first director?
Is that the case? Then whoever was in charge of Lanaryu should be in charge of future Zelda titles. That part was the highlight of the game, every other area just felt off.Skyward Sword had multiple directors based on each location.
GAF's reaction to Skyward Sword never ceases to amaze me.
It's easily the best Zelda game as far as I'm concerned, and among my top games of the entirety of last generation. TP doesn't even come close.
Still pumped to play it again though. And just one day after my birthday!
Is that the case? Then whoever was in charge of Lanaryu should be in charge of future Zelda titles. That part was the highlight of the game, every other area just felt off.
So basically, each segment of Skyward Sword was supervised by someone different and when all is said and done, they put the whole game together.You can read about them here. Fujibayashi was still in charge as a whole, but each area (heck, with the desert, each of the three sub areas) had someone dedicated to just that part.