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New Twilight Princess HD footage (of amiibo use)

Shaanyboi

Banned
211px-Colin.png

I would have let this little shit die if I could

Yup. Fuck Colin. His lame-ass "inspirational speech" after you save his dumb face was so fucking forced and embarrassing to read. And then he raises his wimpy little fist in the air to show how strong he is or some shit? Was that supposed to be a joke? Was I supposed to care that this depressing boring little brat is okay?
 

Aostia

El Capitan Todd
ok now that totally was a Direct trailer. I can see it as a Direct leak. Really.
Both the initial split vertical black bar between amiibo logo and Zelda logo, the English voiceover with subtitles below and the font of the subtitles are what we usually see in Direct for other countries than UK.
 

KooopaKid

Banned
Zelda Wii U footage, Zelda Wii U footage, Zelda Wii U footage, Zelda Wii U footage, Zelda Wii U footage, Zelda Wii U footage, Zelda Wii U footage, Zelda Wii U footage

Nintendo throw me a bone.
 
No interest in the amiibo stuff but the footage looked alright. It's obviously not a huge step up from the original but it looks clean and seems to be based on the GC version which I have never played.

ok now that totally was a Direct trailer. I can see it as a Direct leak. Really.
Both the initial split vertical black bar between amiibo logo and Zelda logo, the English voiceover with subtitles below and the font of the subtitles are what we usually see in Direct for other countries than UK.

Good point. I thought something was off about it.
 
So Amiibo's are 15$ cheat codes now?

The problem with these type of discussions is that the mayority always gravitate to one of the extremes. Either a hater or a lover.

It's mostly psychological really. i think it's safe to assume, that the mayority of Amiibo's sales would have end up happening even withouth any game functionality. For that mayority that made the investment, the figures gain some extra value because they can interact with some Nintendo games. One figure can work in various games even.

So far the way the Amiibo functionality has been handled isn't offensive. They just amount to the frivolous extra DLC that other publishers charge you real money to access. But at the least it has the benefit or the con, depending on how invested in the figures you are, that is attached to a physical object.

Also is an impossibility to satisy everyone. Some complain that the functionality is not integral. Make it so and you end up pissing even more the side that is complaining about Amiibos been "Paid cheat codes". So i guess this "middle ground Amiibo functionality" is the safest one for now. Until Nintendo has the time to creat IP's from the ground up with Amiibo in mind.

Many are still waiting for that Smash Bros Card game by the way XD
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
ok now that totally was a Direct trailer. I can see it as a Direct leak. Really.
Both the initial split vertical black bar between amiibo logo and Zelda logo, the English voiceover with subtitles below and the font of the subtitles are what we usually see in Direct for other countries than UK.

Not to mention how the trailer didn't end with a screen of the package and the release date, like many other non-Direct related trailers do for Europe.
Also, we must notice how Nintendo has yet to share the new TPHD details outside of Famitsu.
 

Aostia

El Capitan Todd
No interest in the amiibo stuff but the footage looked alright. It's obviously not a huge step up from the original but it looks clean and seems to be based on the GC version which I have never played.



Good point. I thought something was off about it.

Not to mention how the trailer didn't end with a screen of the package and the release date, like many other non-Direct related trailers do for Europe.
Also, we must notice how Nintendo has yet to share the new TPHD details outside of Famitsu.


totally. should we make a thread about it?
"Rumor": Zelda TPHD leaked at 900p

;p
 

RagnarokX

Member
Totally disagree, outside the intro TP has the best pacing. finish a dungeon and you are thrust into another overworld quest basically right away. Nearly Every mini game is part of the main quest, it hurts the side quests but it means the main quest is extremely varied and always has something to do. That leads right to the next dungeon, there is almost no down time.

TP has abysmal pacing mostly because the tasks you are asked to do between dungeons are tedious and poorly implemented.

Barring everything leading to the first dungeon, which is the worst of any Zelda game...

Getting to Goron Mines:
  • You cross Hyrule Field and find and enter the twilight of Eldin Province.
  • Bridge is out! Midna gives warp tutorial to find and fix missing bridge.
  • Did you forget how to use wolf abilities the last time you were a wolf less than an hour ago? Midna's got your back!
  • The second completely unchallenging connect the dots quest to find bugs takes you around Kakariko Village up to the entrance of Goron Mines.
  • After clearing the twilight, you try to climb the mountain you already climbed but Gorons block your path. You are told to backtrack to Ordon Village.
  • But first you gotta tame Epona.
  • Return to Ordon for sumo wrestling minigame.
  • Return to Kakariko village.
  • Chase King Bulbin around Hyrule Field.
  • Jousting match.
  • Climb mountain you already climbed only this time stopping every few minutes to dodge Gorons.
  • Sumo again.

Getting to Lakebed Temple:
  • I think you can skip going to Hyrule castle town.
  • Go to Great Bridge of Hylia and jump into the lake.
  • Begin bug hunt #3
  • Fight winged monster rider.
  • Winged monster flying minigame.
  • Climb up to Zora's Domain.
  • Warp to Death Mountain to get hot rock to melt ice.
  • Complete bug hunt and fight bug boss.
  • Go to Telma's bar.
  • Escort Telma's wagon to Kakariko Village.
  • Get Zora amor.
  • Use water bombs to open temple. Get the bombs in Kakariko.

Those are the worst offenders, but then you have stuff like having to chase the skull kid around again after already having done so and running around Hyrule finding owl statues.

The tasks wouldn't be that bad if they were actually challenging, I guess. I mean that's the big difference between TP and SS. They share most of the same kinds of missions, but the way SS structures them makes you feel like you are actually accomplishing something in the tasks themselves rather than just trying to unlock the next dungeon. For example both have you collecting tears of light, but whereas in TP they are challengeless time-wasters meant to take you on a guided tour of an area you are visiting for the first time that are in no way complex enough to require such a guided tour, in SS they are a test of your skills traversing the world and collecting them as fast as possible and avoiding enemies that kill you in one hit.
 

Kaisos

Member
The tasks wouldn't be that bad if they were actually challenging, I guess. I mean that's the big difference between TP and SS. They share most of the same kinds of missions, but the way SS structures them makes you feel like you are actually accomplishing something in the tasks themselves rather than just trying to unlock the next dungeon. For example both have you collecting tears of light, but whereas in TP they are challengeless time-wasters meant to take you on a guided tour of an area you are visiting for the first time that are in no way complex enough to require such a guided tour, in SS they are a test of your skills traversing the world and collecting them as fast as possible and avoiding enemies that kill you in one hit.

You're one of the first people I've seen to say anything positive about SS, lol. (I agree.)
 

Nibel

Member
Yeah, German subtitles and American English voiceovers - that has to be a part of the next Nintendo Direct; besides, Mpl90 is right with the observation that this video doesn't seem to be a standalone video with all necessary info inside.
 

BGBW

Maturity, bitches.
TP is the result of a director who lost control of the project and thus Aonuma and Miyamoto had to swoop in a cobble together a game that at least flows. That's why stuff we saw in the early trailers cannot be found anywhere. That's why TP feels like a game of lost ambition, e.g. the resistance group being little more than signposts for the later dungeons.
 

RagnarokX

Member
TP is the result of a director who lost control of the project and thus Aonuma and Miyamoto had to swoop in a cobble together a game that at least flows. That's why stuff we saw in the early trailers cannot be found anywhere. That's why TP feels like a game of lost ambition, e.g. the resistance group being little more than signposts for the later dungeons.

They could make it flow better with some changes. Like they could get rid of most of the stuff you do before the first dungeon. Do we really need to heard goats twice and fish twice and find a baby basket? Let players get the iron boots before leaving the village. Add a time limit to tear collection. They would probably have to make some alterations to this since unlike SS TP's tears are spread across multiple loading zones and the environments aren't really a challenge to traverse, but something needs to be done. We know they've at least reduced the amount you have to collect. Also get rid of one of the skull kid chasing sequences and nix the owl statue bullshit.

TP is a very slapped together game, but they didn't have to make it so easy and bereft of challenge.
 
TP is the result of a director who lost control of the project and thus Aonuma and Miyamoto had to swoop in a cobble together a game that at least flows. That's why stuff we saw in the early trailers cannot be found anywhere. That's why TP feels like a game of lost ambition, e.g. the resistance group being little more than signposts for the later dungeons.

Do you remember how long it took between the initial reveal trailer and the actual release of the game?
Two and a half years!

Did you also see the old Ocarina of Time trailers? Or the first Wind Waker trailer?
Every Zelda ever had trailers and/or screenshots of stuff that didn't make it into the final game.
And Zelda is not the only game where this happens. It's a regular occurance in the whole industy.
 
TP is the result of a director who lost control of the project and thus Aonuma and Miyamoto had to swoop in a cobble together a game that at least flows. That's why stuff we saw in the early trailers cannot be found anywhere. That's why TP feels like a game of lost ambition, e.g. the resistance group being little more than signposts for the later dungeons.

Remember when the resistance arrived at hyrule castle to shoot some flying mooks with a cannon and it was treated like they'd just saved your life? classic.
 
It's rationally favourite Zelda game but "a game of lost ambition" totally sums up a weird feeling I've always had about it. Like the resistance group, that's awesome man and the characters are, as with every Zelda game, cool. I felt like they'd be playing a massive part in the rest of the game but they just did absolutely nothing.

Also there's a reverse Ocarina of Time pattern, where when you first get to Hyrule and have no investment in it, it's totally fucked by Twilight. Then later in the game the stakes are totally lowered and there's no real drive, it doesn't feel like there's a true danger any more.
 

RagnarokX

Member
Do you remember how long it took between the initial reveal trailer and the actual release of the game?
Two and a half years!

Did you also see the old Ocarina of Time trailers? Or the first Wind Waker trailer?
Every Zelda ever had trailers and/or screenshots of stuff that didn't make it into the final game.
And Zelda is not the only game where this happens. It's a regular occurance in the whole industy.
That doesn't make what he said untrue.

OoT was in a similar state of development hell as TP. OoT took a long time to develop and over the course of development they changed directions several times, but since Aonuma and Miyamoto were there the whole way it didn't suffer much.

It's known that TP had severe development issues and Aonuma and Miyamoto had to step in and salvage the game. TP feels like this strange beast of cobbled together incomplete ideas.
 
There's not much point in highlighting the virtues of one and the faults of the other...

Every 3D Zelda post Majora's Mask have clear failures in direction. It always regressed in some aspects. This is the reason why you get so many polarized reactions.

Yes, Majora's get those reaction also, but developers always had a clear vision of what they wanted and pretty much accomplished their goals.
 

BGBW

Maturity, bitches.
They could make it flow better with some changes. Like they could get rid of most of the stuff you do before the first dungeon. Do we really need to heard goats twice and fish twice and find a baby basket? Let players get the iron boots before leaving the village. Add a time limit to tear collection. They would probably have to make some alterations to this since unlike SS TP's tears are spread across multiple loading zones and the environments aren't really a challenge to traverse, but something needs to be done. We know they've at least reduced the amount you have to collect. Also get rid of one of the skull kid chasing sequences and nix the owl statue bullshit.

TP is a very slapped together game, but they didn't have to make it so easy and bereft of challenge.
Oh that doesn't excuse what they did, just thought I'd explain for those who don't know why the flow of the game is so weird, especially towards the end.

Remember when the resistance arrived at hyrule castle to shoot some flying mooks with a cannon and it was treated like they'd just saved your life? classic.

Man, if it wasn't for them I was at risk of losing at least TWO hearts!
 

Nia

Member
I would have let this little shit die if I could

Yup. Fuck Colin. His lame-ass "inspirational speech" after you save his dumb face was so fucking forced and embarrassing to read. And then he raises his wimpy little fist in the air to show how strong he is or some shit? Was that supposed to be a joke? Was I supposed to care that this depressing boring little brat is okay?

My friend would kill you both for those statements, and frankly I would let her. What's wrong with you two? Some people get annoyed at the weirdest things in Zelda games. It's like the bitching factor is raised to eleven with this series. Not to say I don't have complaints of my own, but I try to keep it reasonable at least. For instance, the Resistance in this game. I loved those characters, especially Ashei. I wish more was done with them.
 

Ahnez

Member
Hm, now that it was mentioned, it really looks like a Direct segment

Maybe we still get a Direct this month
 

Shaanyboi

Banned
My friend would kill you both for those statements, and frankly I would let her. What's wrong with you two? Some people get annoyed at the weirdest things in Zelda games. It's like the bitching factor is raised to eleven with this series. Not to say I don't have complaints of my own, but I try to keep it reasonable at least. For instance, the Resistance in this game. I loved those characters, especially Ashei. I wish more was done with them.

Colin sucks. It's like Kellam in Fire Emblem: Awakening, except I don't get the luxury of completely ignoring him. Instead, they keep trying to pass this character off as someone I'm supposed to give a shit about, and I really really really don't. And as far as the Resistance goes, they're a complete waste in TP and do absolutely nothing.
 

Social

Member
I haven't played Twilight Princess in a long time but that lightning certainly feels quite a bit better.

Also it makes a bit more sense now why the Dungeon is Amiibo locked since you save progress onto the Amiibo itself that you can challenge yourself/other players with.

Yeah, that wouldn't work aaaaany other way right?
 

Magnus

Member
I'm not thrilled that these little boosts are unlocked via $15 purchases. Look at the Final Fantasy re-releases on Steam/iOS. Those come with similar boosts and 'modes' for free, unlocked with a button tap. And yes, I think it's a valid comparison.

I'm totally with fine with other kinds of amiibo functionality, like this new dungeon or whatever, but not little gameplay boosts.
 

Shaanyboi

Banned
Same Colin was just annoying to deal with as he was like "I sure wish that I could be strong like you" but made no effort to prove it. Plus he had a goofy hair style.

It's like... they tried to go for some big brother/little brother dynamic, but instead Colin's incessant insecurity just made him an emotional black hole, sucking all the fun out of the room. And again, his big proud speech is just hilariously bad.
 

Scrawnton

Member
I'm not thrilled that these little boosts are unlocked via $15 purchases. Look at the Final Fantasy re-releases on Steam/iOS. Those come with similar boosts and 'modes' for free, unlocked with a button tap. And yes, I think it's a valid comparison.

I'm totally with fine with other kinds of amiibo functionality, like this new dungeon or whatever, but not little gameplay boosts.
I'm glad the gameplay boosts are behind an Amiibo and not a button press in the UI. That would completely trivialize the entire game in a negative way.

I want to be challenged. I have a Zelda Amiibo but I guarantee you I will never use it when playing this game.

I don't like the trend of boosting a game to make it have no challenge at all. At least with Twilight Princess it's set with the Amiibo which has to be used on the gamepad which will most likely be under the TV since I use the pro controller.

FF7 was complete bs with its boosts being activated by clicking the sticks. The boosts in that game completely ruined the experience.
 

vareon

Member
I'm not thrilled that these little boosts are unlocked via $15 purchases. Look at the Final Fantasy re-releases on Steam/iOS. Those come with similar boosts and 'modes' for free, unlocked with a button tap. And yes, I think it's a valid comparison.

I'm totally with fine with other kinds of amiibo functionality, like this new dungeon or whatever, but not little gameplay boosts.

Well some would hate the idea of locking dungeons behind amiibo, so they can't make anyone happy. Some people will also complain if it doesn't have any amiibo support, either.
 

Shaanyboi

Banned
I'm not thrilled that these little boosts are unlocked via $15 purchases. Look at the Final Fantasy re-releases on Steam/iOS. Those come with similar boosts and 'modes' for free, unlocked with a button tap. And yes, I think it's a valid comparison.

I'm totally with fine with other kinds of amiibo functionality, like this new dungeon or whatever, but not little gameplay boosts.

Except these boosts amount to "you don't have to run around in the grass for 30 seconds". And they affect more than one game. I'd say these uses are perfectly acceptable.
 
This amiibo crap is really starting to annoy me. I get the feeling Nintendo is going to be pushing this kind of functionality in a big way with NX. I am out if they do.
 

sonto340

Member
I'm not thrilled that these little boosts are unlocked via $15 purchases. Look at the Final Fantasy re-releases on Steam/iOS. Those come with similar boosts and 'modes' for free, unlocked with a button tap. And yes, I think it's a valid comparison.

I'm totally with fine with other kinds of amiibo functionality, like this new dungeon or whatever, but not little gameplay boosts.
It's a good thing the $15 amiibo does more than just that one thing in this one game.
It's almost like that's the entire point of the things.
 

Nia

Member
Same Colin was just annoying to deal with as he was like "I sure wish that I could be strong like you" but made no effort to prove it. Plus he had a goofy hair style.

What he admired about Link was his courage, not so much his strength. Colin demonstrated that courage when he saved Beth from King Bulblin in spite of his fear. It was a realization he came to seeing Link's selfless action. People can be strong in their own way. Some may think it hamfisted, but I quite enjoyed the character development and interaction in this game.

Hell, I wanted more of it, in the case with the resistance. I'm looking forward to Zelda Wii U's open world and the freedom it brings, but part of what draws me into Zelda is the narrative and the relationships that drive Link, making him more into just a cardboard cutout. I think that was part of Twilight Princess' strength, with Link's relationship with Ilia and the kids. Anyway, I've said my piece. I just hope those moments aren't lost in the new game.
 

Chase17

Member
Colin sucks. It's like Kellam in Fire Emblem: Awakening, except I don't get the luxury of completely ignoring him. Instead, they keep trying to pass this character off as someone I'm supposed to give a shit about, and I really really really don't. And as far as the Resistance goes, they're a complete waste in TP and do absolutely nothing.
Completely ignoring Kellam is the natural thing to do. He's all time great due to how they used him on the cover.
 
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