SolidSnakex
Member
Norml said:Looks awesome.
But I really hate how the guns will glow and flash to show were they are. That better only be on easy or the devs must fix imo.
Could be worse, the enemies could start glowing.
Norml said:Looks awesome.
But I really hate how the guns will glow and flash to show were they are. That better only be on easy or the devs must fix imo.
LiquidMetal14 said:I'm sure its being optimized now and missing compression. As they get closer to release they will make it shine even more. BTW, when were you demoted?
Raist said:He tried to hide it because it's not a new level
http://www.gamersyde.com/stream_4772_fr.html
Still awesome tho
gogogow said:Imo Drake's animations are too fast, it looks kinda weird, like he doesn't have any weight.
gogogow said:Another thing is, wtf at the indestructible wooden crates? a bomb didn't destroy it, shooting with the mini-gun didn't destroy it........wtf?
gogogow said:But I'm kinda suprised ND still haven't fixed floating Drake yet.
Raist said:He tried to hide it because it's not a new level
http://www.gamersyde.com/stream_4772_fr.html
Still awesome tho
Pistolero said:WOW ! Who said the PS3 was weak at textures ? Come again ? :lol
The lot of you need to play more PC games, geez.InterMoniker said:Ya I noticed the guy holding his leg after getting shot. Pretty damn cool the only other game thats pulled that off other than this game was Resident Evil 4 IMO
That's the publisher's job.Elbrain said:Awesome cover art. If Naughty Dog was crafty they should re-advertise this game around when the 4th Indiana Jones movie release hehe get and extra bump in sales.
You forget about the old guy who is with him.SolidSnakex said:No multiplayer. It wouldn't really work as it is since Elena isn't always with you.
Raist said:He tried to hide it because it's not a new level
http://www.gamersyde.com/stream_4772_fr.html
Still awesome tho
Blimblim said:I had *nothing* to do with that footage, it's all Snoopers and Pipo's work
Not many games make shooting limbs fun like RE4 did though. It's the kind of comical animation they have that makes it great.WasabiKing said:The lot of you need to play more PC games, geez.
Marconelly said:I refuse to believe this game will consist of shooting just pirates and military guys. There has to be something more sinister there. Where's teh Kracken, ND!?
Oneself said:It's not like we've seen much of the game.... AFAIK, ND games have always been varied.. and if they want their game to be realistic I don't think we'll fight skeletons and zombies. If you want that, check another game.:lol
No, I understand you completely. TR games always did have some supernatural component though, and so did Indy movies, which this game so far seem to emulate much better than most actual Indy games. That's why I think they know they have to have something like that in this game as well.Kildace said:I know generic isn't the right word, please don't jump on me because of it but when I look at Uncharted I'm strongly reminded of tomb raider without the boobs.
The enemies are clever buggers, at least when they're at a distance. They take cover convincingly, observing your movements and changing their strategy
Marconelly said:However, even without that, I very much doubt this game will end up being some generic TR clone. I think characters and story in this game will be a lot more developed than in any TR game so far. If you look at the trailers, and not just gameplay videos, you'll see some strong evidence that Indy movies have influenced this game in character development, and overall theme.
Earlier today I had a chance to look at three areas in Uncharted: Drake's Fortune and I can say quite fairly that it is coming to look like a stand out title for the Playstation 3 this year. For those that aren't familiar with the game, it comes across playing much like a mash up between Tomb Raider and Gears of War, except it has one thing neither of those do: a rock solid story. That's really what Uncharted is all about.
The team at Naughty Dog has pulled from all the great pulp and action adventure tales and crafted their own leading man who has all the scruff of a modern day Indiana Jones. And while for once you might not be tackling Nazis, there are plenty of pirates and mercenaries to kick, shoot, and punch ferociously in the crotch. You play the character of treasure hunter Nathan Drake. After running across a journal in the 400-year-old coffin of Sir Frances Drake, you start off on an adventure that leads you to a long lost Pacific island in search of the fabled treasure of El Dorado. Unfortunately, you're not the only person interested in the lost fortune, but then again that's what makes this game enjoyable to play.
Uncharted is full of combat which is split up between gunplay and quite a fair amount of fisticuffs. It was also announced that Uncharted will feature some vehicular combat, though to what extent I cannot say. You're able to carry up to two weapons at a time and enemies carry a varied selection of guns so more often than not I found myself switching weapons quite regularly. Grenades also come to use in the game, with an optional sixaxis control that adjusts the height of the thrown grenade's arc. The cover system in Uncharted, much like in gears, presses you up against a column or wall with a hit of the circle button. And also like Gears, holding down the circle button causes you to run quickly. Taking cover is a must, especially later in the game where some enemies have laser sights. If they lock onto you with their sight they can take you down with one shot. Using L1 allows you to lean out and take aim while R1 fires your equipped weapon. From behind cover you are able to blind fire without aiming, though this was so inaccurate that I can't imagine it having much use other than to scare enemies that are close. When shot at, most of the enemies in the game will stumble or attempt to duck out of the way. It's a really well executed effect as it drives the impression that your enemies are not willing to just run out to their slaughter.
Once you've whittled down the enemy troops to only one or two enemies, it's fairly easy to run up and engage them in hand-to-hand combat by hitting the square button. I spent a ton of time messing around with the large number of melee attacks, surprised to continue finding new animations throughout my time with the game. And best of all, Nathan Drake sure knows how to throw a punch. Every jab, kick and elbow looks like it causes a serious world of hurt. Watching Drake deliver two punches to the kidneys followed by a hook to the face is just so satisfying that you'll find yourself begging for an enemy to get to close for their own good. But hand-to-hand combat in Uncharted is much more than just mashing the square button. If you repeatedly jam away at the square button, you'll see Drake do the same thing, throwing lots of small quick hits. But if you try to time your punches correctly, you'll hit harder and take down your enemies faster. You can also modify your attacks with the triangle button after entering combat, which if timed correctly, will slow things down and really show off just how hard Drake can hit. But if your timing is off, well, you can come to expect a fist or two in the face.
Much of hand to hand is also context sensitive. If you hit square behind an enemy Drake may hop up on their back and snap their neck. Or if properly timed when running straight at a foe, Nathan jumps kicks them down to the ground in one fluid motion. Even obstacles surrounding your foes come into play, which I didn't discover until much later during my time with the game. After attacking a pirate in front of a knocked down pillar, I noticed that Drake pushed the poor guy back onto the surface before wailing away with his fists.
It's the little details like this that fit together so seamlessly that makes Uncharted such a joy to play. It never feels as if anything falls into a canned animation. This is because a series of Nathan's animations are all able to play out at once, layered on top of one another. You can recover from a jump, slip behind cover, and reload your weapon all at the same time. The effect is visible and impressive right away.
Small nuances, like how Drake takes cover behind objects, keep the game both looking and feeling incredibly fresh. Sometimes he'll duck down grimacing as shots fly by his head, other times he'll lift a foot to rest against the wall he's covering behind. It makes Drake feel like a real person, not just some guy running through a series of limited animations.
The other half of Uncharted deals with exploration. Climbing ruins and solving location-based puzzles, often times with the help of a handy journal akin to that of the Jones family in The Last Crusade. The puzzles that I came across during my time with the game were not too difficult. Climb up this wall, pull a switch and water fills the room allowing Drake to swim out. Most of the sections we looked at were focused on combat, so it's hard to say much about the exploration. Drake will throw himself off of ledges to reach the next, often just grasping on or knocking the wind out of himself as he hits the rock chest-first. Jumping from handhold to handhold never gives the impression that any task comes easy. Which is very fresh in an age where many heroes double jump or rewind time.
Graphically Uncharted is a wet dream. I say that mostly in jest, as some of the water effects and reflections are simply stunning. It may not be on par with Bioshock, but it gets damn close. And when Drake pulls himself from the water, his clothes are soaked and dry slowly over time. You can even just get small pieces of him soaked with water, a nice touch for a game that's sure to have plenty of damp caverns and waterfalls. Today I saw both the inside and outside of an old villa as well as a flooded underground area. None of the environment pieces struck me as repetitive. There are plenty of individual cracks in walls with bright green foliage pushing through. Objects to take cover behind, while somewhat obvious, each look distinct enough to not get boring. If they are any example of what we'll be seeing in the full game, I can assure you that there will be plenty to take in and explore.
Character models all look realistic, especially the featured cast. In the midst of battle, your AI controlled cohort, Elena, will yell over to you with full lip-synching. The one cutscene we were provided with was sharp, well directed, and featured excellent voice acting. The expressions that some of these characters pull off strike as very realistic, while completely avoiding any uncanny valley issues.
Uncharted is looking to come together to create one fantastic thrill ride. It's an adventure that we're told will take around 10 hours to complete, which is just a bit short by my standards, but could be great if the story is as tight as it seems. Whether it ends up being a must-have title or a great weekend rental remains to be seen. Until then though, keep this game on your radar.
karasu said:This game looks so much better and more ambitious than any Tomb Raider game. It's not even funny. Lara Croft didn't invent archaeological expeditions people.
karasu said:This game looks so much better and more ambitious than any Tomb Raider game. It's not even funny. Lara Croft didn't invent archaeological expeditions people.
Loudninja said:TR had some of the worst controls IMO
SolidSnakex said:The originals did, that's a different story with CD's TR's.
Overall, Uncharted was one of the most impressive titles on display at PAX. The combat and control issues that plagued the E3 build have been fixed already and with another eight weeks of tweaking scheduled, gameplay is shaping up very nicely. Visually, Uncharted looks better than anything on the PlayStation 3 right now and it will be a welcome addition to the videogame starved PS3 owners when it comes out.
Uncharted is looking to come together to create one fantastic thrill ride. It's an adventure that we're told will take around 10 hours to complete, which is just a bit short by my standards, but could be great if the story is as tight as it seems. Whether it ends up being a must-have title or a great weekend rental remains to be seen. Until then though, keep this game on your radar.
Marconelly said:No, I understand you completely. TR games always did have some supernatural component though, and so did Indy movies, which this game so far seem to emulate much better than most actual Indy games. That's why I think they know they have to have something like that in this game as well.
I'm not asking for aliens, just something that makes sense in the context. Cthulhu-type of cult or some voodoo magic like you mentioned are both good ideas IMO. So is some kind of sea monster that guards Drake's treasure, and again, perhaps some cult that worships said monster.
I don't think anyone ever complained about the spirits emerging from the lost ark, heart grabbing priest in the Temple of Doom or the ancient knight and "walk of faith" in the Last Crusade. The component of 'impossible' unknown adds to immersion of the exploration of unknown.
However, even without that, I very much doubt this game will end up being some generic TR clone. I think characters and story in this game will be a lot more developed than in any TR game so far. If you look at the trailers, and not just gameplay videos, you'll see some strong evidence that Indy movies have influenced this game in character development, and overall theme.
Guts Of Thor said:Sony better do a damn good job at marketing this!
Sirolf said:Here's mine from the show : http://stage6.divx.com/user/Sirolf/video/1688177/Micromania-Games-Show-2007-Mix
Sorry not Blim quality but i share it with the gaffers.
ParticleReality said:Don't bet on it.
What the hell were they doing in the background? It sounds like they're trying to open gates to hell.
Sirolf said:Here's mine from the show : http://stage6.divx.com/user/Sirolf/video/1688177/Micromania-Games-Show-2007-Mix
Sorry not Blim quality but i share it with the gaffers.
Not necessarily... I mean these pirates seem pretty damn resourceful. They have anti-aircraft guns after all, so maybe they have helicopters and who knows what other heavy weaponry that could be used as a boss fight.AAK said:I can see where you're comming from. The only thing that's left demanding from this game are some epic larger than life bossfights. And I have no idea how they can include one without some kind of supernatural/eccentric enemies like Dead Cell/Fox Hound/etc. from Metal Gear Solid.