Not a big fan of this footage at all. It really isn't much of a platformer, more of an action-collectathon that has a few areas requiring some half-hearted jumping. And the world doesn't look too immersive or beautiful at all, like a huge floating island with randomly scattered obstacles that, combined with the framerate, looks like its still in the beta stage.
They showed ps4 gameplay a few months back at PlayStation access channel
I think it might be possible that they've been working on a port since last E3. They gave kits out to quite a few indies and we're now seeing some of the higher profile stuff moving over or being included in dev plans. Whether it's Playtonic or Team 17 or someone else is anyone's guess. They'd be leaving money on the table if they didn't. People are always game hungry at launch.
I had asked the Hive Jump guys about a Switch port, by saying 4-player with everyone having separate screens would be awesome and was basically given, "WOULDN'T IT THOUGH?! " as a response.
This reminds me, what happened to that 3D platformer where you played as the girl in the top hat? Was that ever finished?
Not a big fan of this footage at all. It really isn't much of a platformer, more of an action-collectathon that has a few areas requiring some half-hearted jumping. And the world doesn't look too immersive or beautiful at all, like a huge floating island with randomly scattered obstacles that, combined with the framerate, looks like its still in the beta stage.
Not a big fan of this footage at all. It really isn't much of a platformer, more of an action-collectathon that has a few areas requiring some half-hearted jumping.
Any word on whether a Switch version is in development? Would love to change my Kickstarter reward.
Switch Confirmed
Perhaps they'll turn out to have been playing some careful language trickery and actually have meant Team17 was working on the port, so they could be able to honestly say they were not. Though, I don't know what their specific wording was at the time.
I hope a Switch port is at or near launch. Having both a Rare-style and Nintendo-style 3D platformer at launch would be magical.
Not a big fan of this footage at all. It really isn't much of a platformer, more of an action-collectathon that has a few areas requiring some half-hearted jumping. And the world doesn't look too immersive or beautiful at all, like a huge floating island with randomly scattered obstacles
Yeah this footage has basically just told me to not be interested, which is what I should've expected, seeing as the Banjo games never appealed to me before either. The jumping/platforming that I saw didn't seem satisfying to me.Not a big fan of this footage at all. It really isn't much of a platformer, more of an action-collectathon that has a few areas requiring some half-hearted jumping. And the world doesn't look too immersive or beautiful at all, like a huge floating island with randomly scattered obstacles that, combined with the framerate, looks like its still in the beta stage.
Not crazy about made up languages but besides that,looks awesome.
Are they still keeping enemies and such hidden? I remember some other users saying that when I commented on how empty it looks. And it still looks empty.
Are they still keeping enemies and such hidden? I remember some other users saying that when I commented on how empty it looks. And it still looks empty.
Yes, it looks very empty. They need to populate the world more. I definitely have complained in the past about not having enough enemies to fight. There should be twice as many spread throughout the levels but there are vast tracks of the levels without anything to fight.
I'm probably alone with this but I think it does not look that good in terms of graphics. It has that typical cheap Unity look with all it's flaws.
Beautiful, though I'm a little concerned... The shooting the moving target against the wall feels so basic, and the animations aren't there. Hoping that it's just incomplete assets or something, but a "disappear" effect like that feels very budget.
So it wasn't just me...Switch Confirmed
Thanks for the info ...and for being part of making this game a realityThanks for the kind words.
Worth reiterating that this demo is 4/5 months old at this point and we've added a lot of polish since then including the stuff mentioned here (enemies, animation, performance). Plus lots of content was intentially removed including a boss, arcade game, NPCs etc
If KI can be developed by other studios, why the heck can't Platonic get the Banjo licence?This is so Banjo Kazooie-esque it isn't even funny. It's great and all, but the whole time I was watching the video I kept wishing this was the real Banjo Threeie instead.
Thanks for the kind words.
Worth reiterating that this demo is 4/5 months old at this point and we've added a lot of polish since then including the stuff mentioned here (enemies, animation, performance). Plus lots of content was intentially removed including a boss, arcade game, NPCs etc
GeniusSwitch Confirmed
Thanks for the kind words.
Worth reiterating that this demo is 4/5 months old at this point and we've added a lot of polish since then including the stuff mentioned here (enemies, animation, performance). Plus lots of content was intentially removed including a boss, arcade game, NPCs etc
If you mean artstyle that's subjective. Technically Crash is much better than Yooka Laylee on top of Yooka Laylee is 30fps on all consoles compared to Crash 60fps and the Crash games are trying to replicate the exact look of the PS1 games artstyle etc not trying to fray away too much. So they could have done stuff to make look their own way but that would be too different.Look better than Crash and is done for a indie company with a Wii U as base.
Incredible!
How's the Wii U version progressing? Any idea when we'll see screens or even footage of it?