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Next Sonic game might get revealed on July 22.

Adventure 1 and 2 were mostly fucking dreadful, so why so many want a return to that shit baffles me.

I want Generations 2 or a proper good 2D Sonic :(

I disagree, Adventure 1 and 2 had gameplay flaws when it comes to certain characters but it has some of the best core 3D Sonic gameplay. A third game focusing on linear Sonic levels would be tremendous. Tails also played really well too in the first Adventure.
 

MrBadger

Member
Why? I still legitimately really really like those games to this day, and yes I have played them recently. There's nothing out there that plays anything like them, at least in terms of variety of content. Like, I haven't played anything that plays similarly to the Knuckles stages especially, and the Chao Garden is of course a one-of-a-kind.

Well here are my reasons -

-Many Sonic fans seem to only want a game called SA3 but don't have a specific gameplay style or story in mind. (Evident by people referring to Unleashed as SA3 then people arguing that actually Sonic 06 is SA3)

-Fixing the issues with the first two Sonic Adventures would result in a totally different game that doesn't need to bare the title SA3. Some like the treasure hunts, shooting galleries and frog fishing, but most agree that Sonic's levels are the best and would rather a game just about them.

-The story is finished and there are no loose ends. SA2 finishes in a way that could conclude the entire franchise and Heroes introduces a new story arc but that's resolved in Shadow the Hedgehog. (I could say Sonic doesn't even need a story and is better suited to minimal plots and the SA2 story is dumb as hell, but that's a more subjective viewpoint.)

-Current Sonic Team wouldn't be able to do it, I think. The best Sonic games are the ones where they focus on less gameplay styles and really put the work into making them shine. Lost World tried loads of different things and the result was a tonne of half-baked ideas that never quite reach their potential. Sonic Generations is a much more refined game because it takes two gameplay styles from previous games that people already like, and fleshes them out more. An SA3 would demand at least three gameplay styles and they could hardly lift them directly from SA1 and 2 because those camera angles just aren't passable in this day and age, and, again, many already don't like the other gameplay styles. They should just try refining one gameplay style rather than trying to do a bunch of shit that might not work, or we'll get another Lost World. Or worse, another Sonic 06.

-Negative stigma surrounding Sonic's Shitty Friends(tm) (I disagree here because I miss my boy Knux)

-Many people outside of the people who grew up with them don't find the Adventure games to be all that. They don't really have the unanimous praise that the Megadrive games have, so announcing it won't turn as many heads as announcing, say, Sonic 4. They should really make a Sonic 4, I don't know why they haven't yet

-They could always just put Chao Gardens in a game that doesn't carry the name SA3

I don't know why but I always end up writing a lot about Sonic when he's the topic of discussion. Apologies for the text wall but them's my reasons. And just to clarify, I'll always have a soft spot for SA1. I played it all the time as a kid and still find it a lot of fun now.
 

Combichristoffersen

Combovers don't work when there is no hair
I disagree, Adventure 1 and 2 had gameplay flaws when it comes to certain characters but it has some of the best core 3D Sonic gameplay. A third game focusing on linear Sonic levels would be tremendous. Tails also played really well too in the first Adventure.

It's not only about the gameplay, as the music sucked, the story sucked (Sonic games shouldn't have elaborate stories) and the only gameplay style/levels that weren't ass were the Sonic levels. SA1 and 2 are condensed packages of suckage IMO.
 
It's not only about the gameplay, as the music sucked, the story sucked (Sonic games shouldn't have elaborate stories) and the only gameplay style/levels that weren't ass were the Sonic levels. SA1 and 2 are condensed packages of suckage IMO.

I'll give you the others but the music sucked? The first games soundtrack was so varied and consistently excellent, Adventure 2 didn't have quite as many memorable tracks but by no means sucked.

Emerald Coast, Windy Valley, Twinkle Park and many others are brilliant.
 

Combichristoffersen

Combovers don't work when there is no hair
I'll give you the others but the music sucked? The first games soundtrack was so varied and consistently excellent, Adventure 2 didn't have quite as many memorable tracks but by no means sucked.

I hate the awful buttrock in post-S3&K games :( I don't even like the non-butttrock music much either, although Sonic 4 ep. 2 had like 1 or 2 decent tracks.
 

GamerJM

Banned
Well here are my reasons -

-The story is finished and there are no loose ends. SA2 finishes in a way that could conclude the entire franchise and Heroes introduces a new story arc but that's resolved in Shadow the Hedgehog. (I could say Sonic doesn't even need a story and is better suited to minimal plots and the SA2 story is dumb as hell, but that's a more subjective viewpoint.)

Neither game really had loose ends, both SA1 and SA2's stories were pretty self-contained iirc. Also, IMO the best way to do a story for SA3 would be to make an even more ridiculous story than the first two games but just pump-up the self-awareness meter (i.e. make Sonic a memelord like on the Twitter account, have Knuckles say "This is going on DeviantArt," at one point, have the characters point out the plotholes). I don't know if Sega would actually want to do that though :p, so they could just do a more minimalist story but still something more serious/substantial than the recent games. I'd say like a medium between SA1 and Sonic Colors. Either way they'd probably have to do a soft reboot sort of thing because of SA2's ending though.

-Current Sonic Team wouldn't be able to do it, I think. The best Sonic games are the ones where they focus on less gameplay styles and really put the work into making them shine. Lost World tried loads of different things and the result was a tonne of half-baked ideas that never quite reach their potential. Sonic Generations is a much more refined game because it takes two gameplay styles from previous games that people already like, and fleshes them out more. An SA3 would demand at least three gameplay styles and they could hardly lift them directly from SA1 and 2 because those camera angles just aren't passable in this day and age, and, again, many already don't like the other gameplay styles. They should just try refining one gameplay style rather than trying to do a bunch of shit that might not work, or we'll get another Lost World. Or worse, another Sonic 06.

I'd argue that this is mostly due to constrained development times and deadlines getting in the way of polish. For years Sonic Team was pumping out games really quickly, and with Lost World in particular you could really see the aspects of the game that could have used a delay. Clearly Sega has given them a lot of dev time since though, considering it's been almost three years since their last game and they haven't even announced anything. I'm of the mind that this would allow them to create something as varied as the Adventure games.

The rest is somewhat fair. A lot of it amounts to the fanbase not knowing what they want, which I think you could say about a lot of Sonic games though. For example, people clamor for a new 2D game, but people also argue over whether Sonic 2, 3&K, or CD (some dismiss CD being a good game at all) is the best game in the series, which just raises the question of which you make it play like. People want a new boost game but there are absolutely parts of the fanbase that don't like the boost mechanics at all (me, though I thought Generations was the best game in the series in years in spite of them :p). Also several games in the last several years felt like it tried to go back to the series roots to some extent (Sonic 4, Generations, all of the GBA and DS games) whereas we haven't had a game that took any inspiration from the Adventure games in terms of gameplay in 10 years, and when we did people agreed it was pretty much one of the worst games ever. I don't see why they couldn't try to do it again because a portion of the fanbase clearly wants it, even if it's not what everyone wants.

I think there's certainly something to the idea of just making a Generations 2 with a Chao Garden though. The game itself would need to be designed so that enemies drop Chao drives and you can find hidden animals in the levels though. That was absolutely the best part of the Chao Garden; it gave you a huge incentive to replay the best parts of the game tons of times.
 
Yup this, and it wasn't that bad.

daily-show-spit-take.gif
 

Ferr986

Member
I dislike jazz too, so.. :p Preferrably they'd return to the new jack style of Sonic 1-3.

Track he posted isn't even jazz. There's a lot of non-buttrock music in Adventure games, especially SA1. Hell, Setsumaru, a composer from S3&K worked on Adventure 1 too.

Still, I would agree than music from Unleashed onwards is better than Adventure series.
 
As long as it's not exclusive to a Nintendo console, sign me up.

Marathoning Sonic Boom cartoon has reinvigorated my 25 year love for this series.
 

Combichristoffersen

Combovers don't work when there is no hair
Track he posted isn't even jazz. There's a lot of non-buttrock music in Adventure games, especially SA1. Hell, Setsumaru, a composer from S3&K worked on Adventure 1 too.

Still, I would agree than music from Unleashed onwards is better than Adventure series.

Unleashed music isn't quite my thing, but it's definitely better than anything from the SA games or Sonic Heroes.
 

crash-14

Member
3970b393c384e7ad16e2743afcdc6e9d.png


Sonic Adventure 2. Since then, level designs sucked hard with all that boost flat crap. Even I'll argue Generations one despite loving the game. That speaking about 3D Sonic cause it's been already cleared that we're never going to have 2D Sonic level designs like back in the day...

https://www.youtube.com/watch?v=ZC7w1EsZFjY
https://www.youtube.com/watch?v=x51OAX70E40
https://www.youtube.com/watch?v=bIwIoVNskOg
https://www.youtube.com/watch?v=GsGP1cj8ccA
https://www.youtube.com/watch?v=za5vC7ct9Ko
https://www.youtube.com/watch?v=bqDZuKSVee4

They don't try this concepts any more... And remember we're speaking about level design, not how buggy some of those stages ended being.

Those are speed runs, so feel free to search propper gameplay in HD
 

Sagroth

Member
I suspect the game will be a pure monkey's paw game wish.

For example: Sonic Generations 2, but now they're including Sonic Boom characters and levels too.
 
3970b393c384e7ad16e2743afcdc6e9d.png


Sonic Adventure 2. Since then, level designs sucked hard with all that boost flat crap. Even I'll argue Generations one despite loving the game. That speaking about 3D Sonic cause it's been already cleared that we're never going to have 2D Sonic level designs like back in the day...

https://www.youtube.com/watch?v=ZC7w1EsZFjY
https://www.youtube.com/watch?v=x51OAX70E40
https://www.youtube.com/watch?v=bIwIoVNskOg
https://www.youtube.com/watch?v=GsGP1cj8ccA
https://www.youtube.com/watch?v=za5vC7ct9Ko
https://www.youtube.com/watch?v=bqDZuKSVee4

They don't try this concepts any more... And remember we're speaking about level design, not how buggy some of those stages ended being.

Those are speed runs, so feel free to search propper gameplay in HD

I disagree, especially when it comes to Sonic Generations; Seaside Hill Modern is probably the best 3D Sonic level ever.
 

Lindsay

Dot Hacked
Segac BIG Bass Fishing confirmed?

Oh an nuts to the haters! I still want an Adventure 3 which properly expands upon the originals world and ideas. SA2 was a huge step down in almost every way >_> We need the true Adventure sequel we never got!
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
I hear he's just crazy.

P.S.My friend's friend's brother works at SEGA and he told me the 25th Anniversary thing is actually just that Big the Cat game.
Cool. Tell your friends brother to tell that super cool Aaron Webber guy to come on GAF and tell us why that Big the Cat game is skipping E3.
 
3970b393c384e7ad16e2743afcdc6e9d.png


Sonic Adventure 2. Since then, level designs sucked hard with all that boost flat crap. Even I'll argue Generations one despite loving the game. That speaking about 3D Sonic cause it's been already cleared that we're never going to have 2D Sonic level designs like back in the day...

https://www.youtube.com/watch?v=ZC7w1EsZFjY
https://www.youtube.com/watch?v=x51OAX70E40
https://www.youtube.com/watch?v=bIwIoVNskOg
https://www.youtube.com/watch?v=GsGP1cj8ccA
https://www.youtube.com/watch?v=za5vC7ct9Ko
https://www.youtube.com/watch?v=bqDZuKSVee4

They don't try this concepts any more... And remember we're speaking about level design, not how buggy some of those stages ended being.

Those are speed runs, so feel free to search propper gameplay in HD

We have been or at least did get level design that's the same quality as Sonic 3 & Knuckles with multiple routes to get to the goal, and certainly not as boring or linear as Sonic Adventure 2.


In all seriousness people exaggerate how bad Sonic 06 is. It's not good but it's playable. It's not even the worst Sonic game. It's not even the worst Sonic game that came out in 2006...

Yeah, I'll say this much, if Sonic controlled better in 06, then I would've liked that game's Sonic campaign more than Sonic Adventure 2's Sonic & Shadow stages.

Worst 3D Sonic game is the 3DS version of Sonic Lost World
 

crash-14

Member
I disagree, especially when it comes to Sonic Generations; Seaside Hill Modern is probably the best 3D Sonic level ever.

I lost all my response due a refresh so I'm gonna summarize.

Generations greatness it's to tweak original concepts, something not as creative as doing something from scratch.
That stage surely benefits from the fact that original design was created round 3 gameplay styles. Still needed to put 2D segments to make it diverse and give it a scale feeling.

2D sonic (Games/Segments) haven't had the effort they did back in the day, something that translate to 3D Sonics until Sonic 06 fiasco. Just look the scale of this Sonic 3 stage https://qntm.org/files/maps/carnivalnight1.png . Then we can speak about physics and all that use to make 2d Sonic special, but it's another debate.
Probably they don't have budget do something alike with actual graphics, but I hadn't seen much effort to try it, so...
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
GBA wasn't a last-gen system!

Why they released a GBA game in late 2006 well after the DS had taken off and even had its own great Sonic game idk...
Sonic Rush came out on DS the year before and was goddamn amazing. It was one of the games that sold me on a DS. It was the first DS game I got actually.
 

thebadmoodvivi

Neo Member
Yeah, Sonic 06 is one of the most broken games for real. It's also incredibly fascinating, entertaining, hilarious and just plain weird. An all round real good time. That can't be said of hundreds of more polished (and actually finished) titles.
 

J@hranimo

Banned
I guess I'll post my thoughts on the announcement since this go bumped:

For me, I'm not really excited for the next mainline Sonic game. This announcement is really to satisfy my curiosity for where they'll take the Blue Blur next. While they made Sonic Lost World, which I still see potential with the Parkour gameplay if executed right yet came out somewhat mediocre to average, I can't really count Sega and Sonic Team out. It has been almost 5 years since Generations came out which is one of the best games in the series to be made. Colors came before it, and despite a couple of issues was also refreshing. Taxman blessed us with the Sonic CD Remaster and Sonic Transformed had positive reception for an arcade-y racer (thanks Sumo!)

So I guess what I'm getting at is: Yes they dun goofed again with Lost World and giving the ok for Sonic Boom to be a thing, but they have the capability to make a good Sonic game. They just need the right direction and to stop reinventing the wheel. So as a die hard Sonic fan for a long time, impress me like you've done before Sonic Team and Sega. Until then, no hype here.

I hear he's just crazy.

P.S.My friend's friend's brother works at SEGA and he told me the 25th Anniversary thing is actually just that Big the Cat game.

bu...bu...but your tag though!
:p
 

crash-14

Member
We have been or at least did get level design that's the same quality as Sonic 3 & Knuckles with multiple routes to get to the goal, and certainly not as boring or linear as Sonic Adventure 2.

What you say about Sonic 3 for me it's a No way in hell. Sonic Generations doesn't compare at all. Mostly it's just base level High level and down level. Has nothing to do with old Sonics.

About Adventure 2 also disagree. Unleashed it's linear as hell (And still praised by many like the only thing besides Generation to be good 3D Sonic...). Adventure 2 clearly has a path to go, but now and then introduces diverse paths in it, specially when you're reaching the end. Not to mention the scale. I can't remember stages with that difference between the lower point and the highest without in engine sequence.

Not to mention what system and time it came out. As I said I liked Generations, but I wouldn't consider it ambitious at all. They could have put less effort in graphic design in order to deliver craziest level designs with the scale Sonic Games should have this days. Same goes while speaking about 2D Sonic.
 

dlauv

Member
I'd like a 3D game like Generations,

except,

Classic Sonic only.

It's too bad that the mod doesn't allow for practical spin-dashing in 3D spaces, because Classic Sonic's weight and momentum were very fun in a 3D plane.
 
Yeah, I'll say this much, if Sonic controlled better in 06, then I would've liked that game's Sonic campaign more than Sonic Adventure 2's Sonic & Shadow stages.

Worst 3D Sonic game is the 3DS version of Sonic Lost World
I won't defend Sonic 06 at all, but some of the level design was pretty good as ports into the Generations engine (ie a not buggy, broken piece of shit game) demonstrate

https://www.youtube.com/watch?v=cvwsGkA-W_0

I can only imagine had something like this come out in 2006 instead, the Sonic brand would be much less damaged.
 

RubyEclipse

Sega of America
Cool. Tell your friends brother to tell that super cool Aaron Webber guy to come on GAF and tell us why that Big the Cat game is skipping E3.

Will do. ;)

Man, I missed you guys here on GAF. Life is absolutely nuts right now as we're getting ready for the party and E3 and other projects, but I hope to stop by a bit more often after July is done!
 
By the way, I wanted to share something I made for the first time ever; my own podcast of sorts and my first topic is all about Sonic:

https://www.youtube.com/watch?v=ZlAwaBsDKsg

The series is named after my own opinion pieces at Sonic Stadium. The series here isn't solely about Sonic (just the first part for now), but I wanted to share it finally at GAF.

I hope you guys like it. :)
 
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