nib95 said:Again, I completely disagree.
I'd say the Radec Academy style levels were more Gears esque. As in, classical. Baroque like. Just not as organic. It's the rest of the "poorer" areas that are incredibly intricate and more layered. But to say this doesn't evoke artistic prowess despite being bleak in colour (these screens are from the BETA, they added more colour in the final versions), is imo criminal. Imo the art is so much more superior to that of the architecture in Gears (which imo felt like a continuation of architecture I'd seen before in other Unreal engine games).
I was always waiting for a game to do Midgar/Tekkonkreet style architecture and city scapes, and I think Killzone 2 is the only game that's successfully managed it. I think previously, the tech required to produce such intricate geometry just wasn't as evolved.
Well it's your opinion of course and I totally respect it but for example the Sinking Feeling, Displacement, The Best Plaid Plans and the Tenuous Footing chapters in Gears 2 were much more visually compelling than everything I've seen in Killzone 2.